.^^-._.^^.-._.-^^-._ .^-. ^. ^.^ ^^-.._.^^. :^-^.. ^.. _ ^. .^ ^. .^-. THE COMPLETE GUIDE TO ^-.__.^ .^ ^ .-^^-. ^. ^-^-^^. ___ __ _ _.--^ ^. .-. ^ .^ .-^-. ^. ^.^ .^ ^-. -^ ^. ^ ^. .^ ^ ^.-^-.^-^ ^. ^. ..^..^ ^. .^ ) ^ ^ ' ' ' '._.^ . ^ ^_.-^^ ^-.^ ^. ^-. ._.^ ( .^^--^ ^ ^; ^^ ;^ ^. ^..^.^ ^ -. .^ ^-^. ^..-^ ^. ^-. ; .-. ; :_ .^--^.. . ^-.. .^^ . .^ .^-. ^-. ^.; ; : . .^. .^. ; ^^-._.^ ^-..-^ . ^--^-.-^ . .^ ^. ^. : ; : ; " ; : .-^ ^. . .^ ^-..-^ .^ .^.^ .^^-. ; ) : . ; ; ; ;.^ ^...^^-.-^. .^.__.^ ^-.-^ ^. ( ^^ ; ^-^ : ; . ; ^-._ ^. .^ ^-.^.__.^ ^-._.^._..^ ^. _- _. . .^ ;_ ^^^-^-.__...-^.._^.__.^-^^ ^-.___.(_) ^-.__.-(_)___.' '._.(_) | |.-. __| .^^-.^. S E C R E T O F M A N A .^ ^. ^._.^-^ ^-._.^ |//_.-^^-. | / .-^^^-._ v4.00 final - June 3-. _ .-^^-. / ^\^ .-^^-. Copyright (C) JD Cyr, 1999_.^ ^.._.-/^_ .^\ ^\-^-.^ .-^^-. ^-.____/^ /_\ |_//\ ^\__^..^ ^.________________________________ Table of Contents:I. Cast of CharactersII. WalkthroughIII. Weapons and ArmorIV. Secrets RevealedV. Short FAQVI. Top Seven ChallengesVII. Epilogue, Etc.____________________________________________________________________________I. CAST OF CHARACTERS hero (boy): weapon skills specialty weapons: Swords, Pole Arms most powerful armor: Griffin Helm (def. +145) Power Suit (def. +245) Fairie Ring (def. +100)ally (sprite): attack magic specialty weapons: Boomerangs, Bows most powerful armor: Faerie Crown (def. +145) Faerie Cloak (def. +250) Faerie Ring (def. +100) spells: -Gnome- Earth Slide ;3 MP. drops large ball of mud on enemy Speed Down ;1 MP. vines grip and slow down enemy Gem Missile ;2 MP. shower of sharp jewels shreds foe -Undine- Freeze ;2 MP. send ice raining down on enemies Energy Absorb;2 MP. enemie's hit points transfer to you Acid Storm ;3 MP. corrosive rain weakens foe defenses -Salamando- Fireball ;2 MP. blazing fireballs pummel enemy Lava Wave ;3 MP. tide of molten rocks drowns enemy Exploder ;4 MP. blow up enemies using this spell -Sylphid- Silence ;2 MP. foes will become strangely confused Air Blast ;2 MP. 3 gale-force winds blast the enemy Thunder Bolt ;4 MP. burn up the foes with this sizzler -Luna- Change Form ;5 MP. shift enemies' shapes randomly Lunar Magic ;6 MP. unexpected effects follow the spell Magic Absorb ;1 MP. steal your foe's magic points -Shade- Evil Gate ;8 MP. a wave of night sweeps over enemy Dispel Magic ;4 MP. stop enemy's effect spell Dark Force ;2 MP. orbs of darkness attack the enemy -Dryad- Burst ;10 MP. fully energizes the Mana sword Burst ;4 MP. ultraviolet rays crisp the enemy Sleep Flower ;2 MP. send your foe into a deep sleep ally (girl): effect magic specialty weapons: Gloves most powerful armor: Faerie Crown (def. +145) Faerie Cloak (def. +250) Faerie Ring (def. +100) spells: -Gnome- Stone Saber ;4 MP. give weapons the power of stone Defender ;2 MP. improve your party's defense skills Speed Up ;3 MP. increase hit and evade points -Undine- Ice Saber ;2 MP. transform enemies into little snowmen Cure Water ;2 MP. restore ally's hit points partially Remedy ;3 MP. cure poison and abnormal status -Salamando- Flame Saber ;2 MP. puts the power of fire in weapons Blaze Wall ;4 MP. cast a wall of flames upon enemies Fire Bouquet ;3 MP. reduces enemy attack power -Sylphid- Thunder Saber;3 MP. weapons strike with thunder's might Analyzer ;1 MP. sniff out enemy traps and weak points Balloon ;2 MP. imobilize enemies with a baloon -Luna- Moon Saber ;3 MP. increase hit points as you topple foes Moon Energy ;2 MP. raise number of your critical hits Lunar Boost ;2 MP. allies focus on attack, not defense -Lumina- Light Saber ;5 MP. weapons gain the power of light Lucid Barrier;4 MP. protection from weapon attacks Lucent Beam ;8 MP. blast enemies with rays of pure light -Dryad- Mana Magic ;10 MP. fully energize the sword of mana Revify ;10 MP. restore life but not hit points Wall ;6 MP. make