Soul Blazer walkthrough version 0.001aCOPYRIGHT © ENIX corporationFAQ COPYRIGHT © 1997-98 deathtoll, oddone@hotmail.comfind me on IRC, irc.mindspring.com (EFnet) as deathtoll if you haveproblems viewing this FAQ in wordpad enable word wrapFirst of all, im not going to cover the first area of this game, assomeone already did and they did an excellent job of covering it.Second, all the items and stuff were in with the first areawalkthrough, so those will also not be covered. Third, this is my firstofficial walkthrough on something so be patient and email me withsuggestions, questions, etc. yadda yadda, i may not have time to answeryour question, etc...This walkthrough is available in DOC or TXT format, let me know.I am assuming you know what to do after killing all the monsters in alair. If you dont, i cant help you, leave me alone. now, starting wherethe first walkthrough left off...AREA 2 - GREENWOODThe first thing you will notice when you get to this area is anothershrine much like the first, with all the usual options like save andtravel to other areas. Step on the tile on the left and you findyourself in Greenwood (interesting side note: there is a japanese animenamed koko wa greenwood, anyone know if this is a reference to it?). Look around if you want before proceeding to the right and the firstshrine (yes i said shrine, pay attention). To be technical, the area tothe right of Greenwood is called Lostside, and its a marsh...eh..Water Shrine This is the first shrine you encounter. Kill all themonsters you can, then go to the left and down the stairs. You can getthe treasure chest that you see behind the waterfall by going to the farright and up where you will find a monster lair. Before going down thestairs at the bottom left, talk to the jewel and go back to Greenwood.Find the mole you just released and talk to him. He will join you, andnow you are able to see in the dark somewhat. Go back to the watershrine and down to the 3rd level (for purposes of non confusion i willrefer to the first level as first level, the one below the first assecond level, etc.) When you first get to the third level, go down andkill the monsters from the lair. Open the chest and take the deliciousseeds back to the squirrel in Greenwood, who gives you the Psycho Sword.Don't get all excited, this wont kill metal monsters, it just freezesthem. The strange bottle is useless really, all it does is save yourgems when you die so you dont lose them. I never used it. Continuegoing up until you can go right, where you will see some statues. One ofthe statues is odd colored, go up to it and touch it to make it comealive. Kill it, touch the lair, continue. Go up the stairs, kill allthe monsters and continue. The chest on the far left of the first levelcontains 50 GEMs, get it and exit the shrine through the top. One down,two to go.Fire Shrine If you go to the right and down after exiting the watershrine, you will find a monster lair. Kill the monsters to find a warptile that takes you back to the master's shrine. At any rate, continueon to the fire shrine. Don't try to kill the scorpion-like creaturesyou see in the fire shrine, they are invincible until you have a certainsword. Remeber the locations of invincible monsters because you willneed to come back and kill them later. Kill all the monsters you can,then go down to the second level. Wander around in the maze killingmonsters until only the metal scorpions are left, then go down thestairs to the third level. When you come to some tiles on the groundthat glow red hot on and off, dont step on them when they are glowing,only walk when they are grey. Continue on killing monsters until youfind this really long walkway made out of those glowing tiles. Walk whenits grey and when it starts to get hot walk to one of the platforms onthe side. Kill the monsters and free the jewel. Talk to the jewel andshe will give you the Light Arrow Magic, which is kinda handy but Ididn't use it all that much. Go to the right and up where you find moreglowing paths. The first path leads to a monster lair, kill all themonsters and you can continue on the second path. The third path is adead end for now. Kill the monsters at the end of the second path so youcan continue on the third path. As soon as you get off the glowingpath, go to the left to find a chest with 100 GEMs in it. Continue upand to the left, killing all monsters you find. Pay attention when yourelease a bird and its sleeping, you will need to find that bird inGreenwood later. Go all the way to the left and up the stairs, ignorethe lair for now because thats for the invincible scorpions. When youget to the first level, go to the far right and down the stairs. Killthe lair, free the soul, continue, go back up and exit thr fire shrineout the back.Light Shrine When you exit the fire shrine you will see some rafts. Tryto get on one and they won't let you, so it's back to Greenwood you mustgo. The rafts want you to prove you are from Greenwood, what better waythan with leaves? Anyways, find the sleeping bird in the graveyard,which is located at the bottom of Greenwood. Touch the dream rod to thebird and enter his dream. In his