Breath of Fire Walkthrough V.10 Started: 4-26-01 Finished: 5-16-01 Written by: David Callander {Note: Upgraded for GBA 2-23-02} Now that I can say that I've fully completed my Final Fantasy 2 walkthrough I've decided to write this walkthrough for another of my favorite Snes RPGs Breath of Fire. While this game lacks the graphics of such RPGs of the time like Final Fantasy 3 or Secret of Mana, and even Final Fantasy 2, its a nice change from the traditional RPG that was set with the Snes and FF2. While Square didn't originally make Breath of Fire (Capcom did that), they did do the English translation of it over here in the US. After playing Breath of Fire II, I'm glad that Capcom didn't do the BOF translation. In BOF there are only a few minor typos in the translation which is good compared to the many done in BOF2. Now I don't mean any disrespect to Capcom, while they did make a totally original RPG system with the use of icon menus, this does make the game easier to learn and play unlike the Final Fantasy games, I do believe that they should stick to their main strength which would be the fighting games, or perhaps the MegaMan games which they have done well with. Their experience with RPGs was non-existent, and that's why I believe the translations were so rough and hard to keep up with. None the less, I enjoy playing both Breath of Fire and Breath of Fire II, and my thanks go out to Capcom for making these two games. Another thing I found rather weak about the first BOF game anyway, was that a lot of the monsters didn't look so tough and mean, and some look like they couldn't even hurt a fly. I don't know if that was done on purpose, but the game turned out OK. One a side note about this walkthrough, since you can have up to eight party members at any given time, you can only have four in your group at once. This can make for some rather radically changes in the way that the game can be done in. While the game is linear (can only be completed by doing things in order), having a different party set-up makes for more options, more notable while in a battle with the bosses. I'll try to do the walkthrough with every member in the party at a different time, and hopefully it won't take me that long to do it. Like my FF2 walkthrough, I'll be playing through the game with a trusty notebook full of paper and a pen close at hand to write it all down. If you notice that this looks similiar to the format of the FF2 walkthrough, it is because I used the same layout, because its easier to go with one I can use for reference, rather than creating a whole new one for another game. Just a curious note, while finishing up this Walkthrough I was in Obelisk getting ready to fight Jade and Tyr. For some reason or another I was fighting a PincherX, and Nina was hit with Zombie. Now that usually lowers your Attack and Defense, but for some reason before Zombie her Attack was 141 and Defense was 317. After Zombie, her Attack was 282, and her Defense was 10. Has anyone else out there ever seen that happen or is it just a bug in the game? Oh BTW if you ever had a strange happening in the game and don't know the cause of it, please send me an E-Mail, because I'd like to see if I can't get a section going someday in this walkthrough about strange bugs or something like that. As usual if you have questions or comments feel free to email me at Cal_96@hotmail.com. My access to the net has been rather short the past few months, so please allow me a little longer in getting back to you about your questions or what not. I can also be reached online at AIM SN: CaldorAU and ICQ: 43509952, so if you can catch me there, I can answer your questions faster. Now its time for the good old copyright notice again. You are free to use this walkthrough for help on the game, and please feel free to post it on a web site, as long as the walkthrough remains in tact and is unaltered. I would hate to see my hard work go to a waste by someone trying to reword it and change the format and call it their own. If you do use this on a web site, please send me an Email letting me know that you want to use it. I'll try to divide this walkthrough into sections which will hopefully look like this once I'm finished: Section I: Characters Section II: Walkthrough Section III: Item List Section IV: Weapon List Section V: Armor List Section VI: Ect. List Section VII: Magic List Section VIII: Monster List Section IX: Quick Level Points Section X: Credits Once I'm done with the better portion of the walkthrough, I'll see if I can't find anything else that I might have missed and will need to put in. Section I: Characters In Breath of Fire, there are eight main characters you can use once you proceed far enough into the game. Each character has their own strengths and weaknesses, which makes it important to use each character enough to learn what they can or can't do. You will need to use every character at least one time, well at least on the map leading the party for them to use their special abilities, i.e.: Karn picking a lock, or Ox hitting the trees on the map etc. Here is a basic rundown on each character. ----------------------------------------------------------------------------------------------- Hero: The hero has the highest offense and defensive abilities in the game. He can equip the best weapons and armor in the game, while his strength and vigor are what makes him so strong. There are other characters that gain more HP per level than the Hero, but his high HP means he can withstand most of the physical attacks from the front. Later in the game when he gains the dragon spells, this is when the hero can really do his damage. The first three spells only hit one monster at a time, and would best be used against bosses. The later dragons hit all monsters, and do more damage, but again should only be used on bosses unless your party is being routed badly. The Hero's disadvantage is that he often gains his levels the slowest, thus hampering his abilities from growing later in the game when it starts taking him forever to level. The Hero is best suited to be first or second in the party, and should be there at all times. Starting Stats: Level: 1 HP: 20 AP: 0 Strength: 10 Vigor: 10 Agility: 8 Wisdom: 12 Luck: 12 Weapon: Dirk Shield: WoodSH Armor: Robe Helmet: StrawHT Spells: None Map Ability: Fishing The Hero can Fish, you can see them swimming in small pools on the map, sometimes it takes a good eye to see them. This is a vital ability, for you have to fish for all the Dragon equipment later in the game, but you need the Rod5 for that. Fishing for fish can also be semi-beneficial, because some of the fish can sell for good gold. ----------------------------------------------------------------------------------------------- Nina: Nina's physical attacks are next to nothing, so it would be best to find someone else to replace her with, when the battles require a lot of physical combat. Nina is best suited using items in combat like F. Stones or C. Stones, or the E. Key while you have it at the start of the game. Nina's strength lies in her wide selection of spells. She has all the healing magics in the game, and it would take quite a few items to equal what she can do for you. Nina has a few attack magics, Zom1 and Zom2, but these only affect zombies. She also has enhancement magics like ATK-UP which can help early on. While you have to keep Nina in your party until you get enough members to switch with, she can prove to be extremely useful, despite her weak physical attacks. She is best suited to be at the back of the party at all times. Starting Stats: Level: 5 HP: 36 AP: 45 Strength: 10 Vigor: 24 Agility: 35 Wisdom: 38 Luck: 30 Weapon: ShortRP Shield: None Armor: Dress Helmet: None Spells: Cura, Fort, Heal Map Ability: Flying Nina can't use this ability until the very end of the game, but then again the end of the game is in areas not accessible by walking. Flying also enables you to get the rest of the Dragon equipment, and saves time going from one place to the next. ----------------------------------------------------------------------------------------------- Bo: Bo is an all round character that usually has a place in any party formation. His attacks aren't quite as good as the Hero's but the long range bows allow him to attack from behind the front lines but not take the damage. This is a good advantage, since Bo's defense isn't quite the best, due to the fact that all but two of his bows require two hands to use, eliminating the use of a shield. Bow has a few minor spells at his disposal, the most powerful of which is Fry, capable of doing 80 points of damage to a single monster, (probably 120 or so to a monster weak to a lightning attack) but his low AP will keep him from using it very often unless you stuff him full of acorns. This will help out in boss fights where physical attacks cause very little damage. Bo is a good member to have around, and while he leads in the field, he can shoot arrows at animals plus he is also able to walk through woods on the map, allowing for access to areas that weren't reachable before. Starting Stats: Level: 9 HP: 68 AP: 21 Strength: 40 Vigor: 40 Agility: 42 Wisdom: 33 Luck: 9 Weapon: BronzBW Shield: None Armor: Armpad Helmet: SuedeHT Spells: Flare, Spark, Cold, Fry, Flame, Frost, Cura Map Ability: Hunting Bo can hunt creatures that you see walking around the map after battles. All of them leave items such as Meats, that heal your party. Hunting can be a good way to earn money if you can kill a white deer and sell its antler for 1500 GP. ----------------------------------------------------------------------------------------------- Karn: Karn is the typical thief type character, with a medium attack rating, high agility and a bad defense rating. Karn will gain the Fusion spells later in the game, which allows him to join with two or three other party members, changing his appearance, and greatly increasing his HP, Attack and Defense. This ability makes Karn a must have in your party once he gains these spells, but if you need to have a party member for a field ability, you'll have to Revert Karn, then use the specific party members abilities, and then Transform, costing valuable AP in the process. "Normal" Karn is of little use, except for the ability to pick locks and disarm traps on chests. All-in-all, Karn isn't a bad character to have, just keep him back in the line until he learns how to Transform. Starting Stats: Level: 12 HP: 116 AP: 53 Strength: 38 Vigor: 34 Agility: 69 Wisdom: 42 Luck: 51 Weapon: ThrowDR Shield: None Armor: SuedeGN Helmet: NiceHT Spells: None Map Ability: Lock Picking/Hunting/Howling Karn can pick locks on doors while he leads the party, and if you come across a hole in the floor he will stop your party from falling in, (but you can still fall in if you walk to it again) and he can disarm traps on chests, some of which can be nasty later on. When he is transformed into Shin, he can hunt much like Bo, only the arrows travel much faster. Doof can move large objects around, and Puka can howl, which will open the stone walls that look like there is a dragon symbol on it. I don't use Debo much, so I don't know what it does if anything. ----------------------------------------------------------------------------------------------- Gobi: Gobi isn't personally one of my favorite characters, but you have to use him after your ship sinks from Auria. All of his stats are medium at best, with a slightly better attack. His spells can only be used underwater, but they pack a punch for a cheap amount of AP as compared to some of the other high AP using spells. Gobi isn't much use on land, so its probably best to use him while you are underwater to get the most out of him. His slamming attacks can be nasty, but he only gets them rarely, unless you use a Mrbl1 to induce a critical hit, so you can use him later if you get them. In Prima and Tunlan, there is an empty shop that Gobi can use, to sell items and buy rare items from the people who visit his shop. It can take a long time to get anything good, but the wait can be worth it. Starting Stats: Level: 15 HP: 90 AP: 48 Strength: 35 Vigor: 40 Agility: 32 Wisdom: 49 Luck: 69 Weapon: Pole Shield: None Armor: BronzAR Helmet: BronzHT Spells: Ebb, EbbX Map Ability: Big Fish After you save Prima from the Dark Dragons, Gobi will get the sphere, which allows a member of the Fish clan to turn into a big fish. You need the sphere to advance any further into the game. It can't be missed, unless you walk out of the building without getting it. ----------------------------------------------------------------------------------------------- Ox: Ox is another typical RPG character, a big mean character with a high attack and good defense but slower than a snail. **This just might be my imagination, but while Ox has good weapons to use and a high STR rating, his attacks don't do as much damage as the numbers would indicate.** Ox has no agility at all, (he'll have some only if you want to spend the time getting him to level 50 or so) making him the last to attack all the time. His attacks are quite strong, and he gets the highest HP of all the characters. He only has the use of two spells Cura3 and heal, but I guess its better than nothing, after all a little self preservation spells never hurt anyone. Ox is strong enough to be placed first or second in the formation, but this is something I have only heard, I don't know if its true or not, but if Ox is in the lead, his slow speed can make monsters attack you more often than not. Can anyone verify this for me or know if its even true or not?? Starting Stats: Level: 16 HP: 168 AP: 30 Strength: 73 Vigor: 71 Agility: 14 Wisdom: 40 Luck: 21 Weapon: Club Shield: SuedeSH Armor: BronzAR Helmet: None Spells: Cura3, Heal Map Ability: Hammering With this ability, Ox can break down walls in dungeons and hammer items like Coconuts down from certain trees. You will need to use this ability often, and while not all that useful, it can get you items like the B. Rang and save you time through certain dungeons. ----------------------------------------------------------------------------------------------- Bleu: Bleu is the well I guess I could say wizard of the group. She has all the attack spells, and most of them can make short work of a group of enemies in no time at all. Later in the game she gains levels like wildfire, being at about level 40 before anyone else ever hits the 30s. This allows for her to gain all her spells, and a large amount of AP with which to use her deadly spells. Bleu's attack power is very low, and her defense isn't much better, along with her HP. She should be placed last in your party, or third if you have Nina with you. Bleu's agility is high, meaning that she can get her spells off very fast in battle. Starting Stats: Level: 19 HP: 119 AP: 159 Strength: 28 Vigor: 38 Agility: 59 Wisdom: 75 Luck: 41 Weapon: Stick Shield: SuedeSH Armor: Gown Helmet: None Spells: Exit, Flare, Spark, Cold, 3.5, Para, Bomb, Sap, Warp, Rub, Flame, Fry, Frost, 5.5, Boom Map Ability: None As far as I know or have tried, Bleu doesn't have any abilities that can be used on the map or in dungeons. ----------------------------------------------------------------------------------------------- Mogu: Mogu is a small character, after all he is a mole, and that could explain his lack of HP, attack and defense. After a few levels his HP can jump to incredible amounts, yet his defense and attack remain low. He levels up rather quickly, and that will jump up his attack and defense more than a weapon and armor changes will. His only spell is Dig with which he digs a hole in the ground and allows your party to flee without any problem. Will not work with bosses or when the party is indoors. Starting Stats: Level: 22 HP: 91 AP: 54 Strength: 80 Vigor: 52 Agility: 76 Wisdom: 45 Luck: 22 Weapon: DigCW Shield: None Armor: BronzAR Helmet: None Spells: Dig Map Ability: Dig Mogu will attempt to dig up items from the ground. Only works in sandy areas, and