a barrier that wards off magic____________________________________________________________________________II. WALKTHROUGHPART ONE - THE RUSTY SWORDArea 1 : Path to PotosRABITE ~ 22HP, 0MP, 1EXP, 2GP - Reward : Candy, 4GP Weakness : none Spells : NoneAfter falling into the pond, find your way onto the path and follow it up towhere it is blocked by underbrush. Enter the pond to the left, and retrievethe sword. Use the sword to get through and follow the path which leads tothe village. Do not avoid fighting. You should reach at least level 3 beforeentering the village. Area 2 : Potos VillageCandy ~ 10GPMedical Herb ~ 10GPCup of Wishes ~ 150GPBandana ~ 50GPOveralls ~ 20GPOnce in Potos, you should save and visit the store to buy a Bandana (don'tforget to equip it!). When you're ready, go to the elder's house (top rightof village). After talking to the elder, you will fall into a hole and encounter the Mantis Ant. This is an easy boss; simply time your attacks sothat it does not hit you back right away. No need to worry about this fight;you get revived if you die.MANTIS ANT: 150HP,20MPweakness: nonereward: Sword OrbAfter this battle, Jema, a knight, adresses you. Go talk to the elder andvisit the basement for the items it contains. Now you must head north tothe Water Palace to see Luka, the guardian of the "water" mana seed.PART TWO - LUKA AT THE WATER PALACEArea 3 : Connecting PathsRABITE ~ 22HP, 0MP, 1EXP, 2GP - Reward : Candy, 4GP Weakness : none Spells : NoneLULLABUD ~ 36HP, 18MP, 3EXP, 29GP - Reward : Medical Herb, 26GP Weakness : none Spells : Sleep Flower lv.0MUSHBOOM ~ 60HP, 0MP, 3EXP, 6GP - Reward : 14GP, Candy Weakness : none Spells : noneTo get to the Water Palace, you can either use cannon travel just southeast of the village (to the path right of the first Rabite), or you can take thelong way around by walking. The cannon travel is free, but level building isimportant at this stage of the game, so I recommend walking. There are signsto guide you, so you should have no trouble. It is north past Neko's shop.Area 4 : Neko's ShopAt one point you can visit Neko who sells highly overpriced merchandise. Do not buy anything just yet, but you may need his services later.Candy ~ 20GPChocolate ~ 60GPRoyal Jam ~ 300GPFaerie Walnut ~ 1000GPMedical Herb ~ 20GPBarrel ~ 900GPBandana ~ 100GPHair Ribbon ~ 55GPRabite Cap ~ 90GPWristband ~ 90GPArea 5 : Water PalaceRight in front of the palace is a troop of soldiers. You can learn about Dyluck and the witch Elinee by speaking with them, but they soon leave.In the water palace, walk north and activate the switch to pass across the bridge, and go talk to Luka. After you re-energize the seed and receive thespear, you must go to Gaia's Navel.PART THREE - PATH TO GAIA'S NAVELHead south back from where you came from. Along the way, carnivorous orcscapture you, but you are rescued by a girl who flees before you have thechance to ask her her name. Keep going south and enter Pandora. Area 6 : PandoraCandy ~ 10GPMedical Herb ~ 10GPCup of Wishes ~ 150GPHair Ribbon ~ 55GPKung-Fu suit ~ 25GPWristband ~ 45GPSave if you must, but do not explore the Castle quite yet. There are twostores in Pandora, but only one is open for now. From the entrance gate, follow the western boundary of the village until you get to a bridge. Crossit to reach the path to Gaia's Navel.