dream, activate the tile and then talkto the bird. Talk to the ghost of Turbo, then to Tiki, who is the birdright in front of you. When you exit his dream, talk to Tiki again andlearn more about the rafts of Greenwood. Enter the first mole hole fromthe right and find the skeleton of Turbo, which is just a skull from thelook of it. Search the bones to find the Leaves of Greenwood (wow) andgo back to the rafts. The rafts will see the leaves (dont ask me how)and agree to take you to the light shrine. Ride rafts until you get tothe light shrine. When you get to the entrance of the light shrine, getoff the raft but dont go in. Get back on the raft and it will take youto the far left where you will find a jewel that gives you EXP. Enterthe 3rd and final shrine, the light shrine. On the first level, kill allthe monsters and open up all the paths you can, until you find thestairs down to the second level. Don't worry about the big floatingglobs for now, just keep in mind they WILL hurt you if you touch them.Remember them though, because you will find a sword later that can killthem. On the second level kill all the monsters as usual and proceeddown to the third level. One of the lairs will release a mole, go backto Greenwood and talk to him. You find out he is really a she and shewants to get back to her mole hole. It is VERY VERY important that youtake her back to her hole, because without the object she gives you youwont have a chance in hell of beating the main boss of Greenwood. Hermole hole is the 3rd from the right. Ignore her when she says "waithere" and enter her hole. Open the chest and get the Mole Ribbon. Go upand exit that hole, then enter the second hole from the right. Equipthe Mole Ribbon and talk to the mole you find there. He will move out ofyour way. The second mole will give you the shield bracelet, thecrucial item i was referring to when defeating the main boss. Now, goback to the light shrine via the master's shrine, I would reccomendsaving your game at this point because the boss is coming up soon, thenwarp to the light shrine and go up and to the left.Boss of Greenwood The main boss of Greenwood consists of three heads,each one representing the three shrines. Make sure you have the ShieldBracelet equipped and go up to the head on the left first, touch it,and it comes alive. This head represents the light shrine and shootslightning in four directions when it stops moving. Get at a diagonalwhen it stops moving and keep hitting it, try to avoid contact with thelightning because you will need your HPs. The next head represents thewater shrine and shoots water (duh) which will cause damage if you touchthe puddles on the ground. Avoid this head while you keep hitting it,and if you are very low on HPs at this point switch to the medical herband let the boss hit you, then switch back to the Shield Bracelet withfull HPs. The third and final head represents the fire shrine (dont askme why they had the heads come to life in this order, it makes no senseto me either) and shoots, yeah thats right, fire. Avoid the fire ofcourse while pounding on the head until you have won. Touch the tile inthe upper left corner to release the Guardian of Greenwood, and go backto Greenwood via the master's shrine.Back in Greenwood Talk to the guardian first and get the Green Stonefrom him, then explore the village you have created. Talk to the deerin the lower left island to have him bash a tree until a jewel fallsdown. Talk to the jewel and learn about the Master's Emblems. Keepexploring Greenwood until you find a sleeping tree, touch the Dream Rodto it and enter its' dream. The tree is on one of the islandsaccessible by mole hole. When you enter its' dream, walk to the rightbeyond the big tree and activate the tile before you talk to the bird.When you wake up, go to the chest you might have seen before in theupper part of Greenwood, it contains the Ice Armor, which wouldveallowed you to cross the glowing tiles in the fire shrine while theywere glowing. No big deal though. Say your goodbyes and continue on tothe third area, The Seabed Sanctuary.AREA 3 - ST. ELLESUpon arriving at St. Elles you will notice that its pretty much emptylike the first two areas were when you first arrived. Go all the way upand find the mermaid statue. Talk to the statue and follow its'instructions, it tells you to go to Southerta from the master's shrine.Southerta Basically just walk around killing monsters and freeing everysoul you can. Remember the location of the mermaid that says somethingabout the Bubble Armor, you WILL need it later.Watch out for the birds,they can summon up a mean tornado that really hurts. Luckily there isno more than 2 birds per lair usually. Watch out for blackish coloredrocks, they come to life and can do some damage. Remember to exploreeverywhere otherwise you wont find all the lairs. Go back to the mainarea, which i will refer to as "the palace" from now on because "theseabed sanctuary" is too damn long to type out every time. Find themermaid that talked about the bubble armor and talk to her to get thebubble armor. Equip the Bubble Armor and go south out of her house tothe seabed.The Seabed