the chances of finding an item is random. Items he digs up aren't very good, but this is required to dig up the Root a key item for advancing in the game. ----------------------------------------------------------------------------------------------- Section II: Walkthrough Ok here's a complete walkthrough for Breath of Fire, and hopefully I can make it as accurate as possible. (I intentionally didn't include step by step directions as to which way leads to the next location in the game. I feel that if I list the excact way to head through the game, it would take away the fun for those of you who read this, of exploring the game which is about 80% of the fun. I did the same with my FF2 walkthrough and so far haven't received any complaints about it as of yet.) Here is a list of events that I listed in numbered order in which they should or have to be done in. Some events like the extras can be done at any time after you have the required party member to access it. ----------------------------------------------------------------------------------------------- 1. Drogen 2. Camlon 3. Nanai 4. Below Nanai 5. Windia 6. Windia Castle 7. Aura Cave 8. Romero 9. Karma Forest 10. Karma Tower 11. Tantar and Tuntar 12. Forest of Despair 13. Fortress 14. Return to Tuntar 15. Return to Romero 16. Cave of the Cleansing Water 17. Agua 18. Giant Stone Robot 19. The Ring Cave 20. Auria Cave 21. Auria 22. Bleak Cave 23. Village of Bleak 24. Arad 25. The Krypt 26. Extra Things to do Part I 27. Darkness Tower 28. Back to Auria 29. Enemy Camp 30. Prima 31. Gant 32. Extra Things to do Part II 33. Fortress 34. Nabal Forest 35. Nabal Castle 36. Wisdon 37. Ocean Volcano 38. Tunlan 39. Gust 40. Northern Fortress 41. Frog Cave 42. Gramor 43. Tunlan Again 44. Dream World 45. Extra Things to do Part III 46. Spring 47. Spyre Tower 48. Second Dream World 49. Carmen 50. Tock Tower 51. Carmen W/ Time Restored 52. Extra Things to do Part IV 53. Scande 54. Top Floors of Agua 55. Pagoda 56. Extra Things to do Part V 57. Obelisk ----------------------------------------------------------------------------------------------- 1. Drogen Items: V. Potion, 300 GP Inn-Free Item Shop: [Mrbl3: 9GP] [Herb: 9GP] [Herbx9: 9GP] [Antdt: 13GP] [T.Drop: 18GP] [Apple: 90GP] [Life: 450GP] [Cure: 1800GP] Weapon Shop: [Dirk: 50GP] [Sabre: 400GP] [Cloth: 10GP] [SuedeCP: 240GP] [ArmPad: 300GP] [WoodSH: 300GP] [Hairband: 1000GP] [SilkGN: 2800GP] The game starts out in a rather strange fashion, but I think its cool. The Hero wakes up to find that his village is engulfed in flames. An old woman from his village wakes him up and urges him to follow. Make sure you get the V. Potion out of the dresser because you won't have another chance to do so. After you are finished, follow the old woman to the left and go downstairs. Once you are downstairs, talk to everyone to get some info on what is happening. You will need to talk to the woman blocking the door to proceed, and two more characters enter the room. It seems that the Dark Dragons are causing the problems, opposite of the Hero's group the Light Dragons. Everyone wants to fight the Dark Dragons, but Sara refuses to let them do so, and changes everyone to stone. She then proceeds out to face them alone. All you can do now is just sit back and watch the fighting that happens. Sara is captured, and then it returns to the villagers and the stone wears off them. They all flee the scene, and the old man and woman tell you about the Legend of the Dragon and give you a chest with 300 GP in it. You are now free to explore what's left of the village. There are two shops, and item shop and weapon shop, and the dragon shrine. You have 300 GP to use, and I would recommend buying the ArmPad before heading out. Once outside, I usually stay near the town until about level 3. Once obtaining level 3, you should return to Drogen, buy as many herbs and antidotes you can afford, and you might as well rest at the inn since its free. Once you are finished, follow the path to Camlon. 2. Camlon Items: 70 GPx2, Herbx5, BronzSD, Gauntlet, SuedeCP, Visor, Antdtx2, 150 GP (There are more items to be found after the town is rebuilt.) Inn: Must return later Shops: Must return later Upon first entering Camlon, you'll find that the town is in ruins. It appears that the Dark Dragons have already been here, and left nothing behind. There are a few town people remaining, but most have already left. The only building that can be entered is the dragon shrine. It might be a wise idea to save you game now. When you are ready, head to the castle and enter it. The castle isn't that hard to explore, but it does require a lot of side trips due to large stones blocking the straight forward path. There are two healing springs in the castle, so now it might be a good time to build up to level 5 or 6 while these free healing springs are available. The only monster that might prove to be more annoying than harmful is the P.Bug. They often attack in groups of two or three, and the only attack they use is a poison attack, which always hits. If you're near the springs, poison shouldn't be too hard to deal with, but if you're far away, you'll need to use an antidote to continue. The Glooms thunder spell can be painful with such low HP, an the Beaks do quite a bit of damage at times. When you feel you are a high enough level, follow the path through the castle, obtaining and equipping the BronzSD, Gauntlet, and Visor as soon as you find them. Right near the boss, there are two treasure chests, one to the left and the other to the right. The left chest is trapped with "DarkMist" which drains all of you AP, and inside the chest is an antidote. The right chest has a Spore trap (*wonders if that was meant to be Spring*) which fully heals your HP/AP and it too contains an antidote. You should use the Spore trap last, so you'll be at full strength without having to use herbs to heal before you fight the frog. ----------------------------------------------------------------------------------------------- Boss: Frog The Frog isn't too hard to kill if you're at least level 5. If you have your newly found items equipped the Frog shouldn't cause over 15 points of damage. He gets the first attack, so you'll need to watch your HP and heal before you get too low. Just keep hitting him with your weapon, and once his hp runs out, he'll get his 'second wind'. Most monsters get this, but it usually doesn't take that many hits after to defeat them. It should only take one or two more hits to finish off the Frog. Once he's defeated, make sure you get the two chests behind him, and walk out. Now that the clear air has came into the castle, there are no more monsters to fight so you are free to walk out. ----------------------------------------------------------------------------------------------- After walking out, the King will acknowledge you as a true Hero, and then the ground suddenly begins shaking. The villagers mention that the earthquake machine in Nanai must be under control from the Dark Dragons. They also mention that it must be retaken but only at night. Follow the small path to the west of Camlon, and you'll come to a beach (nothing can be done at beaches at this time) and continue following the path left. You'll come to a bridge to the north, and cross that, and start heading east. There will be trees to the north, but again nothing can be done yet. There will be a large sandy area to the south, and follow that path. If done correctly, you should arrive at Nanai at night. If not just walk around until night comes, then enter Nanai. 3. Nanai Items: S. Potion, 150 GPx2, Herbx2 The item shop in Nanai cannot be entered because of the guard near it. The Inn cannot be used in Nanai either. Weapon Shop: [IronRP: 1800GP] [LongSD: 2250GP] [Cloth: 9GP] [SuedeSH: 135GP] [SuedeCP: 216GP] [WoodSH: 270GP] [Hairband: 900GP] [SilkGN: 2520GP] There isn't a lot to do in Nanai except navigate through the town while avoiding the guards. They won't bother you unless you get within two or three steps away from them. The Inn is empty but the dresser there has the S. Potion. In the row of houses in the upper portion of town, there is one with two chests in it, each containing 150 GP. In the weapon shop, there are good items but it is doubtful that you will be able to afford it yet. You can find these items later in the game, but if you want them, head down below and kill off some monsters for GP. In the houses above the weapon shop, there is one that contains 2 herbs in it. Head down below the town when are you finished. 4. Below Nanai Items: 650 GP, B. Stn, Antdt, F. Stn, Cure, 70 GP, Armpad, E. Key This is a pretty small area to explore, with a few combat stones to be found within. Save these stones for the boss, you'll need them. It might be a good idea to spend a little bit of time down here to level up, I'd say to about level 9 or so, that way you'll have a chance to buy some of the weapons above. After working your way through two different floors you'll come to a large room with a Knight in it. Upon entering the room, he will attack you. ----------------------------------------------------------------------------------------------- Boss: Knight This boss isn't hard to defeat. Your character should be faster than he is, allowing for the first hit, and you can use your Herbs before he can hit you. Start off the battle by using your B. Stone and F. Stone to inflict 120 points of damage on him. Then just work on him with your weapon. When he starts to get low on HP, he'll constantly use Recover, and it can restore his HP more than you can damage him. This can really make the battle annoying, as you get him almost dead, and then he ends up healing his HP for two or three more hits to get back to where you were. All you really need to do, is keep your HP above 20 since his Spark spell can inflict an even 20 points damage to you. After he gets his second wind, he hits harder, so you'll need to be careful here as well. After he dies, pick up the E. Key from the machine, and then enter the portal. Nanai will be destroyed, and you will end up at Camlon again. You will now have access to Windia, but you'll need to walk back to Nanai, and walk through the destroyed ruins, and follow the path to Windia. ----------------------------------------------------------------------------------------------- 5. Windia Items: V. Potion Inn-80 GP Item Shop: [Mrbl3: 10GP] [Herb: 10GP] [Antdt: 15GP] [T.Drop: 20GP] [Acorn: 30GP] [Charm: 150GP] [Life: 500GP] [Cure: 2000GP] Weapon Shop: [Sabre: 400GP] [BronzSD: 700GP] [BronzRP: 800GP] [SuedeHT: 200GP] [WoodSH: 300GP] [SuedeGN: 500GP] [Visor: 800GP] [ChainML: 2000GP] This town is pretty dull, and there is only one item to be found in it. The V. Potion is in the red colored house near the broken bridge. The main goal here in Windia at this time, is to head to the Castle. There you'll find that the King is ill, so it is decided that your character will spend some time till the King returns, yes everyone is hiding the fact that the King is ill. You will now take control of Nina for a short time while you search for the Remedy. 6. Windia Castle Items: Herbx4, SuedeSH, SuedeHT, Antdtx2 You must now take Nina to the cave that can be seen to the left of Windia. You should first buy Nina some new equipment. If you didn't buy the Silk Gown in Nanai, buy the Suede Gown in Windia. Both offer better defense, and they weigh a lot less (A dress that weighs 25, I just can't see that happening) allowing for Nina to use the E. Key faster in battle. When you are set, head to the Aura Cave, to the left of Windia. 7. Aura Cave Items: Cure, SuedeGN, 150 GP, I.Ore, 70 GP, Herbx2, B.Stone, C.Stone This is a short cave which leads to Romero. There are a few good items in here, but make sure you don't forget the I.Ore which is a story item, and you won't be able to advance unless you pick it up. It might be a wise idea to earn some levels here, or at least some gold. After you work your way through the cave, you'll be outside of Romero. There is also some stones to pick up and some money, so make sure you don't leave them behind. 8. Romero Items: L. Potion, ProtnB, Map Inn-60 GP Item Shop: [Herb: 10GP] [Herb x9: 90GP] [Antdt: 15GP] [Antd x9: 135GP] [Acorn: 30GP] [Acrn x9: 270GP] [Life: 500GP] [Cure: 2000GP] Weapon Shop: [Sabre: 400GP] [ShortRP: 400GP] [BronzRP: 800GP] [BronzSH: 500GP] [BronzHT: 1200GP] [Gown: 2000GP] [ChainML: 2000GP] [SilkGN: 2800GP] There isn't a lot happening in Romero yet. Most of the problems here at the moment, is that the evil wizard has taken all the girls of the village away for his experiments. This might be a good time to upgrade your equipment, and buy some more herbs if you start running low. There are a few items in town, so should look around, and learn some background info if you'd like to. You should also grab the map while you're in Romero. There is a building with a hole in the floor. Fall through the hole and you'll come to a place with four jars in a pattern, where you have to push them in a certain order to advance. The four jars look like this: Legend: |: Wall 1-4: Jars 1 2| |3 | | 4 First push jar 4 to the right, and the jars should look like this now: 1 2| |3 | | 4 Next push jar 2 up, and the jars will look like this: | 2| 1 | |3 | | 4 Finally push jar 1 to the left and behind the wall and it will look like this: | 2| 1 | |3 | | 4 You can push the barrel at the top of the room in any direction, and then search it to find the Map. (With the Map you can push start while outside of villages/caves to view the world map. Note it only shows what you have discovered by walking around.) On the left side of town there is an exit out of town, and it leads you to the forest area outside Romero. 9. Karma Forest Items: Herbx2, 150 GP, Bandage This is a small maze with a few annoying enemies in it. The P.Bugs and Spiders can poison in here, so take some Antidotes with you so you won't have to use all of Nina's AP on healing the poison. If you start to run low on HP and don't want to use herbs or Nina's Cura magic, look in the forest for the red mushrooms. The red ones will heal whoever is in the front of you party, so if the soldiers need healed, be sure to change them to the front to eat them. Don't eat the yellow mushrooms, they are poison and cause HP damage. You might want to spend a little time here and gain two or three levels until Nina learns ATK-UP. After learning that spell, head out of the forest and head toward Karma Tower. 10. Karma Tower Items: Herbx3, M.Dropx2, Charmx2, Life2, Curex2 This tower is large, with a lot of treasures to find. There is a pool right near the entrance, so you can spend almost a limitless time in here if needed. Downstairs you'll find two herbs, and the first boss of the tower, Morte is guarding the passage farther into the tower. ----------------------------------------------------------------------------------------------- Boss: Morte Morte isn't too hard to handle. Just have Nina, use the E.Key and everyone else attack. After a few rounds Morte should die, if not just keep your party healed up and follow the same pattern till he goes down. Return to the pool and drink after defeating him. ----------------------------------------------------------------------------------------------- After defeating Morte, head upstairs and finish collecting the treasures. After getting all the treasure, you'll have to walk around a little bit to find Mortea. Since most bosses won't attack you until you actually go up and talk to them, you should heal before going up to Mortea. ----------------------------------------------------------------------------------------------- Boss: Mortea Mortea is quite a bit harder than Morte was. You might want to have Nina use Fort on everyone, while having one of the Soldiers use the E.Key and the other using any stones you might have. If you start getting low on HP, just have Nina heal. After using Fort, have Nina start using the E.Key and the Soldiers attack. Mortea should go down quickly after his second wind, but he's fast, so you need to keep an eye on your HP and heal before its too late. ----------------------------------------------------------------------------------------------- After defeating Mortea, head upstairs and step on the switch to form a bridge to the opposite tower. There you'll find the girls that the wizard has captured. Open the door, and step on the switch inside it and a bridge leading back east will be formed, and the girls will go across it allowing for passage below. It would be a good idea to drink from the pool, and take advantage of the save point here. 10. The Wizard's Tower Items: Rang, Remedy Upon entering this tower with Nina's Party, you'll encounter the Wizard right off. He uses Xeon gas to disable Nina and the others, and then he attacks them. *You cannot win this battle, so don't waste all your items trying to fight back.