*NOTE* If you decide to explore the castle, the girl will join the team. This is not in your favor since the quest ahead will direct you straight towards a more difficult area.Area 7 : Path to Gaia's NavelRABITE ~ 22HP, 0MP, 1EXP, 2GP - Reward : Candy, 4GP Weakness : none Spells : NoneLULLABUD ~ 36HP, 18MP, 3EXP, 29GP - Reward : Medical Herb, 26GP Weakness : none Spells : Sleep Flower lv.0MUSHBOOM ~ 60HP, 0MP, 3EXP, 6GP - Reward : 14GP, Candy Weakness : none Spells : noneBUZZ BEE ~ 60HP, 0MP, 4EXP, 11GP - Reward : 22GP, Candy Weakness : none Spells : noneThis path will lead you to Gaia's Navel. This is a good area to practice with your new weapon and, perhaps, up its level. At the end of the path youcan either go up to enter Gaia's Navel, or left to enter Kippo Village.Area 8 : Kippo VillageCandy ~ 10GPMedical Herb ~ 55GPCup of Wishes ~ 120GPKung Fu Dress ~ 350GPElbow Pad ~ 90GPUse the Inn to rest and save, then go north to Gaia's Navel.PART FOUR - GAIA'S NAVELArea 9 : Winding PathLULLABUD ~ 36HP, 18MP, 3EXP, 29GP - Reward : Medical Herb, 26GP Weakness : none Spells : Sleep Flower lv.0BUZZ BEE ~ 60HP, 0MP, 4EXP, 11GP - Reward : 22GP, Candy Weakness : none Spells : noneThere is a pond in the center of this area, simply follow the path and youwill eventually reach the bottom pond. Do not go up to the Enchanted Forest yet. At the bottom, enter the pond and take the LEFT entrance - the right isa useless dead end.Area 10 : The Caves of GaiaKID GOBLIN ~ 64HP, 0MP, 8EXP, 14GP - Reward : 28GP, Head Gear Weakness : none Spells : noneGREEN DROP ~ 40HP, 0MP, 4EXP, 11GP - Reward : Medical Herb, 24 GP Weakness : none Spells : noneBLAT ~ 55HP, 18MP, 7EXP, 10GP - Reward : Candy, 20GP Weakness : none Spells : Baloon lv. 0The Green Drops in this cave keep multiplying as long as one of them is keptalive. This is especially good for level gaining; just kill off any Blats orKid Goblins that look threatening, and eliminate one Green Drop at a time making sure not to let your HP get too low. This cave is fairly linear. Ata certain point you will be blocked off by lava... find a skull switch on awall and hit it to drain the lava. In one small subcave of the lava-filled room, two Kid Goblins guard a chest; kill them and open the chest to receivethe Magic Rope. You eventually end up at an underground dwarf village.PART FIVE - VILLAGE OF THE DWARFSArea 11 : Dwarf Village Candy ~ 10GPMedical Herb ~ 10GPCup of Wishes ~ 150GPRabite Cap ~ 45GPHeadgear ~ 70GPMidge Robe ~ 22GPChain Vest ~ 120GPSpiky Suit ~ 200GPWristband ~ 45GPElbow Pad ~ 90GPPower Wrist ~ 150GPMake sure to save, then make your way to Watts the blacksmith (top left cavern). Watts will reforge your sword for a modest fee of 100GP, and tellyou that he will make his hammer into an axe. This man will reforge yourweapons throughout the game, but the prices increase as you upgrade. Toupgrade a weapon, you need the orb for that specific weapon, and enoughmoney to afford Watt's services.lv.1 to lv.2 : 200 GPlv.2 to lv.3 : 400 GPlv.3 to lv.4 : 800 GP lv.4 to lv.5 : 1600 GPlv.5 to lv.6 : 3000 GPlv.6 to lv.7 : 6500 GPlv.7 to lv.8 : 12500 GPlv.8 to lv.9 : 25000 GPVisit the rooms to the right of this place. In the checkered-floored room you are asked to pay 50 GP to see a short play, then an extra 100 GP to helpthe poor Sprite. Pay, then exit and visit the back room (via the right branch of the hall) to get a full refund. After this, the ground will start to shake. Go into the main room, and you will engage Tropicallo, an underground beast. To beat him, keep moving to avoid his attacks, and as soon ashe sticks his head out of the ground, hit it! Watch out for the Bramblers.TROPICALLO: 315HP,0MPweakness: nonereward: Spear OrbBRAMBLER: 78HP,99MP weaknesses: noneThe sprite joins you once Tropicallo is beaten, bringing along a Boomerang and a Bow. Visit the blacksmith again, to reforge the spear and buy the Axe.Now make your way to the area northwest section outside Gaia's Navel, wherealot of red flowers grow. Area 12 : Teleporter GroundLULLABUD ~ 36HP, 18MP, 3EXP, 29GP - Reward : Medical Herb, 26GP Weakness : none Spells : Sleep Flower lv.0From this area, equip the sprite with the bow, and yourself with the sword.Walk north, avoiding the Lullabuds, and step on the teleporter pad at the top of the area to enter a misty forest.PART SIX - THE WITCH ELINEEArea 13 : Haunted ForestBLAT ~ 