Basically this area is what links every other area in St.Elles, so i will only mention it once. When you first set foot in theseabed, if you dont have the Bubble Armor equipped, you WILL die.Anyways, go south from the start and then go west and up the stairs. Youwill arrive in Southerta again, next to an enemy lair you couldn't reachbefore. Kill it and free a mermaid statue. Go back to the palace andtalk to the statue, it will open up a path for you. Pay attention towhat statue it makes disappear, because that's where you are headednext, which is Rockbird.Rockbird When you go to the place where the statue used to be, go RIGHT,ignore left for the moment. This will take you to Rockbird. While inRockbird the same basic strategy applies, kill everything you can findand free all the souls. Remember that some of the rocks are alive andmust be killed. Watch out in the southeast corner of Rockbird becauseone of the lairs produces two of those dangerous birds instead of justone, so dont let your guard down. If you release everything you willrelease another mermaid statue, so head back to the palace for your nextset of instructions. You will also release an angelfish which will joinyou, it is crucial that you talk to him before attempting to tackle thenext mini-quest. You also release a mermaid that will give you the Flairmagic, its the mermaid on the left side of the big house leading to theseabed. On the right side of the big house there is a treasure chestwith the mermaid's tears in it, make sure you have these before going tothe next island, Durean.Durean This island is actually a volcano, you can reach it by going leftinstead of right when you go south on the seabed. Just follow the path,it isnt really hard to find it. Watch out for the stingrays, they giveoff a nasty electric shock if you let them. Before you attempt to setfoot on Durean, make SURE you have the mermaid's tears and Soul ofShield, otherwise you will get killed by the magma rain. You will runinto some metallic versions of those creatures that look like gorillas,they cant be killed with your current sword. Same basic rules, go alongand kill anything that moves. When you actually start climbing to thesummit of the volcano, dont touch the glowing areas, it will hurt a loteven with the Ice Armor equipped. Find a way to the top that doesntrequire you to touch the glowing areas. When you get to the very top,equip the mermaid's tears and use them by just walking up to the rock inthe center of the glowing area. It will harden all the lava, which willallow you to access areas you couldnt before. Explore Durean thoroughly,you should end up with the Critical Sword and another mermaid statue atthe palace. There is nothing else to do on Durean for now, so head backto the palace and talk to the mermaid statue for another task tocomplete.Blester To get to Blester head east along the seabed, if you saw wherethe statue disappeared you should have no problem finding it. On yourway to Blester explore the seabed thoroughly and kill everything you canfind, as usual. If no monsters seem to be coming out of a lair, moveclose to it and see what happens. When you release a jewel, head backto the palace because you need to get the Thunder Ring. Go west untilyou see a mermaid guarding what appears to be nothing in the middle of 4columns. Talk to the mermaid, answer yes when she asks you about thequeen, and she will tell you to save Lue. Walk into the middle of the 4columns and you will be transported to where Lue is being held. Talk toLue and ignore the sleeping dolphin for now, ill get to that later. Youwill recieve the Thunder Ring from Lue. Head back to Blester now andequip the Thunder Ring when you get there. Remember those metallicgorillas that you couldnt kill? Well now you can. Lure them close to alightning pyramid (those orange blocks on the ground) and touch thepyramid. ZAP! Instantly fries them. Unfortunately the lightning ringONLY works on Blester, so dont get any stupid ideas. You need to killthe metallic gorillas on Blester before you can move on, so do like Itold you and zap them with lightning. The metallic gorilla lairreleases a mermaid statue, thats why. So go back to the palace and talkto the statue to get your next task.Ghost Ship To reach the ghost ship go northwest along the seabed, youwill run into it eventually. Travel through the maze and watch out forthe stingrays, they hit hard. If you search the east side of the mazeyou will find a passage that leads to a place that has a treasure chest,inside that is the Power Bracelet. To get up to the ghost ship find thisthing that looks like a rope and walk right up it. Before you do thatthough, i would reccomend saving your game with the convenient warp tileyou just uncovered. After everything is ready and you are properlyequipped, head up to the ghost ship. On board the ghost ship you canignore the treasure chest, it only contains 1 GEM and you will mostlikely loose some HPs getting it. Make your way to the front of theship where you will confront this giant skeleton head, which is the mainboss of St. Elles.Boss of St. Elles The trick to this boss is to kill the floating handsand