* After a few rounds, one of the soldiers decides to leave and go get some help. The battle resumes, but this time around, the wizard will attack, but don't use any items. After he defeats you, the remaining soldier will fly back to Windia, and they enlist the Hero to help them because the gas will not work on him. You may want to upgrade his armor here if you haven't done so already. You might want to buy some more herbs if you need them. After you are finished, head outside, and talk to the soldier and he will fly you to the tower, and then join you shortly. After heading back down to where the Wizard is, make sure you pick up the Rang. While its weaker than a sword, make sure you keep it handy since it will attack all the enemies at once in battle. Make you're way through this small area and confront the Wizard. ----------------------------------------------------------------------------------------------- Boss: Wizard The Wizard isn't too tough to handle, but he does get the first attack. Just keep using the E.Key for an easy 30 points damage per round. If you're lucky, he'll keep using Fort, and thus not get any attacks for that round. He can use Thunder which hits you for 10, and Freeze which hits for 15. Just keep your HP above this and you can't go wrong. ----------------------------------------------------------------------------------------------- After defeating the Wizard, Nina will collapse from the gas, and the Hero will take her upstairs and you'll get a free ride back to Windia. Nina gives the remedy to the king who recovers and allows you passage through the basement of Windia, which leads to the next towns, Tantar and Tuntar. Nina also joins your party for good now. 11. Tantar and Tuntar Items (Tantar): Charm, Saw (I.Ore is required), W.Potion Items (Tuntar): Cure, Herb Inn (Tantar): 60 GP Inn (Tuntar): 59 GP *Doesn't make any sense does it?* Item Shop: (Tantar): None Item Shop: (Tuntar): [Herb: 10GP] [Herb x9: 90GP] [Antdt: 15GP] [Acorn: 30GP] [Cure: 2000GP] [Life: 500GP] [T.Drop x9: 180GP] [T.Drop: 20GP] Weapon Shop (Tantar): [Sabre: 400GP] [BronzRP: 800GP] [ShortBW: 1000GP] [Scythe: 1200GP] [Bandana: 400GP] [BronzSH: 500GP] [SuedeAR: 750GP] [Visor: 800GP] Weapon Shop (Tuntar): None After crossing the bridge from Windia, and following the road, you'll come across some woods which you cannot enter. Keep this location in mind, you'll be back there soon enough. Now would be a good time to equip the Rang that you found earlier. The combination of the multi-hitting Rang plus the damage from the E.Key is more than enough to wipe out the small monsters here, and can earn you some quick exp and gold. Head south from the woods, and you'll come to a town on the western side of what looks like a dry riverbed. That town is Tantar, and sure enough, the Dark Dragons are behind the water shortage. They demand the Ring of the village, and will not restore the water until they get the Ring. Tantar doesn't want to give in, but the problem is hurting the neighboring village as well. You might want to upgrade your equipment here, and head over to Tuntar and see what is happening over there. Before leaving Tantar, visit the blacksmith, and he'll turn your useless I.Ore into a Saw that you can use to get into that forest. It seems that over in Tuntar, the chief has been seen near the northern woods, and now he's back in the village and is acting strange. You might want to buy some acorns here, so you can give them to Bo to restore 20 of his AP, so he can use his semi-decent attack spells on the future bosses till you become stronger. Head back up to where that forest was, and use the saw to cut the trees down and enter. 12. Forest of Despair Items: Herb, T.Dropx2, Life, Wrist The forest here isn't too bad, but there are a few tougher monsters in here. Make sure you bring some T.Drops with you to cancel the Zombie affect that some of the monsters can put on you. The place you are looking for is in the upper right-hand corner of the forest. Be sure to pick up the items in the forest, and it might be a good idea to try to gain a level or two while here. 13. Fortress Items: T.Dropx3, Lifex2, LongSD, WolfHT, Life2, Acorn, Herbx5 This area while short, takes quite a bit of walking around to avoid the various traps in the floor that are set. You can only get some items by doing this, so it might be a good idea to fall through the holes at least once to get them. There are various guards here, and yet while the boss battle music plays, I don't consider them bosses and I won't count them as such. On the first floor, head to the upper left part of the screen, while avoiding the holes, I'll leave the location up to you to find, but I do believe there is only 3 places where you can fall through. Head down the stairs when you find them. On the second floor, head downstairs and pick up the treasures. Beware of the treasure box that has the WolfHT, it s a fire trap and will cause 50 points damage to whom ever opens it. Your goal in this room, is to head to the upper part of the screen, and defeat the 3 guards, holding the chief hostage. After they are defeated, the chief suggests that you go and take their weapons. You have to answer 'Yes' to proceed. At the end of the hallway, the chief locks you in a cell, and you'll have to fight Pog. ----------------------------------------------------------------------------------------------- Boss: Pog Pog isn't too hard to defeat. Since Pog is but one enemy, be sure to equip the LongSD you found down here, before fighting those 3 guards. The LongSD is stronger than the Rang and hits harder versus one monster. At the start of the fight, have Nina use Fort on the Hero and herself, then ATK-UP on the Hero. The Hero should attack or use the E.Key while Nina is performing the spell ups. After she's finished, have the Hero go back to attacking, and Nina should start using the E.Key. Just keep your HP above 20 and you should be fine. I didn't notice this at first, but after Pog gets his second wind, he can attack with both heads. I don't know if he can do this before the second wind, so make sure you keep your HP up if he decides to attack the same member with both heads. ----------------------------------------------------------------------------------------------- After Pog is defeated, Bo will come in and open the cell by shooting an arrow into the switch. Then Bo will explain that he rescued the real chief while the Hero and Nina were fighting with Pog. The fake chief then turns into a monster and attacks you. ----------------------------------------------------------------------------------------------- Boss: General The General isn't too hard, but he is faster than your party. Have Nina use Fort on Bo right away because his defense isn't too good, and the General can come close to killing him in one hit. Have the Hero use the E.Key for 30 points of damage, and Bo should use Fry to inflict 80 points damage per round. Nina should then use ATK-UP on the Hero, and the Hero for the second round should use the E.Key again, and Bo should use Fry again. On the third round, have the Hero attack, Bo should attack as well, he'll be out of AP by this time, and Nina should use the E.Key or heal anyone that needs it. If she is required to heal, have Bo use the E.Key instead. After a few rounds he'll be out of the way, and you're then free to head back to Tantar and Tuntar. ----------------------------------------------------------------------------------------------- Be sure to equip Bo, with the WolfHT and the ShortBW if you bought it back in Tantar. If you didn't don't worry too much about it, just buy one when you get back there. Now walk out of the fortress and return to Tantar. You might want to earn some levels till Nina can get to level 14 so she can learn Warp, and that'll save you some walking time. 14. Return to Tuntar There isn't a lot of to do here in Tantur, but you do need to talk to the Chief and learn about the Stone Robot. He then points you in the direction of Agua which is the tower next to Romero. Now with Bo in your party, head back to the bridge leading back to Windia, but keep heading north and just walk through the forest near Romero and enter the town. 15. Return to Romero Items: WtrJr, Herb It seems that there has been some trouble in Romero since you were here the last time. The Wizard's experimenting seems to have caused Zombies to raise from their graves and start causing problems in the town. You must talk to everyone in town, and learn about the Cleansing Water, and talk to the Chief, and he'll make you an offer, remove the Zombies from town, and he'll talk about Agua. Now you need to exit the town, and re-enter at night and talk to the old woman in the graveyard. Her zombie husband will open a secret underneath the tombstone, and fall down the hole, and get the WtrJr. Your next stop is to the cave with the Cleansing Water in it, to the southwest of Romero. 16. Cave of the Cleansing Water Items: Herbx3, NiceHT, F.Stone, T.Drop, BronzHT, Apple, Cleansing Water This cave is a short one, with only one real importance to it, to get the Cleansing Water, for the removal of the Zombies from Romero. There are a few new enemies down here, but none are really tough except for the Ameblobs. They use a Flare spell which causes 20 damage, and constantly use Recover, which raises the number of rounds it will take to eliminate them. If you want to defeat them quickly have Bo use Fry for 120 damage to them. There are a few new pieces of equipment to be found in here, so you'll want to equip those after you acquire them. On the third floor heading down, you'll come to the Cleansing Water spring. After filling the Jar, you'll get a free ride back to Romero. Remember this place, because you can refill the jar and it will become the WtrJr', which holds the water. When used on the Menu screen, it will act as a one time inn, restoring everyone's status, HP and AP. You can return to the spring as many times as you need and keep refilling the jar after it is used up. Upon your return to Romero, the water will be used up automatically, and it will eliminate the Zombies in town. The party then ends up with the Chief and he'll thank you and leaves the Tablet for you to enter Agua with along with a Herb, and Antidote, a Cure and 900 GP. Your next stop should be first the Inn and then head out of Romero and head to Agua. 17. Agua Items: Herbx2, Apple, Acornx2, Life2, SunHT, IronSH, ThiefCL, Hairband, Bracelet, KngKey This tower has a lot of treasures to offer, but there are many that cannot be reached yet, but fear not, you'll be able to come back for them soon. The tower is pretty straight forward, with an occasion riding of moving platforms to get from one area to the next. Along the way there are some armors to find and equip if they are better. At the top of the tower you'll find Wisp, guarding a key, which he won't hand over until you've proven yourself to him. You have no choice but to fight him. ----------------------------------------------------------------------------------------------- Boss: Wisp The first thing you should do while fighting Wisp, is the have Nina use Fort on the party, while having Bo use Fry, and the Hero using the E.Key. Wisp's attacks don't really hurt anyone except for Bo, so you'll have to watch his HP. After Nina uses Fort on everyone, use ATK-Up on Bo and the Hero. If Bo runs out of AP, give him some Acorns, and keep using Fry on Wisp. After everyone has received Fort and ATK-Up, have Bo and the Hero attack and Nina use the E.Key and heal when needed. Wisp doesn't have a second wind, and will be defeated when his HP is gone. You reward for defeating him is the KngKey which will activate the Giant Stone Robot. ----------------------------------------------------------------------------------------------- After defeating Wisp, walk out of the tower, and head back to Tantar. You'll have to find the Stone Robot, and its northeast of Tantar and Tuntar. Just follow the path from Tuntar northward and you should find the Robot. Enter the robot and work your way up in it, and you'll find the place to use the KngKey to start it soon. 18. Giant Stone Robot Items: Herb, BronzHT, Life2, Mrbl1, Acorn The first part of the Robot is pretty easy. Just work your way up into it and follow the path that is in front of you. You'll soon come to a few guards inside the Robot and that you give them the key, and attack you. ----------------------------------------------------------------------------------------------- Boss: General w/ 2 Lancers This battle isn't too tough. Just work on the Lancers first, while they aren't the main target, one less attack per round for the enemies will help. Have Nina use Fort on the party, and have Bo use Fry on the Lancers, and the Hero should use the E.Key. After Nina uses Fort on everyone, have her use ATK-UP on Bo and the Hero, who should continue to use Fry and the E.Key. If Bo runs out of AP, just feed him an Acorn, and then start again using Fry. The battle should be much easier after the two Lancers are out of there. The General has the first attack against the party, so make sure you heal while your HP is above what he can cause. The Lancers attacks inflict between 10-20 depending on who they hit, and the General is about 20-40 per hit. Again, just watch your HP and you should be fine during the fight. ----------------------------------------------------------------------------------------------- After you defeat the General and his little henchman, put the Key into the slot behind where the General was, and the Robot will come to life. Now just follow the path of teleporters to the Robot's control room. The first teleport to take is the one next to the stairs that you entered the room from. Avoid taking the second portal up from where you exit, it will lead back to the beginning. Instead, follow the path around, and you'll come to another portal at the end. Next, take the closest portal to an item box. You'll be back at the beginning again, but just retrace you're steps and you'll be back in no time at all. Take the portal to the furthest right, and enter that portal. Again, enter the nearest portal here, for two more treasure boxes. Thankfully, re-entering this portal, will lead back to the one you just entered. Follow the path again to the furthest portal and enter that one. The final portal is pretty easy to find, its right in front of you. Enter that portal, and the Robot will activate, and destroy the rock blocking the water from Tantar and Tuntar. Now you need to return to Tantar and Tuntar again. Upon entering Tantar, go talk to the village chief, and he'll tell you to search for the Ring, and he'll move his chair, and you can go down and find the Key to enter the cave with the Ring in it. You'll also find an herb below. 