55HP, 18MP, 7EXP, 10GP - Reward : Candy, 20GP Weakness : none Spells : Baloon lv. 0MUSHBOOM ~ 60HP, 0MP, 3EXP, 6GP - Reward : 14GP, Candy Weakness : none Spells : noneBUZZ BEE ~ 60HP, 0MP, 4EXP, 11GP - Reward : 22GP, Candy Weakness : none Spells : noneCHOBIN HOOD ~ 60HP, 0MP, 12EXP, 11GP - Reward : 35GP, Candy Weakness : none Spells : noneEYE SPY ~ 100HP, 15MP, 28EXP, 30GP - Reward : Chocolate, Medical Herb Weakness : none Spells : Cure Water lv.0You must cut down the thornplants to get to the Chobin Hoods. You can alsokill them using the bow. Save when you reach Neko, then continue on down thepath. You'll eventually meet with the girl who saved you from the Orcs. Helpher by killing the two Werewolves.WEREWOLF ~ info unknown - Reward : Cup of Wishes, Kung Fu Suit Weakness : none Spells : Cure Water lv.1When the Werewolves have been eliminated, the girl will join your team and bring along the Glove. After the next teleporter, take the right path and kill the Eye Spy, then take the teleporter further down the path. Smash thestatues there with the axe, and return and take the left path. This will lead to another area of the forest. Head northwest to reach the Castle area.Area 14 : Elinee's CastleEYE SPY ~ 100HP, 15MP, 28EXP, 30GP - Reward : Chocolate, Medical Herb Weakness : none Spells : Cure Water lv.0CHOBIN HOOD ~ 60HP, 0MP, 12EXP, 11GP - Reward : 35GP, Candy Weakness : none Spells : noneWEREWOLF ~ 140HP, 6MP, 30EXP,36GP - Reward : Cup of Wishes, Kung Fu Suit Weakness : none Spells : Cure Water lv.1POLTER CHAIR ~ 128HP, 0MP, 21EXP,20GP - Reward : 44GP, Barrel Weakness : none Spells : none The first screen of this area, you will be outside the castle. Go right andup, across the bridge and continue into the castle. From inside, follow thesimple maze and always watch your HP. Go past the library, and the staircases until you reach an area with a switch on the floor that will not work.From here, go down and you will enter the prison area. Open the gates tofree the guards and visit Neko to save and stock up on EVERY effect item youcan afford (this includes at least a few Cups of Wishes and Royal Jams), thenext fight is one of the game's most difficult. Exit this area, hit theswitch and follow the new path until you reach Spikey Tiger. Go all-out attack when he is on the ground. Reverse his spells with Medical Herbs.A good technique that was suggested to me is to assign one character to thesecond controller, and to let him get chewed on by Spikey while the other 2characters attack at full force.SPIKY TIGER: 520HP,21MPweakness: nonespells: Flame Breath, FireBouquet lv.1reward: Boomerang OrbWhen he is beaten (may take a few tries), Elinee gives you the Whip and 50GP. Head back to the Water Palace quickly by crossing the gap before theCastle using the Whip.PART SEVEN - UNDINEAt the water palace, Luka tells you about her friend Undine, an Elementalthat might be able to help you. Get out of the palace and turn right into the pond, keep going to reach an area with enemies. Area 15 : Undine's CaveIFFISH ~ 140HP, 18MP, 35EXP, 29GP - Reward : none Weakness : none Spells : Acid Storm lv.1The Iffish are rather tough; it's best to kill them at long range with thewhip. Inside the second area of the cave, you'll fight Tonpole. You can useeither of these techniques; either crowd him and set all the characters ontheir most agressive level / charge level 0, and keep whacking away as to not give him any time to attack or heal; or equip someone with the Whip and set him to charged attacks, and use the sword to attack him from an angle sohe can't lash at you with his tongue.TONPOLE: 770HP,6MPweakness: none spells: Cure Water lv.2reward: Glove OrbOnce he's dead, Undine appears and gives the girl and the sprite the abilityto use magic, then gives you the Pole Dart. Return to Gaia's Navel and takethe right cave to get your