then go for the head before the hands regenerate and come after youagain. Have the Power Bracelet equipped, I found it almost impossible tobeat him with the Shield Bracelet equipped. The Power Bracelet lets youfinish off the hands real quick and get some good hard blows in to thehead before the hands regenerate. Most importantly, dont give up onbeating this boss, it can be done without cheating of any kind.Back to the Seabed Palace After releasing the queen head back to thepalace and talk to her to get the blue stone. Before heading to thenext area though, there are some things you need to do in St. Elles. Onthe far left of the palace there is a dolphin, talk to him. He will tellyou to stand on his nose, so do it. He takes you to a treasure chestthat holds the Big Pearl. Now, take the Pearl and find the sleepingdolphin from earlier where Lue is. Enter the dolphin's dream via dreamrod and equip the giant pearl. Now talk to the dolphin in the dream andhe will move. Remember this place because you need to come back here andget master's emblem C. You can go and get it now or wait until later, Iwould do it before you forget about it. After exploring the rebuilt St.Elles and preparing yourself, its time to move on to area 4.AREA 4 - MOUNTAIN OF SOULSYup, you guessed it. Another empty place. Take the exit to the north andclimb the mountain.Mountain, North Slope Hack and slash your way through this area freeingsouls. When you reach a path where you can go up or down, go down anddefeat the monster lair there. It will uncover a chest with 40 GEMs init. Now continue going up until you reach these skeletons that looklike reindeer. These creatures are invincible when their head isswooping around their body, so kill them fast before they have a chanceto hurt you. Keep going up and you will reach Aurora's Ridge.Aurora's Ridge The only real danger I see here is the little snowballsthat turn into big snowballs. To kill those just run behind a rock whenthey get real big, no big deal. When you walk up the blue paths to getto the higher slopes watch out for snowballs. One of the monster lairswill uncover chests, and inside one of those chests is the Magic Armor.Not really handy, but it does cut GEM consumption in half and protectsyou better than the bubble armor. Keep moving up until you enter acave.The top of Snow Mountain What a dumb name for a mountain. Anyways, dothe usual monster killing thing until you reach some stairs down to theice. What you need to do now is slide along the ice until you can getto the other island in this sea of ice. Don't ask me how, there's nospecific science to it, just slide until you can walk up the ice ramp. Pay attention to the boy who wants to give you his mushroom shoes, andhead back to the mountain cave after you kill all the monsters you can. Talk to the jewel you just released for easy access back to the mountaincave. Now find the boy and talk to him, get his mushroom shoes, andreturn to the top of snow mountain. Remeber, you have to EQUIP themushroom shoes to make them work. With the mushroom shoes equipped youwill have no trouble at all walking on the ice. Continue on and go downthe stairs to the next area.An ice hill Well what do you expect? It's a slope covered with patchesof ice and the mushroom shoes wont work. What else is there to do butthe usual kill the monsters and continue on. The big icicles on theground will break into 9 pieces if you hit them, each piece flying in adifferent direction. The bats are damn annoying but with magic they areeasy to kill. Keep going down the slope until you reach the next area.Ice Field of Laynole Look for hidden ice paths by watching the chasms tosee if any ice shimmers. It's pretty easy to see the hidden paths, justwatch and wait. If you go to the right when you first arrive here, youcan find a hidden ice path to a little island in the sky. There you willfind the Lucky Blade, it improves your chances of getting bigger GEMs. Keep exploring and uncovering hidden paths until you find a warp tile.Step on it and go back to the mountain cave through the master's shrine.Lake Lune The next area is also where the boss is located, deepunderground in lake Lune. Make sure you have your game saved beforeattempting the perilous journey to lake Lune. Look at the eastern partof the mountain cave for another passage leading to lake Lune, itspretty easy to find because its all blue and stuff. Enter the passageto lake Lune and make your way to the underground by way of the icefield. Make SURE you find the hidden ice bridge in this area, itspretty easy to find but just make sure. When you kill one of themonster lairs after you cross the hidden ice bridge, you will find achest with the Rotator magic in it. Useful, but i didnt find much usefor it. It takes up too many GEMs to be useful. When you enter thepassage to lake Lune, you need to watch where the ground startssparkling, because thats where some spikes are about to pop up. Makeyour way through the underground cave and you will find lake Lune.Boss of Mountain of Souls This boss is Poseidon, and you mythologymajors know that he was the Greek/Roman god of the sea (im not sure onthis one, email