19. The Ring Cave Items: W.Potion, Life, Life2, 2000 GP, Herb, Acorn, SkySH, Ring You must now head back to where the Robot was left at. There is a short cave to travel through, with only a W.Potion of any interest in it. After you find your way through it, you'll come to the cave which houses the Ring. The cave is a small maze, which requires you to fall down waterfalls, and to travel both above and below ground. You'll find a new shield for Nina, along with some other items. At the end of the cave, you'll find the Ring and a portal which will take you back to the beginning of the cave. You should equip the Hero with the Ring as soon as you find it, as it will add +10 to his attack power. Enter the portal and walk back to Tantar or you can warp back. You'll find that the ceremony for the wedding is underway. Now would be a good time to head back to the Inn and rest. You should also head back to the Dragon Shrine and save your game. When you are ready, head to the chief's house, and watch the ceremony. While all of this is happening, the General takes control of the Giant Robot and destroys, Tuntar. He then tries to turn the Robot onto Tantar, but the Robot can sense that this is an evil act, and will not do it. Now its your chance to get into the Robot and retake control of it. Work your way up the Robot, and get ready for perhaps the toughest boss battle in the game. ----------------------------------------------------------------------------------------------- Boss: Gremlin When this battle begins, have Nina use Fort on everyone, starting with herself, then Bo and the Hero. Then use ATK-UP on the Hero, and have Bo use Acorns on himself when he runs out of AP from using Fry. Have the Hero use the E.Key for the first few rounds, until Nina finishes spelling everyone up, then have him just attack. The Gremlin isn't too mean except when he hits Bo, until he reaches his second wind. He then has attacks which can harm all your party members at once, and he will always get the first attack. This is the perfect time to stop Bo from using Fry, and save his AP for healing himself when Nina needs to heal herself or the Hero. If you went back to the Cleansing Water Spring to fill your Jar, you may need to save it just for a place like this, if you need a major heal right away. Just keep hitting on the Gremlin and use the E.Key and Bo's Fry when you feel you'll be able to recover from his attacks, and just hope for the best. If he overkills you with extreme damage, it might be a wise idea to upgrade your armor and try to gain a few more levels and try again. On this game practice doesn't make perfect, but time and a higher level will. ----------------------------------------------------------------------------------------------- After defeating the Gremlin, the Robot will move on its own and will take your party to the volcano south of what remains of Tuntar. It will then plunge itself into the volcano, thus sacrificing itself, but it can never again be used as a weapon to destroy towns and innocent people. The Robot going into the volcano will cause it to erupt, and the lava will solidify, forming a bridge in a sense that you can cross, allowing for passage to the south. Before heading south to Auria, there are a few places of interest that you should take a few moments to look at them before continuing. The first is a Dragon Training Shrine, in which the Hero can learn to Morph into his first three dragon forms if he can pass the test the Dragon Elders have for him. This is a one-on-one battle, but its not too hard to handle. ----------------------------------------------------------------------------------------------- Boss: Talon While this is a one-on-one battle its not as hard it would seem. First, you should set the Hero to the back row, reducing the damage done to him. After the battle starts, just keep using the E.Key every round. Talon will get the first attack, but he only inflicts between 10-15 damage per hit, so just make sure your herb supply is good, and use them before your hp gets this low. The battle may take a few rounds, but the end result will be well worth it. Talon doesn't have a second wind, and that means he's done after he runs out of HP. ----------------------------------------------------------------------------------------------- After defeating Talon, the Hero will gain the ability to Morph into three different types of dragons, The Snow Dragon, The Flame Dragon, and the Thunder Dragon. Each dragon uses a different amount of AP, and it takes a one round wait before he can start attacking as a dragon. The damage each dragon does is as follows: Snow Dragon: 100 Damage/200 on Slam, 150 Damage on enemy weak to Ice/300 on Slam Flame Dragon: 115 Damage/230 on Slam, 172 Damage on enemy weak to Fire/344 on Slam Thunder Dragon: 130 Damage/260 on Slam, 195 Damage on enemy weak to Thunder/390 on Slam As you can see, it pays to watch the type of enemies to determine their weaknesses. Some of them are dead give away, like a monster that is made of fire or uses fire is going to be weak to ice (usually), a monster made of or uses ice is weak to fire. Monsters that live underwater are weak to thunder, and undead monsters are going to be weak to fire, plus the Zom spells. Not all things work like this, so it takes some experimentation to figure it all out. The next stop on your way to Auria should be in the area with the Faeries. You will be able to tell where they live at, is that the ground in the area is a different color. You'll find out that the Faeries are upset about a person cutting down the trees and have trapped him there. If you explore further, you'll find him running in circles as the result of the Faeries' spell. Now that you've seen this all and won the battle for the dragon spells, head to the cave to the left and proceed to Auria. 20. Auria Cave This is a short cave, with nothing exciting happening here for the time being. If you explore a little, you'll find a place with rocks blocking the way. You'll have to return here later, so keep it in the back of your mind for now. Once you get out of the cave, head south and you'll soon find the town of Auria. 21. Auria Items: Life x3, Life2, S.Potion, W.Antler, Cure x3, V.Potion, Mrbl1, 2000 GP, L.Potion, Mrbl3, Acorn, SmartRG, Antdt, G.Tiara, 2000 GP, PrisnCL Inn: 200 GP Item Shop (Gobi's Shop): [Herb: 13GP] [Worm: 65GP] [Life: 650GP] [Vtmn: 650GP] [Mrbl1: 1300GP] [Pouch: 1300GP] [Rod1: 1300GP] [G.Bar*: 65000GP] Weapon Shop: [Rapier: 1650GP] [Dagger: 2200GP] [LongSD: 2750GP] [LongBW: 2860GP] [BroadSD: 5500GP] [Tiara: 1650GP] [SunHT: 2750GP] [SageML: 3300GP] Right upon entering Auria, you are thrown in jail for no apparent reason. While in jail, talk to the man in the bed (who is Karn and will join you later). He'll let you out and now you can explore the town. You need to watch out for the guard that's still in town, by the Dragon Shrine and the Inn. If you get too close to him, you'll end up in jail again. If so, just talk to Karn again, and he'll let you back out. You need to head over to the docks on the west side of town, and see if you can use a boat. The captain tells you that the rich man, Ross, owns the ship that is there at the moment. You must now work your way back across town, and head north, while avoiding the guard. Ross' house is the big one at the very top of the screen. You might want to explore the other houses and get the items from the boxes and treasures inside. Be careful, in one of the houses, if you try to take the box downstairs, you'll be back in jail again. You should also take the treasures from Ross' house and then talk to him. He'll ask you to help him and if you do he'll lend you his ship. It seems that his daughter has locked herself in the safe downstairs, and she needs to be let out. Your next trip should be to travel to the town of Bleak where all the thieves hang out, and maybe one of them can unlock the safe. *Now comes the part of getting the 65000 GP for the G.Bar which you need to buy so you can trade that for the Icicle in Bleak to eventually get Karn. There are a few places to earn some quick cash in Auria. The first for an easy 20000 GP is in one of the houses, have Nina give the old man upstairs a massage, and he'll fork up the 20000 GP for that. Ok, that leaves only 45000 GP left to gain. The second is to go to the item shop and buy a vitamin. Upstairs from that shop is a man who is complaining of having hiccups. Give him the vitamin, and he'll be thankful that his hiccups are gone, and give you 5000 GP. Ok only 40650 GP to go from here. You can also sell the G.Tiara from Ross' house for 13000 GP. The final way in Auria to get a quick some of money is to save the man from the Faeries that you saw earlier. You will have needed to talk to both him and the Faeries earlier, and if not this won't work until you do. His mother lives in a house below Ross, and she says that he's been gone for a while and hasn't been back. Then she asks you to save him from the Faeries. Now you must return back to where the Faeries were at. The Faeries say they will let him go if you can make him stop logging. You have to say 'Yes' to do so. Go back to the east and talk to him, and then warp or walk back to Auria and talk to his mother again and you'll get another 20000 GP. That makes 57350 GP earned with 7650 GP left to gain. You're pretty much done with Auria now, its time to head to Bleak. Head to the cave east of Auria and begin your journey there. 22. Bleak Cave Items: ShellHT, Cure This cave is well I wouldn't say long, but it requires a lot of side tracking through it because of locked doors and the works. Upon first entering the cave, there are two men blocking the passage. If you didn't talk to Ross they won't let you through. If you had, they'll move and tell you to watch yourself in Bleak since its full of thieves. Now you're ready for the long walk through the cave. After heading down the stairs if Karn was with you, you could easily go through that door, but things weren't meant to be that easily done. Just follow the path to the left, and stick to it, and things should be fine. Battle wise, you need to watch out for the Bully. They can use Fry causing 80 damage to a single party member, and they also have a Thunder spell which does about 70+ points of damage to the whole team. While continuing through the cave, you'll find a broken down wall, and two treasure boxes. Collect the items and continue through the cave. You'll find a staircase leading up on the other side of the door, so take that one up. On the second floor of the cave, if you follow the path to the north, you'll come across a locked door, and a wall that can be broken, both of these have to be done later. If you continue to follow the path, you'll come up to a switch. Push the switch, and you can open a shortcut by opening the gate, which leads back to the entrance of the cave, right outside of Auria. You need to follow the path back the way you just came, and continue following it south till you are outside. 23. Village of Bleak Items: Herbx4, Life2, Life, W-Ant, Icicle Inn: Free (Make sure you have a pouch while using it for the first time) Item Shop: [Herb: 12GP] [Herb x9: 108GP] [Antdt: 18GP] [T.Drop: 24GP] [Acorn: 36GP] [Charm: 180GP] [Life: 600GP] [Cure: 2400GP] Weapon Shop: [Dagger: 2000GP] [LongBW: 2600GP] [BroadSD: 5000GP] [MetalSH: 1400GP] [HuntCL: 1500GP] [IronSL: 2000GP] [BronzAR: 3600GP] [WoolRB: 5000GP] There isn't much to do in this town, except trade your G.Bar for the Icicle. Make sure you have a pouch, which can be bought in Auria. If you try to sleep at the inn, the innkeeper will let you stay for free, but he tries to rob you at night. The pouch will come in useful here, and he'll give you 5000 GP if you keep your mouth shut. You should have enough for that G.Bar now, so you can warp back to Auria and buy one. If not, you can hunt outside of Bleak, and hope for G.Slimes. These little guys are worth big gold, over 1000 GP for 3 of them, and are worth over 1000 exp each, so you might gain a few quick levels here as well. Once you have the G.Bar go talk to the guy in the house at the top of the town, and trade for an Icicle. You can now hit up some gold and levels, or travel towards the desert through the cave south of Bleak. It may be a good idea to kill some monsters around here, so you can upgrade your weapons and armor. In the cave south of Bleak, just follow the one-way path through the cave, and you'll end up at the desert. Head south and you'll find the small town of Arad, and to the south of it is the Krypt. You may also see the small town of Wisdon moving about nearby. However there is nothing to be done with this town yet. Just head into Arad for now. 24. Arad Item: Only the Fife is to be found here. Inn: Free It seems that Arad has a problem. There is a huge sandworm that is eating their goats at night, and they need someone to put a stop to it. The leader of Arad will trade you the Fife which is needed to enter the Crypt if you will kill the sandworm that is plaguing his town. If you say yes, you'll have to wait till night to fight it, which the game passes for you automatically. If you are ready, go and fight the sandworm. ----------------------------------------------------------------------------------------------- Boss: Sandworm This fight is going to be a little easier now that the Hero can use his dragon powers. Have him change into the Thunder Dragon, while having Bo use Fry, and Nina using Fort on the party. The dragon will inflict 130 damage a hit unless its a slam which will be 260. After Nina spells everyone up, have her use the E.Key or use Acorns on Bo to help him keep up with his Fry attack. The Sandworm shouldn't last but a few rounds, and if he does, just heal up as needed. ----------------------------------------------------------------------------------------------- After you defeat the Sandworm, head back to the Elder's house, and he'll give you the Fife, and you can now enter the Krypt. Head back to the Inn and heal up and save before heading to the Crypt. 25. The Krypt Items: Herbx3, DreamRG, Lifex2, IronSH, Dagger, Headgear, SkullHTx2, Cure, IcyHT, Antdt, Book, HuntCL This is a fairly amusing place to be in. There are a lot of pitfall traps, throwing your party to a large empty room below, and then you have to climb out and try again without falling down another hole. Next all of the treasure boxes have traps on them, so it would be best to leave them until you can have Karn join your party. Overall the monsters in the Krypt aren't any harder than the ones you have faced already, so work your way down and begin your search for Karn. In the area with all the treasures, you'll have to watch for the traps on the floor. They are in set locations and fill up an intersection something like this: | | | | ---| |--- ====== | | ====== ---| |--- | | | | You'll have to forgive the poor drawing of this example, I'm not that great at drawing with symbols like this but I'm sure you'll get the idea on what it is. The ---| shows a part of the intersection where a treasure box is on, while the === show where the pits are at. Knowing this, if you walk along the walls, you should be able to get where you're going without any problems. On the third floor of the basement, you'll find another lone treasure box, but its trapped so just leave that one for now. You'll also see a boomerang in some stone, but you can't do anything with that either. Continue to head up, and you'll fight the boss of the Krypt, the EyeSpy. ----------------------------------------------------------------------------------------------- Boss: EyeSpy You should start off with the EyeSpy by first having the Hero use the Thunder Dragon spell, have Bo, use Fry, and Nina should use Fort on Bo and herself, then ATK-UP on Bo. After that continue hitting him with the Hero, Bo should attack when he runs out of AP, and Nina should use the E.Key and heal when it is needed. The EyeSpy shouldn't give you too much trouble, and if does, try to gain another level or two, or upgrade your equipment in Bleak after that G.Bar set you back so much gold. ----------------------------------------------------------------------------------------------- After defeating the EyeSpy head down the stairs, and follow the path. You'll find several treasure boxes, along with a blue one. These are the only boxes that aren't trapped in the Krypt so go ahead and open them without fear, and enjoy your new items. When you open the Blue chest, the area will begin to flood. Just when it looks like you're going to drown, Karn will come and disarm the trap. He wants you to find the book for him, while he waits. The party then convinces him to help you. He'll head downstairs and you must follow him. After Karn joins you, see if you have any left over equipment to hook him up with, cause he'll need it. Then you party order should be 1)Karn so he can disarm the traps, 2)The Hero since he's strong enough to be there, 3)Bo while he's capable of fighting, he doesn't have the defense to stand up to it, and 4)Nina since she needs to be back there, but has the magic to support your party. Now just follow the path, and find the stairs that lead down. You'll soon come to a room which has several caskets in it. This is where the book is, but you need to open all the caskets, the order doesn't matter, the final one that you open will be the one with the book inside it. Well the book actually doesn't exist in a treasure box, its just a quote on the bottom of the casket. Now that you have everything done here, walk out of the Krypt and pick up all the items you missed, and head back to Bleak. You'll need to have Karn to enter the Dark Tower, but first you might want to upgrade his equipment in Bleak. When you're ready, head towards the Dark Tower, northwest of Bleak. 