Glove and your Boomerang reforged by Watts. Fromthe main hall of the Dwarf Village, enter the doorway at end of the lowerfloor. In the room you enter will be a dark orb situated on a pillar; use the sprite's magic on it to open a new passage.PART EIGHT - THE UNDERGROUND PALACEArea 16 : Crystal CaveBLAT ~ 55HP, 18MP, 7EXP, 10GP - Reward : Candy, 20GP Weakness : none Spells : Baloon lv. 0GREEN DROP ~ 40HP, 0MP, 4EXP, 11GP - Reward : Medical Herb, 24 GP Weakness : none Spells : noneGOBLIN ~ 150HP, 8MP, 38EXP,36GP - Reward : Candy, Faerie Walnut Weakness : none Spells : ?CHESS KNIGHT ~ 135HP, 15MP,36EXP,38GP - Reward : Medical Herb, Cup of Wishes Weakness : none Spells : noneMA GOBLIN ~ 130HP, 18MP,42EXP,80GP - Reward : 60GP, Power Wrist Weakness : none Spells : noneThis is a very difficult area; stock up on healing items then dash throughthe entire dungeon. First head right and down from the largest room to hit a switch, then back to the main room, and left and down to hit the other switch. When both are activated, go back to the large room and up the new staircase. Ignore Chess Knights; in fact, ignore all the enemies but thoseblocking your way. As soon as you see a whip-pole gap, equip the Whip andquickly get across as to not give monsters time to attack. This dungeon usually takes more than one try, even at high levels, so don't get discouraged. At the end of this place is Gnome Elemental and another Mana Seed.You must beat the Fire Gigas to get to the seed. This boss is easy, justattack as soon as his physical shape appears, and use the girl to heal.FIRE GIGAS: 850HP,66MPweakness: Freezespells: Fireball, Exploder, Lava Wavereward: Axe OrbThis Gnome will give you his powers - you also get to seal a second manaseed so now you can raise your magic levels to 2. Exit the cave and makeyour way out of Gaia's Navel and back east to Pandora village.PART NINE - THE ANCIENT RUINSOnce you get to Pandora, save and go to the southern exit of the town. Thegirl's friend Phanna will approach you then disappear. Now south once, thenright and up to get to the ruins, where weird masked silent people are walking around. Walk up to the gate and talk to Phanna. She disappears into the castle. Follow her in.Area 17 : Pandora Ancient RuinsTOMATO MAN ~ 40HP,46MP,65EXP,96GP - Reward : Faerie Walnut, Cup of Wishes Weakness : none Spells : ? EVIL SWORD ~ 125HP,24MP,64EXP,60GP - Reward : Candy, 120GP Weakness : none Spells : Moon SabreZOMBIE ~ 150HP,20MP,50EXP,48GP - Reward : Medical Herb, 96 GP Weakness : none Spells : noneThis place is long but very linear, so there's no way you can get lost, andthere are no special items hidden anywhere. At the end of the "maze" is a large room with a staircase; climb it and talk to Thanatos. You then fall into a room below, in which you must fight a Wall Face. Use the sprite's Gem Missile against the middle eye and continuously attack the side eyes while evading their attacks. Direct the girl's attacks to the middle eye and use her to heal whenever needed. If the battle lasts too long, the wall will start advancing to crush you against the back wall. If this happens, keep whacking it with normal attacks.WALL FACE:(sides) 330HP,99MP(middle) 920HP,99MPweakness: Gnomespells: Cure Water, Energy Absorb, Acid Storm, Freezereward : Bow OrbAfter the fight, exit the area and head for Pandora.Area 6 : Pandora (western store) (eastern store)Candy ~ 10GP Candy ~ 10GPMedical Herb ~ 10GP Medical Herb ~ 10GPCup of Wishes ~ 150GP Cup of Wishes ~ 150GPHead Gear ~ 70GP Hair Ribbon ~ 55GPSpiky Suit ~ 260GP Kung-Fu suit ~ 25GPKung-Fu Dress ~ 350GP Wristband ~ 45GPElbow Pad ~ 90GPPower Wrist ~ 150GPCobra Bracelet ~ 280GPIn Pandora, things will be back to normal and a new store will be open. Go to the castle and to the throne room, where the treasure room is free for you to explore. Inside are a Spear and