me if you know which one, greek or roman) and he fitsthe part perfectly. Trident and fins, yep. That's Poseidon. But enoughabout that, now how about a strategy. The key here is avoiding him atall costs until he gets close enough for you to hit, and I rememeberthat he was pretty easy for so late in the game. You can dodge hisfireballs by ducking into the dents in the back wall, and just wait foran opportunity to nail his ass with your sword. Easy. One more tip,don't try to hit him when he pops up in the middle, there's not enoughmanuvering room to make it worth it.Return to the Cave of the Mountain of Souls After you free the king gotalk to Nome first and get the Silver Stone from him. An easy way toget to the mountain cave is to use the warp tile right before you metposeidon. In one cell of the prison you find a sleeping mushroom, dowhat you normally do with sleeping things. In his dream the tile youtrigger lets you get one of the master's emblems, I forget which one atthis time though. Yet another opportunity to email me. If you see amushroom in a room with no visible entrance dont worry about it, all itdoes is tell you to go get the master's emblem that you saw in themushroom's dream. So you might as well do it, return to lake Lune and goget it. The easiest way is by master's shrine. If you are wondering howto get the phoenix i will get to that later when you can actually getthe symbols. So, having liberated the Mountain of Souls, we move on toarea 5.AREA 5 - LEO'S LABORATORYGuess what? yeah its a damn empty house, its your job to fill it. Toget anywhere talk to the door (yes the door, a lot of furniture in thishouse speaks). Now, don't get too excited, but this is the area whereyou finally get the sword that can kill metal creatures. But that's aways down the road. So don't worry about it just yet. Take the stairsdown to the basement.Basement of Laboratory Basic stuff yet again, except this time there'sno real organization to killing the monsters. Just kill anything thatmoves and don't worry if you hit a monster and it goes *CLANG*, youshall find the Zantetsu sword soon enough. Watch out for the cleaningbots, they spray stuff in 9 different directions. Try to avoid themetallic monsters until you can release a great door, then get back tothe first floor. Guess what you find in the chest.... the all mightyZANTETSU SWORD! AT LAST! But don't get too excited. I'll put thelocations of all the enemies you can beat with it at the end of thiswalkthrough. I forgot to mention those more than annoying little botsthat move faster than greased.. well, you know... anyways, these littleguys always return to their lair at some time, so you gotta wait it outand kill them when they zoom past. Those little things are the mostannoying thing you will encounter in this game.Second Basement This is after the first basement of course. Make yourway through the pipes and hit the switch to remove the obstruction fromyour path. The glowing areas of the floor are red hot areas, the icearmor does wonders when crossing them. In this area you will release amodel of town, which will be the next area you go to. Weird, eh? Usethe handy dandy warp tile to go back to the first floor.Second Floor Not much really, the models of town are up here and thoseare where the action is.First Model of Town Before you jump into this model, go up and use thedream rod on the sleeping cat. Watch the little scene with Leo and getsome background info. After the dream is over, the cat will give youthe key to a door on the first floor. Go downstairs and use the key onthe only door that is locked. Talk with the chest of drawers to get theMystic Armor, then head back up to the second floor. Walk up to themodel of town and push whatever button. You will be sucked into themodel. Now, the enemies in the models of town may look pretty small toyou, but don't be fooled. They are extremely dangerous. Make your waythrough the model killing the tiny monsters and freeing souls. Thearchers are about the most annoying thing you will encounter in themodels of town, try to take them out before they can get a shot inbecause they are suprisingly accurate. When you keep getting hit fromwhat seems like nothing at all, don't panic, it's just an invisibleenemy for now. When you release a door that can speak, exit the modeltown and go talk to it. Now you can see the invisible enemies in themodel towns, so go back to the first town. Defeat all the monsters,then move on to the second model town.Second Model of Town Pretty much the same as the first, with a lot moreinvisible enemies. Do what comes naturally and bust some heads, freesome souls, and get out. You have freed a staircase down to thebasement, so go check it out now. As long as you are on the secondfloor, grab some leaves from the plant in the room north of the townmodels. They produce a very strong smell that attracts cats, so godownstairs and use them in the room with the mouse in it. Lead the catsout the door and then talk to the mouse. He will let you in his holewhere you can talk to another mouse and get the Spark Bomb magic. Afterthat you need to go down the stairs you released in the town