26. Extra Things to Do Part I Now that you have Karn and are able to pick locks there are a few things that you should now take advantage of doing. First head back to Windia and pick that lock in the basement and take the Flame Rapier, Turban, Cure, Life2, Life, and the BrokenSD. You may want to equip Nina with the FlameRP, but it has a battle use, which causes 90 points of damage/use in battle. You can also return to Camlon which has been rebuilt and has some items to collect including: A Mrbl1, ProtnA, W.Potion, A.Potion, and a DkKiss. The Inn only costs 1 GP/night and the item shop is: Camlon Item Shop: [Herb: 8GP] [Herb x9: 72GP] [Antdt: 12GP] [T.Drop: 16GP] [Acorn: 24GP] [Apple: 80GP] [Life: 400GP] [Cure: 1600GP] Now back to the extra things to do. Since you're in the area, you should stop by and refill your water jar if you need to. This is well I wouldn't call it a cheat, but now that you have Karn, you can go back to Agua, pick the locks there, and get the HeroAR which is the best armor in the game, along with some other powerful items. Return to Agua to obtain the following items: FlameSH, LifeAR, and an IcyDR. Just a little example of how good this equipment is, I had the Hero using an IronSH and when I equipped the FlameSH, his defense went up from 117 to 157 and I was using the ThiefCL and then after equipping the LifeAR, my defense went up from 157 to 242. Agua might be a little out of the way, but after seeing this, I'm sure you'll agree with me. The final thing to do now that you have Karn, is go back through the Cave to Bleak, and open the doors that are locked in there. You'll need another G.Bar to buy the GunPowder from Gobi, and it would take forever to earn up another 65000 GP, but fortunately, there is one in that cave, so it'll be worth your time to go through it. After all that is finished, head back to the Darkness Tower. 27. Darkness Tower Items: B.Stone, 2000 GP, Lifex2, Herb, Cure, HornHT, Turban, 2000 GP, Drk Key, Mirror This tower isn't so bad, with only one enemy that can be a pain and that being a group of Choppers. These are worse than the Midgets, (how they can lift those axes is beyond me) and can drain your party's HP rapidly. There is quite a few items in this tower, but most take a long trip of walking to get there. The HornHT is probably the best along with the gold, and the DrkKey and the Mirror are story items. At the top of the tower, you'll fight the Cloud. ----------------------------------------------------------------------------------------------- Boss: Cloud The Cloud is an interesting enemy to fight. I think he's the only boss monster in the game that only attacks with spells. His spells aren't too damaging except for maybe his 3.5 spell since its an earthquake that hurts the whole party at once. You should start by changing the Hero into the Thunder Dragon, have Karn use the E.Key while Nina uses Atk-UP and perhaps Agil-UP on everyone. Everyone should just keep attacking and when Bo runs out of AP, he should start attacking as well. Nina should use the E.Key or the FlameRP if you didn't equip it. She should concentrate her efforts to healing the party since the Cloud's spells can rapidly drain the HP of the whole party. He doesn't have a second wind, so he won't get any harder after he gets low on HP. ----------------------------------------------------------------------------------------------- 28. Back to Auria Items: Herbx5, B.Stone, Dart, MetalSH, F.Stone, LtKey, GnPwder After you defeat the Cloud, you will win the DkKey. Head back down through the tower, and talk to the Old Man, and grab the Mirror. Now with the Mirror in hand, head back over to Auria. Once there, head back to Ross' house, and head down to the basement and talk to his daughter, and tell you a little about her father and the LtKey. Now that you have the Mirror, head back upstairs again, and talk to Ross. This is where the Mirror comes into play. It will show Ross' wife's spirit, and she'll tell him that giving up the Key won't help their daughter. He then realizes that he was wrong, and tell you to go tell his daughter he was wrong. Head back downstairs again, and talk to his daughter again. She'll tell you that the Dark Dragons are coming for the Key, and she asks you if you'll help drive them away. Say 'Yes' and head upstairs after you collect the treasures and grab the LtKey. Now you must head out to the port, and kill off the Dark Dragons that block your path. ----------------------------------------------------------------------------------------------- Boss: Knight w/Archer With this battle, you should use Thunder Dragon with the Hero, have Karn attack, Nina use Fort on the party, and Bo should use Fry on the Archer to reduce the enemies attacks per round by one. After the Archer falls, just attack with your strongest attacks on the Knight, and he'll go down after a few more rounds. Have Nina heal the party as needed during the fight. The Knight nor the Archer have second winds, so this battle should end rather quickly with the use of the Dragon attack and Bo's Fry spell. ----------------------------------------------------------------------------------------------- After defeating those two, the Knight and his buddy will motion for the other Dark Dragons to sink the Ship. They'll then leave (die perhaps??) and then the Captain and Gobi will come to what remains of the ship. Gobi then makes a mention of the Peninsula and about getting to the enemy camp. He offers to trade you the GnPwder for another G.Bar. If you haven't done so, travel back to the cave that leads to Bleak, and have Karn pick the lock there, and get the G.Bar from there. With the GnPwder in hand, head back to the cave north of Auria, and blow up the rocks there and follow the other path to the enemy camp. 29. Enemy Camp Items: Herbx2, V.Potion, Acornx2 There isn't much to do here, except clean the ship out of enemies. There are a couple of fights with Spearmen and Archers, and a boss fight with the Squid. ----------------------------------------------------------------------------------------------- Boss: Squid This is one of the first battles where the Hero can take full advantage of his Dragon Powers. Turn into the Thunder Dragon, since the Squid is weak to Thunder for 195 damage per hit. Bo's Fry spell will also increase to 120 damage per hit. Have Karn attack or use the E.Key, and have Nina use Fort on everyone, and keep them healed up. The Squid gets first attack, and he has two types of attacks, one that hurts one member, and another that hurts everyone at once. You'll mostly have to worry about Karn and Bo getting hit because of their bad defense ratings. Nina also takes a beating, but being farther back, keeps her a little healthier for at least one attack. If you want to cheat the Squid, use any Mrbl1's if you have any to cause 390 damage to him per attack with the Dragon. Just keep attacking him with the Hero and Bo using Fry, and with the increased damage he shouldn't take very long to kill at all. ----------------------------------------------------------------------------------------------- After defeating the Squid, head down into the ship to pick up the items because you won't have another chance to do so. Then you'll have to head back to Auria again. Once there, walk to the docks, and you'll be able to sail with the boat. You'll have to take Gobi with you, and this can cause problems in your party formation. If Gobi is put in, switch him out with Karn. Gobi doesn't do that well above water. A short time later, you'll be attacked by the Dark Dragons again, and you'll slowly retreat to the bottom of the ship, and after a few more fights with the Archers and Spearmen, you'll fight the Squid's brother, Octo. ----------------------------------------------------------------------------------------------- Boss: Octo This fight should be handled in exactly the same way the last one was. Octo has a little more HP, so the fight may take a little while longer, plus he can hit harder. If you have any Mrbl1s left over, use them here as well. Make sure you keep Bo's AP up so he can cause the second most damage per round, while Karn uses the E.Key and Nina uses Fort on everyone, and keeps the party in good health. As long as Bo and the Hero stay healthy, victory is almost a given. ----------------------------------------------------------------------------------------------- After defeating Octo, he'll set fire to the GunPowder below the ship, and it will explode, but it also takes the three Dragon ships with it. When you come to again, you're on a small island near Prima which under the ocean. You'll have to say 'No' to Gobi when he offers to sell you the Gills for 1000000GP, which you can't have, the max GP is 1 short. Then answer 'Yes' to Gobi when he says he'll take all of your gold and lend you the rest. You'll now have control of only Gobi, and do some questing underwater at Prima and Gant. 30. Prima Items: TideHT The first thing you'll notice about Prima after finding it, is that its the largest town in Breath of Fire. There are multiple item and weapon shops, there are two inns, and the only place in town where you can rename your characters. As I said before I'm not great at drawing with symbols, but I'll try to make a small map of what Prima looks like so you will be able to see what item shop or weapon shop I'm talking about. Well here goes: |---| ------ ------ ------ ----| ---| |---| | | | |Prima | | |Item 1| |Item 2| | | | Goods Area | | | | |Guild | | ------ ------ ------ | | ---| |---| | | |---| ------ ------ ------ ------ | | |Weapon| | | |Weapon| | | | | | | | Pub | | | |Item 3| | | | #1 | | | | #2 | | | | | ------ ------ ------ ------ | | | | ------ --------------- ------ ------ | | | | | Empty Shop* | | | |Weapon| | | |Rename| | Weapon #3, #4 | | Inn1 | | | | | | | | Item 4 | | | | #5 | | | ------ --------------- ------ ------ | | | | ------ ------ ------ ------ ------ | | |Weapon| | | | | |Dragon| | | | | | | |Item 5| | Inn2 | | Bank | | | | #6 | | | | | |Shrine| | | | | ------ ------ ------ ------ ------ | | | |---------------------------| |-----------------| | | | | Well this map isn't perfect, but its pretty good if I do say so myself. Now its time for the boring party of listing what each shop sales. For the item shops and weapon shops, refer to the map above the for number of each shop. Inn1: 200 GP Inn2: 300 GP Item Shop (1): Item Shop (2): Item Shop (3): Item Shop (4): [Herb x9: 117GP] [B.Stn: 22GP] [Worm: 50GP] [Mrbl3: 10GP] [Antdt x9: 175GP] [F.Stn: 22GP] [Srdine: 50GP] [Herb: 10GP] [Life: 650GP] [Acorn: 33GP] [Worm2: 100GP] [Antdt: 15GP] [Vtmn: 650GP] [Acrn x9: 297GP] [Markrl: 100GP] [T.Drop: 20GP] [Mrbl1: 1300GP] [C.Stn: 44GP] [Sole: 250GP] [Acorn: 30GP] [Pouch: 1300GP] [Drop x9: 198GP] [Trout: 500GP] [Charm: 150GP] [Chrm x9: 1755GP] [Life: 550GP] [Rod1: 1000GP] [Mrbl1: 1000GP] [G. Bar: 65000GP] [Chrm x9: 1485GP] [Rod2: 2000GP] [Cure: 2000GP] Item Shop (5): [Herb: 9GP] [Herb x9: 81GP] [Antdt: 13GP] [Antdt x9: 121GP] [Charm: 135GP] [Chrm x9: 1215GP] [Life: 450GP] [Cure: 1800GP] Weapon Shop (1): Weapon Shop (2): Weapon Shop (3): Weapon Shop(4): [Pike: 2750GP] [Dart: 3300GP] [Dart: 3000GP] [Dart: 3000GP] [Javelin: 4400GP] [PoisonRP: 3300GP] [SteelBW: 4000GP] [SteelBW: 4000GP] [RustCW: 7700GP] [Tri-DR: 4400GP] [BroadSD: 5000GP] [BroadSD: 5000GP] [IronCW: 11000GP] [Cane: 6600GP] [Sickle: 6500GP] [Sickle: 6500GP] [DivingHT: 4400GP] [Visor: 880GP] [EvilRP: 20000GP] [EvilRP: 20000GP] [LightSH: 4400GP] [MetalSL: 3300GP] [Bandana: 400GP] [Bandana: 400GP] [SuedeRB: 6600GP] [BronzAR: 3960GP] [NiceHT: 600GP] [NiceHT: 600GP] [SpineCL: 8800GP] [IronML: 5500GP] [WoolRB: 5000GP] [WoolRB: 5000GP] Weapon Shop (5): Weapon Shop (6): [LongBW: 2860GP] [Club: 3250GP] [SteelBW: 4400GP] [IronHR: 4550GP] [PoisonBW: 5500GP] [PowerSD: 10400GP] [ChainHT: 2750GP] [Glove: 3900GP] [PlateAR: 3740GP] [IcySH: 5200GP] [IronMask: 4400GP] [HornHT: 6500GP] [RangerVT: 5500GP] [FaceMask: 7800GP] [G.Tiara: 22000GP] [GoldHT: 26000GP] Phew thankfully that part is done with now. You may have noticed that there is a * in the large shop. This is the shop which Gobi may act as a vendor (there is one in Tunlan as well). Just have him in front of your party, and press 'A' at the desk. Customers will come to him and buy items from your inventory, or attempt to sell you something. These customers buy and sell random items, and some of the weapons and armors they sell are great for the time, so it might be worthwhile to spend a little time with Gobi trying to obtain these items, but do be warned, it gets boring really quick. Now back on with the walkthrough. You have two main goals in Prima to start with. The first is to get the Gills, so the rest of your party can travel down here, but to do this, secondly, you'll have to deliver the goods from Gant to Prima. You'll receive the goods from the Guild master in the Gant Guild, and then you have to bring them back to the town of Prima. Before heading out of town, you'll really need to upgrade Gobi's equipment if you can afford it. If not, its going to be tough going from here on out. It may be wise to have some Mrbl3's with you so you can avoid fighting with Gobi until you can get the rest of your party down here. While I usually don't include the directions to the next area, look for Gant south of Prima. You should find a small beach to the and that leads above water to Gant. Just follow the small path, and you'll come across weak enemies, and you'll end up at Gant. 31. Gant Items: HrGlas, A.Potion, L.Potion, Goods Inn: 50 GP Item Shop: [Herb: 8GP] [Herb x9: 72GP] [Antdt: 12GP] [F.Stn: 16GP] [B.Stn: 16GP] [C.Stn: 32GP] [Charm: 120GP] [Cure: 1600GP] Weapon Shop: [IronHR: 3150GP] [GiantHR: 4050GP] [HeroSP: 6750GP] [SpineHR: 27000GP] [IronSL: 1800GP] [MetalSL: 2700GP] [IronHT: 6300GP] [MetalAR: 8100GP] Upon entering Gant, you may want to explore the town and grab the items that are in town. After picking up your items, you need to head to the Guildmaster's house, and he'll ask you if you'll deliver the Goods back to Prima. Just walk back from Gant to the beach, and reenter the water and head back north. Use Mrbl3's if needed. Brings the Goods back to the Prima Guild, and you'll receive the Gills. You'll then hear explosions coming from above, and it will appear that the Dark Dragons has attack someone from Gant. You'll end up at Inn2, and a Ghost will try to take Ox to the Nether World. Gobi then makes the suggestion that since they can't let the Ghost have Ox, he knows someone who can chase the Ghost away, but tries to charge the Guild Owner 10000GP for it. The