a Sword Orb and some gold. After taking these, head to the Water Palace.PART TEN - THE MANA THIEF!At the Water Palace, you learn that someone has stolen the seed. Head to thedwarf village, where Jema is, and hop into the moon-shaped hole in theground. In here, grab the Whip orb on your way to the room where you mustfight the enemy lord Kilroy. This robot spins around, causing damage andtransformations to the heros. Physical attacks work well on him.KILROY: 900HP,18MPweakness: Javelinspells: Lunar Boostreward: Javelin OrbAfter recovering the seed and the Javelin Orb, return to the Water Palace.There, some other thieves want the seed. You will have to fight Jaberwocky;he is quite easy. Approach, strike, and retreat. Do this until he is dead.JABERWOCKY: 950HP,90MPweakness: nonespells: Acid Storm, Cure Waterreward: Whip OrbAfter another "cut scene", Jema gives you a Glove Orb and tells you that you must go to the Upper Land. You can go to the Upper Land via the cannon Travel centre near Potos Village.PART ELEVEN - THE UPPER LANDArea 18 : The 4-Season ForestSTEAMED CRAB ~ 110HP, 23MP, 110EXP, 180GP - Reward : Faerie Walnut, Candy Weakness : none Spells : Thunder Saber lv.4NEMESIS OWL ~ 224HP, 24MP, 100EXP, 88GP - Reward : Medical Herb, Quill Cap Weakness : none Spells : Silence lv. 4SKITTAIL ~ 130HP, 40MP, 77EXP, 65GP - Reward : 158GP, Chocolate Weakness : none Spells : Acid Storm lv.3WATER THUG ~ 145HP, 10MP, 77EXP, 65GP - Reward : Candy, Cobra Bracelet Weakness : Salamando Spells : none!?The Upper Land is home of the sprites and moogles. It seems a troop of pebblers have taken over a nearby moogle vilage; Go 2 screens from where youlanded, and you will reach the "summer" area. From here take the top leftpath. Kill the pebblers to allow the moogles to move back in.PEBBLER ~ 186HP, 0MP, 125EXP, 96GP - Reward : Chocolate, Faerie Walnut Weakness : Sylphid Spells : noneArea 19 : Moogle VillageCandy ~ 20GPFaerie Walnut ~ 1000GPMedical Herb ~ 20GPCup of Wishes ~ 300GPBarrel ~ 900GPBracelet ~ 566GPPower Wrist ~ 300GPKung-Fu Dress ~ 700GPSpiky-Suit ~ 526GPQuill Cap ~ 220GPHead Gear ~ 146GP Once the moogles move back in, Watts and Neko will also appear there. Grab the Axe and Whip Orbs in the chests. Talk to a moogle, and the sprite willremember the old saying "walk the seasons from spring to winter, spring again and we can enter". Leave the village and walk counter-clockwise aroundthe 4 areas that represent the 4 seasons. For help, follow the flying beaststhat can be seen hovering above you once in a while. When done, a new passage is revealed. Save and return to it to fight the boss. Area 20 : Wind PalaceThe boss you must fight is a bird called Spring Beak; attack it with spells and normal attacks and use the bow when he is on a ledge.SPRING BEAK: 720HP,90MPweakness: Gnomespells: Thunderbolt lv.4reward : Boomerang OrbWhen he is beaten, go north past the abandoned village and enter the temple.There will lie the sprite's grandpa. He will heal you and let you save. Sealthe seed and with your new magic (Sylphid), exit and head southwest until you reach a dark orb. Use the sprite's Sylphid magic on it to pass. Area 21 : Great ForestSTEAMED CRAB ~ 110HP, 23MP, 110EXP, 180GP - Reward : Faerie Walnut, Candy Weakness : none Spells : Thunder Saber lv.4NEMESIS OWL ~ 224HP, 24MP, 100EXP, 88GP - Reward : Medical Herb, Quill Cap Weakness : none Spells : Silence lv. 4SKITTAIL ~ 130HP, 40MP, 77EXP, 65GP - Reward : 158GP, Chocolate Weakness : none Spells : Acid Storm lv.3CRAWLER ~ 100HP, 20MP, 124EXP, 47GP - Reward : Candy, Medical Herb Weakness : none Spells : Sleep Flower lv.2This next area may seem confusing, but just keep going north until you finda cave. You'll also notice that the nearby Cannon Travel is unoperational.