model, sogo ahead.Power Plant Eh, I think it should just be part of the basement. Beforeyou complete this section you should have the Light Armor, which isuseful and strong. With the glowing areas again the ice armor workswell. Did i mention dont touch the spiky balls that revolve around thepipe? You should know enough not to touch anything with spikes. Again,use the handy warp tile to go to master's shrine and save your game,because the boss is coming up soon. In fact the boss is just around thecorner, so make sure you save.Boss of Laboratory The boss' name is "Tin Doll" which looks like acrappy japanese translation. Moving right along, the key to beatingthis boss is to keep moving unless you are hitting him. This boss iseven easier than the area 4 boss, you should have no problem if you keepmoving and take your time. Remember to step on the tile after you beathim and free Marie.Back to the Lab After defeating the boss the most logical thing to dowould be return to the lab, so do it. Make sure you talk to Marie thedoll and get the purple stone, and talk to everyone, remember that thisis a RPG so make sure you dont miss anything. With the purple stone inhand you can proceed to the next area...AREA 6 - MAGRIDD CASTLEWhen you first arrive its the same old thing, no one is around... so goto the left and down the stairs into the dungeon.The Torture Chamber Yeah fight monsters, gain experience. Here youencounter ghostly enemies that can be defeated only with a certainsword, the Spirit Sword. Make sure you examine the skeleton in theupper right hand corner and find the harp string, it will be usefullater on. If you've followed the only path you can then by now youshould have the Spirit Sword, so equip it and kick ass. Make sure youdont miss the chest with 80 GEMs inside after you defeat one of thelairs. Proceed to the lower right and go down the stairs.Basement of Castle Damn those little flashing orbs move fast don't they?Kill them anyways because they're monsters. Listen to what one of thefreed soldiers says, because you will need the Elemental Mail (besidesthat its always a good idea to listen to everything in a RPG, ya know). The soldier that you free that appears to be lying down on the ground isthe one with the Elemental Mail, so go back up and get it from himbefore you go down another level. Yup he's sleeping, so use the dreamrod. Watch the sequence and he will give you the Elemental Mail when hewakes up. While you're up there, make sure and visit the singer becausehe wants a harp string, and guess who has one? Right. Back down to thebasement you go, and go down another level.Basement of Castle (next floor down) Wow this is also called thebasement... confusing isn't it. Do that thing you do, and pay attentionto the upper left corner of the level. Walk around in the little roomwith a row of spikes until you hit something. Stand in front of it andit opens, revealing Emblem B. I know there is a FAQ out there detailingwhere to find all the Master's Emblems, but I won't put that in unlessthere is demand for it. Walk to the left, deal with the monster lair.HOLY SHIT that's a lot of spikes, but you're wearing the Elemental Mail,so walk all over them if you like. Uncover the tile and warp back tothe shrine if you wish, save your game, etc. You should eventually freea soldier that is in the house with the singer that you gave the harpstring to. If you want go back up to town and enter the singer's house.Talk to the guard you just released and your character notices a cardunderneath the soldier's feet. Talk to the singer and get him to sing,and the soldier moves, Examine where the soldier was standing to findthe Platinum Card, which allows you to enter the left tower of MagriddCastle. You will use this later but for now go back down to thebasement, use the warp tile if you have any brains, or work your waydown if you suck. If all goes well you will release a soldier thatstands guard at the left tower, and you will end up at the warp tile.How handy. Go back up to town and go left, to the left tower.The Left Tower Equip the Platinum Card and show it to the guard of theleft tower. He will let you pass of course. The enemies inside theleft tower are substantially harder than the ones before, try not tostand in one spot for too long otherwise the heads shooting balls oflight will nail you. You may want to try and zap enemies you cant reachyet with your magic because monsters can regenrate, but monster lairscan't. Watch out for the horse's head chess piece looking monsters,they are invincible when they have their spikes extended. Also look outfor the guys who throw boomerang type projectiles, the projectile willnot disapper if you kill the guy. When you release a soldier that sayshe knows everything about the castle, go back to town because he isimportant. Later on go back through the dungeons of Magridd and he willreveal paths and stuff that you missed because its invisible withouthim. So anyways, go back to the left tower after you acquire the spiritthat "know's the castle's secret passages". Woah that's almost as dumbas the spirit of the door that you got in Leo's Laboratory, but usefulstill. Go