owner offers 5000GP for it. Say 'No' twice and make it 6000GP, and then head out of Prima back to the island. After the rest of your party joins Gobi, head back to Prima and upgrade your equipment, and you may want to head to Gant as well and do some upgrading there too. You'll want to rearrange your party here. I don't really like Gobi since he sucks period, I'll use the Hero, Bo, Nina, and Karn. If you like or want to use Gobi, I suggest leaving out Karn, since Gobi's spells underwater can sting more than Karn's speed and low offense. If you're going to use Gobi, I suggest walking around outside Prima for a little while and level him up a few times. Since a lot of the equipment in Prima and Gant is expensive it might be good to spend some time down there. When you're ready, head back to Inn2 and fight the Ghost. ----------------------------------------------------------------------------------------------- Boss: Morteo I don't know if this guy is related to Morte and Mortea or not, but the name sure suggests otherwise. Here is the first boss where you have five party members, yet can only choose from four of them. I typically use the Hero, Bo, Nina and Gobi for this battle. All four of them have spells that work against Morteo, and while Karn is fast, he can't really pack much of a punch for now. Since Morteo is undead, have the Hero use the Flame Dragon, Bo should use Fry, Gobi should use his highest spell that is learned, and Nina should use Fort on everyone, and then concentrate on using Zom1 on him if you have that spell learned. This should inflict an even 522 damage per round. If the Hero gets a slam, then it will be slightly higher. I also used EcoX so if Gobi doesn't have that, it'll be slightly lower. If you don't want to use Gobi, and decide to use Karn, it might be a good idea to buy a Cane in town. Use this Cane in battle, to produce an attack similar to Zom1, but it will only cause 80 damage instead of 120, but this is well more damage than what Karn can do straight attacking. Morteo shouldn't last more then 5 or 6 rounds, and if he does, just make sure you keep your attacks up, and have Nina heal you when it is needed. ----------------------------------------------------------------------------------------------- After Morteo is defeated, Ox will come around. The Guild Owner asks him why the Dark Dragons were chasing him, and he'll explain to you. It appears that the residents of Gant are skilled in making weapons, so the Dark Dragons acting like cowards took their families hostage to force them to make a secret weapon. Everyone decides to help Ox out, and he will join your party. You might want to setup Ox with some new equipment, and try to gain him a few levels. Your next destination is the Dark Dragon fortress, which can be reached from the beach to the left of Prima. Before heading there, check out the section below on extra things to do before heading to the fortress. 32. Extra Things to do Part II: Now that you have Ox in your party and can smash down walls and break rocks in towns, it may be a good time to revisit some towns. Your first stop should be Agua, where there are a few walls, that can be smashed for some items. Head there, and break down the walls to receive the following items: 3000GP, Life, SilverBR, and a Life2. Your next stop should be back to Gant, and head back to the top house. Push the shelf out of the way and use Ox, to break down the rocks. Switch Karn to the lead, and you'll learn his first Morph Spell, Shin. Shin combines Karn with Bo and Gobi, and allows him to become the strongest character in the party at this point. Shin can walk through the forests like Bo, plus he can hunt though I'd estimate his arrows travel two or three times faster. Now with Shin, you can solve Karn's offensive powers, it now cuts your party size back down to four again. Now warp back to Auria and revisit the Cave to Bleak and break down the wall in that cave. You'll get an A.Potion and a L.Potion. Now this is the only required part to do, but you *must* have to go back to the Krypt where the EyeSpy was, and break the rock and get the B.Rang. After picking up these items, warp back to Gant, and then walk back to Prima. Head out towards the beach to the left of Prima, and head towards the Dark Dragon Fortress. 33. Fortress Items: Herbx2, GiantHR, EchoHT, MetalSH This fortress is rather short despite the ominous looks from the outside of it. There are a few walls to have Ox break down here, but only one needs to be broken to obtain some items. The other walls can be broken down to save some time while walking to the back of the fortress. There are a few fights with LancerX's down here. They aren't too bad to deal with, but they can be annoying. Keep heading towards the back of the fortress, and you'll soon come to where the prisoners are kept, and you'll have to fight the Toad. ----------------------------------------------------------------------------------------------- Boss: Toad This fight may require a lot of healing, but that's ok since you should have Cura3 by now, and if not, Cura2 will do fine. Have the Hero turn into the Thunder Dragon, and have Ox attack, while using Nina use Fort on the party, then ATK-Up on both Karn and Ox, and after that using the FlameRP as an item to do 90 damage per hit, while healing as needed. The Toad has a higher agility than everyone except Karn. You'll need to plan ahead when healing, except healing with spells, because you're characters will get the heal spells off first, before the monster can attack. Just keep attacking him, and his HP will go down rather fast. All you need to watch out for during his second wind, is that his damage is increased by quite a bit. Just heal before you get too low, and you should be fine. ----------------------------------------------------------------------------------------------- After defeating the Toad, you have a short conversation with the prisoners in the fortress. They tell you that the weapon has been taken to Nabal Castle to the north, which is known for its defense. It seems that you will need some other way to sneak in. They then mention that the old man who lives in a tent near Gant was once in the Dragon Army and perhaps could offer some help. Head out of the fortress and Warp back to Gant, and head back to the beach leading to Prima but keep heading to the right instead of entering the water. *This is why you must have the B.Rang or I don't think you can proceed*. Upon first talking to the old man, he'll notice that you have a B.Rang but its broken, and that there is someone in Gant who might be able to fix it. You now have to either Warp or walk back to Gant, and talk to the guy in the uppermost house who gave you the Goods eariler, and he'll fix the B.Rang for you. After its fixed, head back to the old man again. He'll then tell you about a bird called a GrimFowl, which is tame unless its Egg is taken, then it goes mad. He then mentions about something that could be used as a weapon. For now head, back to the Fortress, and head out the back exit of it. You'll notice there are a few paths to take from here. If you go left, you'll come to the second Dragon Training Shrine, but you don't have the DragonSD yet, so you can't undertake the training. You should head north into the forest for the time being. 34. Nabal Forest Items: Egg* There is nothing to do in this forest except grab the GrimFowl Egg, and to defeat the GrimFowl boss. Just head north, and you'll soon come to the Egg. As soon as you examine it, you'll get attacked by a GrimFowl. ----------------------------------------------------------------------------------------------- Boss: GrimFowl You should start off the fight with the GrimFowl by having the Hero change into the Snow Dragon because the GrimFowl is weak to Ice attacks. Have Karn and Ox attack, and Nina should use Fort and ATK-Up on everyone, while healing as needed. If you have some Mrbl1's to use here, use them with the Hero to inflict 300 damage to the GrimFowl. The GrimFowl uses some Fire based spells, so you'll have to keep your HP up a little higher than normal to avoid being defeated by a spell with too little HP to withstand it. The GrimFowl gets a little meaner during its second wind, but it shouldn't take too long to defeat. If you have the Shield spell, have Nina use that to help reduce the damage done to you by the spells of the GrimFowl. ----------------------------------------------------------------------------------------------- After the GrimFowl is defeated, pick up its egg and slowly walk to the north towards the exit, one step at a time. All of the GrimFowl in the area should line up behind you, so move one step at a time towards the exit. The GrimFowl should still be behind you after exiting the forest, so keep moving slowly to the north, towards Nabal Castle. When you're close enough to the castle, the game will automatically make you throw the egg into the castle, and then the GrimFowl will cause some major chaos with the guards, allowing for you to enter the castle. Now enter the castle and stop that weapon. 35. Nabal Castle Items: SkullRG, Life2 The main thing to do in this castle is to stop the weapon, and to rescue the rest of Gant's prisoners. You need to find the path down into the basement, and if you're in the area, push the switch to create a bridge from the upper part to the lower part. In the basement you'll have to fight the SlimeX. ----------------------------------------------------------------------------------------------- Boss: SlimeX This boss has two phases to it, first it is three separate slimes, which means that it gets three attacks per round, and once all three are defeated, it becomes one large slime. Since it doesn't get a second wind, I would assume the large slime is its second wind. Have the Hero attack with the Flame Dragon, while having Karn and Ox attack. The small slimes don't hit that hard, so have Nina use ATK-Up on Karn and Ox first, then start using Fort on the rest of the team healing as needed. After all three of the slimes are dropped, the huge slime appears. Just attack with your strongest attack while healing in between, and this troublesome boss will be wasted in a few rounds. ----------------------------------------------------------------------------------------------- After the Slime is defeated, you'll rescue the rest of the prisoner's including Ox's Wife who tells you what the secret weapon really is, a torpedo set to destroy Prima. After a brief conversation, you'll end up in Prima again. The Guild Owner there will tell you that you'll need Wisdon's sorceresses' help (Wisdon=Wisdom maybe??) to defeat the Dark Dragons. He'll then give you the statue which allows for you to enter Wisdon. Remember that small moving town near Arad and the Krypt? That's Wisdon, so warp back to Arad, and start your search for this sorceress. 36. Wisdon Items: Herbx2, ProSHx2, Lifex2, Life2, OldSP, SilverBR, RageHR, ChainML, OldEgg Upon first entering this town, it would be a good idea to save your game because before you can talk to Bleu, you have to fight three bosses in a row without a chance to rest or heal before the next fight starts. Even though it looks like an ordinary town, you cannot enter any of the buildings except the dragon shrine. Head downstairs and pick up the items along the way, equipping any that are better than what you currently have. After navigating your way through the lower areas, you'll find a healing spring. Drink up here, and you'll soon find three spirits which are protecting the sorceress. They say she cannot be awakened until a true hero appears, and then they challenge you. You'll have to fight all three without a rest in-between fights. ----------------------------------------------------------------------------------------------- Boss: Wisp This first battle with the Wisp shouldn't be too hard. I think his HP is the same as when you fought him in Agua, but now that you have much better weapons and armor he won't be much of a challenge even though he can hit everyone at once. You should be able to win this battle without having to use any spells. ----------------------------------------------------------------------------------------------- Boss: Cloud After defeating the Wisp, you'll be challenged by the Cloud. He's a bit easier now than he was before. You'll want to change into the Thunder Dragon here, and perhaps use ATK-Up on Bo and Karn. Since he attacks with only spells, using Shield on everyone might be a good idea too, but it all depends on how long the battle lasts. If its short, its more in your favor, if its long its more to the Cloud's favor. All you'll need to do is hope he uses spells on individual members instead of the 3.5 spell which hurts everyone. After defeating the Cloud, the final and hardest spirit will attack you. ----------------------------------------------------------------------------------------------- Boss: Myst The Myst is the worst of the three spirits by far. He is much like the Cloud attacking only with spells, and most of them hurt the entire party. The Hero should use the Thunder Dragon, while Karn and Ox attack. Nina should concentrate on using Shield on the party, reducing the damage done to you by spells. After that, use ATK-Up on Ox and Karn, and then use either the FlameRP or the RageHR as items in battle to inflict more damage on the Myst than the E.Key alone. Just keep your HP up and use multi-healing items such as Meat or WMeat to heal your whole party. You'll also need to use the WtrJr if you have it filled. If not, just keep each member healed enough to withstand a spell or two before they can be healed. *If you revert Karn and the Hero from their morphed forms, their HP will be low, but you can transform again, and they'll receive a free heal for doing so. All you need to do is keep after the Myst, and he'll be defeated. ----------------------------------------------------------------------------------------------- After you defeat the three spirits they'll wake up Bleu for you, in a rather interesting way if I do say so myself. She'll then give you the OldEgg, and tells you to drop it in a very warm place. She then goes back to sleep for now at least. Now head back to Prima, and then head north to the underwater volcano. 