*TIP* Steamed crabs in the Upper Land sometimes give the expensive FaerieWalnuts when defeated. Very useful early on when you don't have much cash.PART TWELVE - HOME OF THE SHROOMSArea 22 : Entrance to MatangoPEBBLER ~ 186HP, 0MP, 125EXP, 96GP - Reward : Chocolate, Faerie Walnut Weakness : Sylphid Spells : noneNEMESIS OWL ~ 224HP, 24MP, 100EXP, 88GP - Reward : Medical Herb, Quill Cap Weakness : none Spells : Silence lv. 4KIMONO BIRD ~ 160HP, 45MP, 145EXP, 120GP - Reward : Choco., Overalls Weakness : gnome Spells : Airblast/T.bolt/Silence lv.2 Enter the cave and go left and enter the passageway at the bottom. You havenow entered the village of Matango, a place where peaceful mushrooms reign.Area 23: MatangoCandy ~ 10GPChocolate ~ 30GPFaerie Walnut ~ 500GPMedical Herb ~ 10GPCup of Wishes ~ 150GPQuill Cap ~ 110GPSteel Cap ~ 180GPWolf`s Band ~ 400GPVisit the shop and purchase new armor, then see Watts to get your weaponsupgraded and finally, visit the king. After you have spoken to the king, usethe Inn and save, then exit through the previously inaccessible door.Area 24: Matango CavesPEBBLER ~ 186HP, 0MP, 125EXP, 96GP - Reward : Chocolate, Faerie Walnut Weakness : Sylphid Spells : noneNEMESIS OWL ~ 224HP, 24MP, 100EXP, 88GP - Reward : Medical Herb, Quill Cap Weakness : none Spells : Silence lv. 4KIMONO BIRD ~ 160HP, 45MP, 145EXP, 120GP - Reward : Choco., Overalls Weakness : gnome Spells : Airblast/T.bolt/Silence lv.2CRAWLER ~ 100HP, 20MP, 124EXP, 47GP - Reward : Candy, Medical Herb Weakness : none Spells : Sleep Flower lv.2Go north through the Mushroom Maze and into the cave entrance. This cave like most others, is fairly linear. Follow the path and hit the switches toclear the path, and continue until you finally reach a clearing outside, where the Great Vyper resides. Physically attacks and Thunderbolt work well.GREAT VYPER: 1330HP,8MPweakness: Sylphidspells: Gem Missilereward: Sword OrbGo up and enter the new cave and talk to the creature. After you appear backin the throne room and are done talking, go grab the Javelin Orb, then visitthe Cannon Travel center in front of the caves of Matango. Talk to the Cannon man there. Your new destination: Kakkara desert.PART THIRTEEN - THE BARRENSArea 25 : Kakkara DesertPUMPKIN BOMB ~ 160HP, 4MP, 1EXP, 12GP - Reward : 24GP, Medical Herb Weakness : none Spells : Burst lv.4SAND STINGER ~ 200HP,10MP,170EXP,144GP - Reward : Candy, Medical Herb Weakness : none Spells : ?MAD MALLARD ~ 200HP, 0MP, 215EXP, 174GP - Reward : Candy, Medical Herb Weakness : none Spells : noneSPIDER LEGS ~ 230HP, 24MP, 188EXP, 156GP - Reward : Chocolate, Candy Weakness : Sylphid Spells : Earth Slide, Gem Missile lv.3You will land in a barren desert at an undisclosed location. Head as farnorth as you can (you will have to take a few left turns) and in about 3minutes of travel you will come upon a Tasnican sandship. They take you inas workers. Area 26 : SandshipAs the boy, talk to the pirate in the engine room and do as he says. Once you have escaped, head to the right area of the ship and down a staircase leading to the kitchen. In here, the sprite joins you. Exit and make your way to the front of the ship, and enter the door. Inside, go up the stairsto the left to save, then go back down and enter the room at the end of thehall, where you'll find the girl. The ship comes to a stop when the Empireshows up. Gehstar and his bike will attack you as Mech Rider. Strike fromabove to avoid the attacks, and use Gem Missile for high damage.MECH RIDER: 980HP,18MPweakness: Gnomespells : Speed Upreward : Whip OrbAfter the fight you'll again find yourself stranded. Talk to everybody andyou will eventually end up in Kakkara. Area 27 : Town of KakkaraChocolate ~ 30GPFaerie Walnut ~ 500Medical Herb ~ 10GPCup of Wishes ~ 150GPGolden Tiara ~ 350GPRacoon Cap ~ 550GPChest Guard ~ 1000GPGolden Vest ~ 2250GPSilver Band ~ 525GPNothing of interest for now, just take Cannon Travel (right of village) andgo to