up a level in the left tower.The Left Tower (2nd level) Woah it's that funky circle around yourspirit guide again, you know how to use it and find secret passages, sodo it. You should release the queen, who says she has a present for you.No its not sex, its almost as good though. You might as well go back upnow and get it from her, so do it. If you tell the queen she is prettyshe gives you the VIP card. I'm not sure what happens if you say noshe's not pretty, but I'm sure its not good. After doing this go backup to the second level of the left tower, fight monsters, etc. and go upthe stairs.A Prison Wow. Doesn't look like a prison to me, but its not my game. You should release a soldier that guards the RIGHT tower, thats thetower you need the VIP card for. You also release a gem, talk to it andgo back to town, then head for the right tower.The Right Tower Equip the VIP card and talk to the guard of the righttower, he lets you in of course. Blah blah blah fight monsters, go upthe stairs.The Right Tower (2nd floor) Watch out for chests that appear to have aneye, they are trick chests and will attack you, they also are a bitch tokill so attack them first before they hurt you. Make sure you look forhidden passages and lairs, and release EVERYONE. Go up stairs to 3rdfloor.The Right Tower (3rd floor) kill stuff, etc, right now you're prettyclose to the end of the game. Well, not THAT close, but almost to therealm where Dethtoll lives. go up stairs of course.A Corridor to the Dock This leads to Leo and the airship, and on theairship you will confront the boss of Magridd castle. Now would be anexcellent time to save your game with the handy warp tile (those thingsare damned handy arent they?) and proceed to the left where you willmeet Leo. Talk to Leo and listen to what he says, its important. Watchthe sequence of events that unfolds and pay attention to the fact thatthe queen is no longer alive, BEFORE your battle with the boss go backto her house (isnt it a bit unusual she didnt live in the castle withthe king?) and examine where she was standing to find the invulnerablebracelet. DO NOT attempt to battle the boss without this important item,YOU WILL GET YOUR ASS KICKED if you do. Then again, I beat this bosswith the defense bracelet equiped, but that was because i didnt knowabout the invulnerable bracelet. All said and done, go back to theairship and equip the key that Leo handed you before he went boom. Plugit into the airship's steering wheel and off you go to fight the boss,make sure youre prepared.Boss of Magridd Castle The boss is this giant bird-like creature thatshoots streams of fire at you. Avoid the fire while bracing yourself upagainst the box shaped thing in the middle of the airship, and dont falloff the end of the airship. When he swoops at you is the only time youcan get hits in, dont try to be macho and kick his ass, just wait forhim to come to you. It takes time to beat this boss, have patiencebecause Deathtoll awaits. Having beaten this boss free king magridd andhead back to the castle to talk to him. Walk up to the airship'ssteering wheel to return to the dock, and you meet Lisa. I dont know ifhow you answer the questions has any effect on the ending, maybe itdoes. Answer however you want. Once you have the black stone move on tothe next world, the Evil World.AREA 7 - THE WORLD OF EVILWhat else can i say but make sure you explore everything, and make sureyou have the phoenix's help. Otherwise Deathtoll's palace wont open up.I can't remember where to find all 3 symbols of the phoenix, but theyhave something to do with the invincible monster lairs in earlierworlds. Put that Zantetsu sword to good use and visit earlier areas andkill monsters you couldnt before. Make sure you pick up the soul armorand soul sword before you proceed further than the first area of theworld of evil, or you will die (outer space is a bitch aint it?). Justas a reference point you should at least be at level 22 when you reachthe world of evil.Boss of World of Evil Deathtoll... the ultimate evil... hes not too hardto beat if you have the phoenix (which you need anyways). Kill (kill?)the columns of fire for GEMs, and this makes him open his mouth. Whenhis mouth is open you have about 2 seconds to strike before his firereaches you that he shoots from his mouth, so move fast. BE READY forthis battle, it will last a loooong time. Once you beat deathtoll (andTHIS CAN BE DONE WITHOUT CHEATING OF ANY KIND, ive done it severaltimes) sit back and watch the ending.. on a final note you might want tobuild up your levels before taking on deathtoll, those revolving tilesthat give you 10,000 exp each are excellent for this purpose.Well thats it. The first unofficial soulblazer FAQ is done, at leastwhat i care to do, and i dont care for much. Let me know any bitches,gripes, comments, suggestions, flames, inquiries as to my sexuality orlack thereof, etc, at oddone@hotmail.com. now PISS OFF! oh yeah... callme Glaive if you ever care enough. i dont give a flying shit if youwant to use this on your site, but if you rip off my FAQ and call ityour own i will hunt you down, rip off your head, and piss down yourthroat.