37. Ocean Volcano Items: Herb, M.Drop, SharpBW, 3000 GP, 2000 GP, PowerDR There isn't a whole lot to do down here, except collect the treasure boxes. One of them has the SharpBW in it, one of two one handed bows in the game, allowing for Bo to use a shield. This will help his defense, but since he'll be fused with Karn, I don't know if the extra defense will help him or not. At any rate, you must head down into the volcano, where you'll find a large crack in the ground and lava below. Drop the OldEgg down in there, and you'll automatically end up in Wisdon, with Bleu. She'll then join your party. Now you'll end up back in Prima, and wait for the Dark Dragons to attack. You'll then get a ride on one of the big fish, and you'll surface to see what's going on, only to be surrounded by the Dark Dragons ships. Then the egg you dropped into the volcano turns into a typhoon bug and eliminates three of the six ships. They'll then retreat, and take the fight below. Here you'll regain the control of your party, and you'll need to set up again. I typically take the Hero, Karn, Nina and Bleu for the boss fight, but if you feel really confident, you can change Nina with Ox. Remember you can change one member per round while fighting, so just switch if things aren't going as planned. After you set up your party, head north and talk to the Knight looking guy. He'll change into a boss and attack you. ----------------------------------------------------------------------------------------------- Boss: Pincher This is another boss who is weak to Thunder attacks, so knowing this set your party up with those that can use these attacks, which will mostly be the Hero and Bleu. I always use Shin, which eliminates Bo from attacking, but I think its worth the trade. Have the Hero use Thunder Dragon, Karn should attack, and have Nina use Fort and Shield on everyone then ATK-Up on Karn, while having Bleu use Fry. He has spells that can hit the whole party, so it might be best to use Shield first. If you have any Mrbl1's use them here. Just keep using the Fry spell and keep the rest of your party in good health, and he'll be gone in a few rounds of fighting. If he defeats you, you may want to try to go into the fight without Karn morphed as Shin, and take Bo just to add an extra 120 damage with his Fry spell. If you took Ox instead of Nina, just have him attack, and if you don't have Shin, and take Gobi, have him use the highest spell he has, and if you take Karn uncoupled, use any Stones you might have, or have him use the RageHR or FlameRP if you have them still. ----------------------------------------------------------------------------------------------- After he's defeated, he'll threaten to take you all down with him. The fish members seem to think he's bluffing, but in the end he's not. Maybe its a good thing they pushed him around a little because it moves him a little ways away from Prima. After he's wasted, you'll end up back in Prima again. The Guild Owner thanks you for your help, and after another pointless conversation about Gobi wanting his money again. Then you'll be back outside of Prima and Gobi will make a comment about forgetting something. For once he's actually right, so head back to Prima, and visit the Prima Guild again. You'll get the sphere, which will allow for Gobi to change into a big fish too. Now with this ability, you'll first need to find Tunlan, for a very big reason, and then you'll need to find Gust. I won't give away the exact locations, but you'll have to swim across that big chasm with Gobi, and you won't get attacked so that's why I'm not telling. All you need to look for are the bottoms of the beaches to get out of the water from, and both the paths to Tunlan and Gust are pretty straight forward. A little hint about finding Gust, you'll know you're on the right path when you come across one of the closed doors with the Dragon-looking Symbol on it, and the enemies suddenly become stronger. And a small hint for finding Tunlan, look for a small island to dismount to, and you'll be right under it. 38. Tunlan Items: Melon, Rod5, Herb Inn: 300 GP Item Shop (1): (The shop with the Item symbol above it) [Herb: 13GP] [Antdt: 19GP] [T.Drop: 26GP] [Acorn: 39GP] [Acrn: 351GP] [Charm: 195GP] [Mrbl1: 1300GP] [Cure: 2600GP] Item Shop (2): (Inside the building that Gobi can be the shopkeeper) [Herb: 10GP] [Antdt: 15GP] [T.Drop: 20GP] [Acorn: 30GP] [Charm: 150GP] [Acrn x9: 270GP] [Mrbl1: 1000GP] [Cure: 2000GP] Weapon Shop (1): (Normal Shop with weapon symbol) [BoneCN: 2412GP] [PoisonRP: 2700GP] [Cane: 5400GP] [EvilRP: 18000GP] [Dress: 900GP] [Gown: 1800GP] [MystRB: 5400GP] [GuruCT: 18000GP] Weapon Shop (2): (Left of Item Shop 2) [Dagger: 2200GP] [LongBW: 2860GP] [PoisonRP: 3300GP] [Tri-DR: 4400GP] [Gauntlet: 880GP] [HuntCL: 1650GP] [ThiefCL: 2750GP] [RangerVT: 5500GP] Weapon Shop (3): (Right of Item Shop 3) [Dagger: 2200GP] [LongBW: 2860GP] [PoisonRP: 3300GP] [Tri-DR: 4400GP] [Gauntlet: 880GP] [HuntCL: 1650GP] [ThiefCL: 2750GP] [RangerVT: 5500GP] Since this is your first time in Tunlan, there is nothing to do in this town because you can't understand anyone here. They use music for their language, and therefore you have no musical instruments, and can't talk to or understand them. For now head up to the castle, and go upstairs, and you should come to a locked door. Nothing will open this door at this time, so walk to the left of it and try to get the box. Then one of the statues will come to life and push you down the hole. You should then be in a room with two people running around in it. Talk to the old man, and he'll tell you about getting the big catch, take what's under the box. Move the box closest to the bed, and get the Rod5. You will need this item to fish up the DragonSD, and DraonAR, both of which are needed for future dragon trainings. You'll need to push another box in the lower left part of the screen to find a hole to get out. This is rather funny, but the first time I played BOF, I thought he was talking about the big catch being able to get out of the room. It took me forever to figure out it was the Rod5 he was talking about. You can't catch the Dragon items without the Rod5, so you'll need to have this item. Remember that left path from the Dark Dragon fortress? Warp Back to Romero, and have Bo, or Shin lead, and head all west. Make sure you have some fishing bait when you do, but keep heading that direction, and you'll end up at a well. Equip the Rod5 with your Hero and equip some bait, and set him to the lead, and fish in the well. You should pull out the DragonSD. If you don't just try again. Now you can head to the Dragon Training Shrine to the left of the Dark Dragon fortress, and undertake the second training. Again this is one on one, but you have the dragon attacks to use on the boss this time. ----------------------------------------------------------------------------------------------- Boss: Bain Start off this fight by turning into the Thunder Dragon. Use the Mrbl2 you just found in the box, to cause 260 damage to him. You may need to use herbs or cures to heal in this fight, but its not a big deal if you have to. Bain doesn't have a second wind, so you just need to bring his HP down the first time. He gets the first attack, so just make sure you heal before hand. ----------------------------------------------------------------------------------------------- After defeating Bain, you'll gain the use of four new dragons which cause the following damage: Ice Dragon: 190 damage on all enemies/380 on slam, 285 on enemy weak vs. Ice, 570 on slam Fire Dragon: 210 damage on all enemies/420 on slam, 315 on enemy weak vs. Fire, 630 on slam Bolt Dragon: 225 damage on all enemies/450 on slam, 337 on enemy weak vs. Thunder, 674 on slam Gold Dragon: 375 damage on all zombies/750 on slam, 0 damage on non-zombie creatures Now you should get back to undertake the quest to find the town of Gust and what lies in wait for you. 39. Gust Items: Sash Inn: 80GP Item Shop: [Herb: 10GP] [Antdt: 15GP] [T.Drop: 20GP] [Acorn: 30GP] [Acrn x9: 270GP] [Charm: 150GP] [Mrbl1: 1000GP] [Cure: 2000GP] Weapon Shop: [Tri-DR: 4000GP] [OldSP: 6000GP] [WindRP: 7000GP] [MoonBW: 8000GP] [WingSD: 10000GP] [GaiaMask: 8000GP] [FlameSH: 12000GP] [WorldML: 22000GP] Upon first entering Gust, you'll notice that everyone is acting very strange indeed. A person in town mentions that everyone acts even stranger when the wind blows in from the north, meaning that the cause of all these problems might be coming from that direction. Before heading in that direction, be sure to rest at the Inn and perhaps upgrade your equipment as needed and save your game. Also in one of houses, there is a box that you can push to fall through a hole. This leads to another one of Karn's transformation spells. After falling through, you'll find six barrels set up like this: |---(1)(2)(3)--| | (4) (5) | | (6) | Well anyway here's the idea. You should push barrel 6 either to the left or right like this: |---(1)(2)(3)--| | (4) (5) | | (6) | Now push barrel 5 right and barrel 4 left like this: |---(1)(2)(3)--| | (4) (5)| | (6) | Now push barrels 1 and 3 up and then push barrel 2 either left or right like this: (1) (3) |---(2) --| | (4) (5)| (6) Now just head up through the open path, and make sure Karn is Reverted. Have him talk to the wise man, and he'll learn the morph spell Debo. I don't know if this spell is any good, since it can only be used underwater, but you're done with the underwater parts and won't need to go back down there again. Perhaps someone goofed while programming the game, making you get this spell later rather than earlier?? After you're finished, head up the stairs, and it will take you out of town completely. Now head back into town, and head out the northern exit and keep heading north. 40. Northern Fortress Items: Herbx2, L.Potion, Cure2, Rod4, M.Cura The first part of the fortress is pretty easy, but some annoying Ruga's guard all of the treasure boxes. Just kill them off using your weapons since they get hurt pretty good from weapons, and they aren't bad for exp. You can use Ox to break down the walls if you'd like but all it does is saves you a little time from walking all the way around just to get to the back of the fortress. After reaching the back of the first area, Cort will appear and test out a new formula of his one you. It shrinks you to a small size, and now you have to find a small hole in the upper right part of the room and head there. The hole is actually a mouse hole, and it seems that the mice down there are fighting the roaches for food. You need to talk to all the mice, and the one blocking the path to the north will move. Head to the north, then fight the roaches near the food supply. ----------------------------------------------------------------------------------------------- Boss: K.Roach x3 These three aren't too tough to handle. Just attack them individually, and they can be hurt by weapons, and the Hero might be able to do more damage to one with his weapon over his dragon spells. Have Nina just use ATK-Up on everyone, since all the characters will inflict over 100 damage. They do get the first attacks, but don't hit very hard alone, but can quickly drop one characters HP if they all attack at once. Just have Nina keep the party healed up, and you should come out a winner. Karn if he's morphed can do 999 to a single roach, causing it to enter its second wind after one hit. No matter what party you use here, all members should just attack, and put in Nina if you haven't already, just switch her in with someone, and heal as needed. ----------------------------------------------------------------------------------------------- After defeating the roaches, head back to where the mice were at. They'll thank you for helping them, and give you the Mouse Cura. After picking that up, you'll automatically head back to the room where Cort shrunk you, and the M.Cura will reverse the affects of his potion, returning you to your normal size. Proceed down the stairs and continue through the Fortress. Down below, just move along the floating platforms until you reach the end where Cort is. He'll then put you against RugaX. ----------------------------------------------------------------------------------------------- Boss: RugaX Unfortunately, RugaX isn't as weak to weapons as the regular Rugas were that you fought earlier. You should have the Hero morph into the Bolt Dragon. If you have Karn as Shin, just have him attack. If you have Gobi or Ox, have those two attack, and if you are using Bo, use Fry on him. Have Bleu use her highest attack spell (highest doesn't always mean the most damage so you may have to experiment) and have Nina use Fort on the party and heal. ATK-Up probably wouldn't be a bad idea either, but make sure you get your defense set up before you go to offense. Ruga doesn't have a second wind, so just keep at him till he goes down. ----------------------------------------------------------------------------------------------- Cort will tell you that his flower will do you all in after you defeat RugaX, and then it appears that the RugaX was actually a person who was changed into a monster. Then a rather funny scene between Bleu and Nina happens while the Hero and Ox take Nicholie back to the village. Back in the village, Bleu attempts to heal Nicholie, but she needs the Oil to do so. Your next quest is to find some oil. 41. Frog Cave Items: G.Fly, Oil, Maestro After Bleu chases you out of Gust, head back in. There is a small cave on the left side of town and there is a fly inside it. Before fighting the G.Fly, head back to the Inn to rest, then it might be a good idea to save your game too. Then head back to the cave and fight the fly. ----------------------------------------------------------------------------------------------- Boss: G.Fly The G.Fly can be a little bit tough, he attacks fast, and when I fought him, I was slammed at least four times. If you have Karn Morphed, you'll once again have only four party members to use here again. Have the Hero use Bolt Dragon, Karn and Ox attack, and have Nina use ATK-Up and Fort, on the rest of the party. She should also heal when needed. If you choose to have Karn Reverted, which is a bad idea here, but IF you use Gobi he can't use his spells. Just have him attack, and have Bo attack. If he does less than 80 points of damage, have him use Fry. Just keep hitting the G.Fly with your best attacks, and then he'll be defeated, and you can take it as an item. ----------------------------------------------------------------------------------------------- After taking the G.Fly, you need to head back underwater, and find the Frog Cave, which could be seen from the Nabal Fortress. The Cave is located where a small beach is blocked off by large underwater rocks, so you'll have to use the Big Fish to swim over them. Once you're at the cave, give the King Frog the G.Fly and he'll give you the Oil. Now head back to Gust and give the Oil to Bleu. After giving the Oil to Bleu she uses it on Nicholie, and tells you to get rid of that flower. Head north, and dispose of the madness flower. ---------------------------------------------------------------------------------------------- Boss: FlowerX The FlowerX isn't as tough as it looks. To defeat it, have the Hero use Bolt Dragon, Karn and Ox should attack, and Nina should use Fort and ATK-Up on everyone. The FlowerX attacks mostly but will occasionally use a Poison spell, which is nothing more than annoying. Its rather slow giving you a chance to heal later than earlier. You should still watch your HP, since a boss can get a slam just like your characters, just not as often though. If you didn't have Karn morphed into Shin, then all Gobi can do is attack, and Bo like on the G.Fly if he causes less than 80 damage, have him use Fry. The FlowerX isn't much harder during its second wind, and just repeat the process over until it dies, healing as needed. ----------------------------------------------------------------------------------------------- After defeating the FlowerX, head back to Gust, and it seems that everyone has returned to normal, almost. Now would be a good time to get the Maestro from the old man who makes the flutes before you leave Gust and forget it. Talk to him twice, then he says that the flute is under his bed. Head into his bed and look to the north, and search, and you'll find the flute. Now it seems that Nicholie has turned into RugaX again, and is running amuck in the house instead of healing. You have no choice but to defeat him again. ----------------------------------------------------------------------------------------------- Boss: RugaX Second Fight This fight is almost the same as before. Just have the Hero use Bolt Dragon, have Karn and Ox attack and have Nina aide them with the same spells she did before and then heal as required by the party. If you have Gobi, his only use is to attack, and have Bo attack RugaX and if he can't do much damage, just have him use Fry or any combat items you have that can be used. Just keep working on him, and he'll go down without much of a fight at all. The only thing you really have to worry about while fighting him is the way that the party is arranged to being the fight. I had it like this, Hero, Nina, Gobi, Karn. I don't know if its like that all the time or if its random, but just switch Gobi with Ox, and have Karn Morph on the first round. ----------------------------------------------------------------------------------------------- After defeating RugaX again, Bleu will attempt to return Nicholie to himself again. At first it doesn't seem to be working but then it finally works. He thanks you for saving him, and offers to repair the bridge leading west from Gust. After the automatic resting from the game, head back up towards the bridge, and you'll find that its fixed, but Nicholie is down yet again. Now Cort will appear and it seems that he's not too happy with you for messing up his plans. He then changes into a monster and attacks you. ----------------------------------------------------------------------------------------------- Boss: HornToad Now this is the type of boss I like but hate at the same time. The part I like is that he's the first boss in a long while, maybe since the Gremlin that actually puts up a good fight. The part that I hate is that sometimes he puts up too good of a fight and gets a lot of slams and can make quick work of your team. To start this fight, have the Hero use Bolt Dragon while having Karn attack. I also have Nina here, so have her use Fort on everyone because this boss can slam a lot, and the damage reduction is nice indeed. If you have Gobi and just normal Karn, have them attack or use any combat stones or items that you have. Have Ox attack since that's basically the only thing that he can do. If you have, Bleu use the most damaging spell that she has learned to this point. The HornToad isn't too tough until he gets his second wind, and can start hitting the whole party at once. Just watch the amount of damage that he causes, and heal any members that get below that amount first before healing those who are above it. You may need to use your WtrJr here, but with Bleu and her exit spell, going there and getting out shouldn't be too much of a problem. Just keep healing your party, and use any multi-healing items you may have such as Meat or WMeat, and you should come out a winner. ----------------------------------------------------------------------------------------------- After defeating Cort, cross the bridge and head off to the west towards your next stop Gramor. 42. Gramor Items: Cowl Gramor is a town below the surface, but then again its the home to the mole tribe. It seems that Mogu is having a very bad dream and can't awaken from it. The moles there ask you for help. If you agree to help them, you'll receive the Cowl. With this and the Maestro from Gust, you'll be able to understand the people in Tunlan, and you should return there, now that you can understand them, and get the item from there that the mole people asked you to retrieve. 43. Tunlan Again Items: Bolster, M.Drop, Melonx2 If you weren't here before and want to view the shops status and such, please refer to #38 Upon arriving at Tunlan, it seems that this place has a problem of its own, (gee isn't this getting repetitive already??) and that problem is that the Princess of Tunlan wants to give that country's treasure the TmKey to the Dark Dragons so that she can remain young forever. First head to the castle and talk to the old woman in green. She'll tell you about the problem, and if you can help her, she'll give you the Bolster, which allows you to enter people's dreams. Talk to the Princess, and she refuses to give you the TmKey. Now head back downstairs, and talk to the old woman again. She then says she has to get the key back before the Princess gives it away, and will do it by force if needed. She then tells you about how to open that safe. She mentions that the Princess has some strange marks on her back, and they show how to open the safe. She then tells you she likes to swim at night, and we should sneak in at night, and have a look for ourselves. Head out of Tunlan, and use the DkKey or HrGlas or just wait until nightfall. Now head back into the castle, and go up to where the Princess' room is at. You need to be back where those trees are, and there you can have a look. After seeing the marks, head back down to the safe. There you'll need to open the left side first, then the right, but since you saw them in the pool, it was a reflection and it was backwards. The Princess then comes along and a big fight breaks out. After that Cerl comes and takes the TmKey away. Now with all the walls down, you can now go back to the safe room, get the rest of the items along with the Bolster, and return to Gramor. 44. Dream World This is one messed up place to say the least, with a few things to do while you're here. The first to do, is head to the north tower, but first you may want to talk to everyone in the town to find out what's happening here. After you're finished, head to the tower in the northern part of the world. In the tower, there are blue and red switches all around on the floor. If you step on a blue one, all the backgrounds will disappear, and you can't tell where you're going. To restore the background, you need to find a red switch. You'll just need to feel through the walls, and what I mean by this is walk in one direction, say north, but try to go east/west each time you take a step to the north, to find passages when the background is gone. You'll have to fight Mothro but until you get Mogu to join you, Mothro can't be touched. To find Mothro on the first floor, first head to the north, stepping on the blue switch, killing off the background. Then head three steps to the right, and step on the red switch and restore the background. From there head along the path, following it all east, then north, to just below the blue switch and head left at the intersection. Then head all south, and follow the path, and you'll soon hit a blue switch. From here walk about 19 steps to the left, and then you should be able to walk north. From here, walk 5 steps to the north, then you should be able to walk to the east again. From here, just follow the one way path, and you'll soon come to Mothro. He'll challenge you, but no matter what you do, you can't touch him. After the fight starts flee and then exit out of the tower. Head back to the town where you started, and it will appear that someone found out where Mogu's courage is at. That place is in a cave to the south which can now be reached now that the bridge is fixed. Rest at the inn and save your game, and once you're ready, head to that cave. Gas Field: Items: HeadGear, Life, LightSH Before reaching the cave, you'll come to a small area with columns of poison gas blowing out of the ground here. If you make a wrong step, you'll get hit with a gas column that you can't see as a way for the game keeping this a one way only to get through it. You'll know if you come to a dead end if you get hit three times, one for each direction you want to go. At the beginning if you stick close to edges of the screen you should be ok. This technique soon becomes obsolete when you reach the bigger areas. After working your way through the Gas Field, you'll come to the South Cave, where Mogu's Courage is. His other Attributes will join you in here, and they will make Mogu complete, and then he'll join your party. Now you must head back through the Gas Field, and go back to the North Tower. North Tower: Follow the path I mentioned above to where Mothro is at, and he sees that you have courage and retreats further up into the tower. Follow him up there, and you'll find more of the same with the blue and red switches. Just follow the directions here, and you should be able to reach Mothro without much trouble. On the second floor to start out with, there isn't much of a path to follow, just keep going till you reach the first blue switch. From here head, all north, then all west and simply follow the one way path till you reach a red switch. From there, head south till there is a small intersection leading to the east, and then follow that path until there is an intersection leading to the west, and you should follow that one till it leads you to the stairs leading to the third floor. On the third floor, follow the path until you hit a blue switch that can't been seen because of the background. From that switch follow the path until you can see three blue switches with a red one below hit. If you want to see where you stand, go down and step on the red switch. Be careful about heading too far down, or you'll fall out of the tower and you'll have to start over. From the red switch, head 5 north, then you can head to the east. Head to the east about 4 steps, then start heading north again for about 3 steps, then head east again, this time about 3 steps. You'll need to head north from here about 3 steps, then head off to the east into a passage you can't see. Now all you'll need to do is follow this passage, and you'll soon come to the stairs to the fourth floor. The fourth floor is easy, just follow the path across the blue and red switches, and you'll soon fight Mothro. ----------------------------------------------------------------------------------------------- Boss: Mothro Mothro is already way down on his HP, but don't let this fact lead you to believe that he'll go down easily. He has a very high evade rate, and he can even avoid your dragon attacks and just about everything else. To start off, have the Hero use Bolt Dragon, while having Karn and Ox if you're using him attack, while having Bleu use her highest level spells on him. Nina should have FortX by now, and if not, just use Fort on everyone individually, then use ATK-Up on Karn, and Ox if you have him in your party. If you're using Gobi, have him attack and if you have Bo, use Fry with him. Now that you're set, you just need to pray that Mothro doesn't avoid all your attacks round in and round out. If you need to, have Nina heal you as it is required, otherwise have her attack and use any combat items that you have. With any luck, Mothro shouldn't last more than a few rounds.I didn't notice Mothro using any physical attacks, but he did use some weak spells like Stop and Poison, with an occasional attempt at Rub here and there. ----------------------------------------------------------------------------------------------- After you defeat Mothro, you'll be teleported out of the Dream World, and you'll be back in Gramor. Mogu will now awaken, and he'll rejoin your party again. Now that you have him, it might be a good idea to revisit some areas that you can now access with Mogu before you proceed any father. 45. Extra Things to do Part III Now that you have Mogu and he can dig, you should return to some older areas where there are marks on the ground that only Mogu can enter. Your first stop should be back in Camlon. You'll have to walk along the path towards where Nanai was, but head to the north after crossing the bridge. You'll find a dig spot, and have Mogu dig and you'll fall through to a room below. In that room, have Karn lead your party, and he'll learn the Doof spell, which allows for you to move those large dressers. After learning the spell, head to Tantar. From Tantar, head north to the area where the Giant Robot was at. In an area off to the right, you'll see another digging spot. Have Mogu dig and fall through the hole, and then switch to Karn to disarm the traps on all of the treasure boxes. Pick up the A.Potion, V.Potion, Clog, and the L.Potion and then head back to Bleak. In one of the houses in Bleak, there is a large dresser, and two jars with stairs heading down. Have Karn use Doof, and he can move those large dressers. Move it so you can head downstairs. Downstairs, move the two barrels and them head up and move the large dresser and search under it for the ClearCL. You might want to equip Nina or Bleu with this, they're the only ones that can equip it, but an item with 100 defense is rare. Now head back upstairs and move the other large dresser in the upper portion of the room. Move that, then have Karn revert back to normal and talk to the old man there, and you'll learn his fourth and final transformation, Puka. Head back to Auria. With Karn leading, have him morph into Puka. At the Dragon Emblem on the mountain outside Auria, stand right in front of it with Karn leading and use the 'A' button. The seal will move, and then enter the cave for a Dark Bracelet. It took me quite a while to figure out how to do this, and you can miss out on some good items inside it. Head back to Gust. From Gust, walk back down towards the beach that you first arrived on in that area, and you'll come to another seal to be moved. Inside you'll find a Love Bracelet which restores 1 HP for every step the wearer takes. You're final stop should be back at Gramor, since you need to head in that direction anyway. You'll see some strange trees or something growing out of the ground. Have Mogu dig there, and you'll come away with the Root, a key item that you'll need for later. Its best just to dig it up now because its along the way to your next stop. With all of this done, you can continue your journey to Spring. 46. Spring Items: Herb, Clog Inn: 100 GP Item Shop: [Herb: 10GP] [Antdt: 15GP] [T.Drop: 20GP] [Drop x9: 180GP] [Acorn: 30GP] [Acrn x9: 270GP] [Charm: 150GP] [Cure: 2000GP] Weapon Shop: [PowerDR: 5500GP] [RustCW: 7000GP] [IronCW: 10000GP] [WingSD: 10000GP] [IronML: 5000GP] [SpineCL: 8000GP] [GaiaMask: 8000GP] [QuartzAR: 10000GP] There isn't much to do in Spring while the town is frozen over. Make sure you pick up the Herb and Clog in town, and upgrade your equipment if you have the money and if its better than what you already have. You're main goal now is to head to Spyre Tower where the weather control machine is located. Spyre is located to the southwest of Spring. Head to the tower and have Mogu dig and you'll enter the lower levels of the tower. 47. Spyre Tower Items: Cure2, FlameAR, Shell, WorldAR, A.Potion The bottom floors of the tower are pretty straight forward. Just follow the path on the first floor and collect all the items along the way. The next part of the tower is what I like to call the floors of nature. On the first floor, the room is covered in grass, and the exit is in the upper right part of the screen. The weather on the next floor is nothing but rain, and the exit to the next floor is in the lower left part of the screen. The next floor is nothing but desert while the exit to the floor above is located in the lower right part of the screen. The floor above is covered in snow just like Spring, and the exit is located in the upper right hand corner of the room. The next floor is almost like walking on the sky itself, and the exit to the final floor is off in the lower left corner of that room. On the final floor the place you need to head to is in the upper right corner of the screen. Just search the pillar, and Mote will appear and throw you into another Dream World. 48. Second Dream World Items: Cure, L.Potion, JadeBW, Trident, CursedHT, Smoke, FaceMask After arriving here, you'll be in a small village with nothing to do in it except buy some items, stay at the Inn, and save your game. Your first goal should be to head to a cave to the north of this town, and it may take a little bit of walking to reach. You'll need to head south and then follow the path from there, and back track to the north. You'll reach a small cave right below the tower and then enter this cave. The first floor is fairly easy, but you could end up at a dead end if you explore a little. If that's the case, just head back up, and then just walk back the way you came from. On the second floor, you'll find a small room with four treasure boxes in it. After getting the boxes, a gate will close behind you forcing you to fall into the hole to get out. If you wandered here to the dead end from the first floor, you'll know right where you're at. Just follow the path back to the second floor again. Don't go back to where the boxes were this time, and just keep going. On the third floor, you'll find three treasure boxes, and just follow the short path, and you'll come across Mote's Conscience, and he'll break down the wall allowing for passage to the north. Beyond that point, you'll be in what I think is the worse maze in the game. It doesn't look so bad at first, but once the room starts spinning, you'll think otherwise. Its not hard to keep your eye on what direction you want to go, but there isn't much viewing room, and what you can see, the screen just extends far enough