the Ice Country. You land right in the middle of a snowy village.PART FOURTEEN - THE ICE COUNTRYArea 28 : Todo VillageChocoloate ~ 30GPFaerie Walnut ~ 500GPMedical Herb ~ 10GPCup of Wishes ~ 150GPGolden Tiara ~ 350GPRaccoon Cap ~ 550GPChest Guard ~ 1000GPGolden Vest ~ 2250GPSilver Band ~ 525GP Buy the best armor here and visit Watts in the blacksmith shop, then save and exit the village. Area 29 : Crystal ForestLA FUNK ~ 100HP, 20MP, 265EXP, 195GP - Reward : FaerieWalnut, CupOfWishes Weakness : Salamando Spells : Freeze, Acid Storm lv. 3HOWLER ~ 190HP, 16MP, 240EXP, 180GP - Reward : Candy, Medical Herb Weakness : none Spells : Speed Down lv. 2SHELLBLAST ~ 160HP, 16MP, 300EXP, 204GP - Reward : Chocolate, Cup of Wishes Weakness : Salamando Spells : Ice Saber, Cure WaterIn here are some tough but rewarding monsters; the Howlers give lots of experience, but try to avoid the LaFunks. Follow any one trail, since theyall ultimately lead to the same place and hide no special items. About midway, you will come across a house with a frantic reindeer running around.Inside the house is a Spear Orb. Keep following the path and you'll reach enemy lord Boreal Face. Charge your attacks because he's nearly immune to all magic. Thunderbolt will inflict the most damage, but not enough. Make sure to Heal often, because this guy is pretty tough.BOREAL FACE: 110HP,12MPweakness: nonespells: Cure Water, Sleep Flowerreward: Bow OrbAfter the fight, go north to reach a "tropical" village. Check out the fireplace in the center of the town to gain Salamando magic. From here, head north and when the trail branches, go left to meet Neko and save. Goback and take the right trail to go to the Ice Palace. Area 30 : Ice PalaceMYSTIC BOOK ~ 190HP, 99MP, 370EXP, 264GP - Reward : Chocolate, Faerie Walnut Weakness : none Spells : Lucid B., Freeze, Acid Storm, Air Blast, T.bolt lv. 4WEEPY EYE ~ 165HP, 80MP, 370EXP, 264GP - Reward : MedicalHerb, ChestGuard Weakness : Shade Spells : Lucent Beam lv. 3SPECTER ~ 200HP, 99MP, 330EXP, 312GP - Reward : FaerieWalnut,CupOfWishes Weakness : Lumina Spells : Freeze Lv. 3BLUE DROP ~ 300HP, 0MP, 330EXP, 216GP - Reward : Chocolate, Golden Tiara Weakness : Salamando Spells : noneOnce inside, follow the path. At the point where it splits, go right to get the Glove Orb (the only "good" item in this place so don't break your head searching). Following the maze, you'll get to a room with three mini-boss type monsters. They don't all wake up if you don't bug them so try to kill them seperately. BITING LIZARD (x3) ~ 770HP, 6MP, 210EXP, 348GP - Reward : none Weakness : Salamando Spells : Cure Water lv.3Keep going and you'll come face to face against enemy lord Frost Gigas. He is weak against fire, so use Flame Blade and the sprite's fire spells. FROST GIGAS: 1140HP,99MPweakness: Salamandospells : Freeze, Acid Storm, Ice Saberreward : Boomerang OrbAfter this battle, you will learn about santa's little secret. Seal the seedand Cannon Travel back to Kakkara Village.PART FIFTEEN - THE FIRE PALACEBack in Kakkara, save and exit the village. From the first desert screen, gosouth once, then west once, then north to get to the Palace. Area 31 : Fire PalaceROBIN FOOT ~ 125HP, 16MP, 368EXP, 213GP - Reward : Chocolate, QuiltedHood Weakness : none Spells : Fire SaberDARK FUNK ~ 100HP, 25MP, 440EXP, 268GP - Reward : Candy, Faerie Walnut Weakness : Undine Spells : Blaze Wall lv. 4RED DROP ~ 380HP, 0MP, 330EXP, 210GP - Reward : Chocolate, Silver Band Weakness : Undine Spells : noneThis palace is somewhat complicated and pretty long. Cast Salamando on thefirst two dark orbs, and Undine on the last one. There's an Axe Orb in this dungeon; make sure not to miss it. In the room with the pillars, walk between the only two lit lanterns and you'll fight Minotaur. Keep away and pummel him with magic, and make sure to use the healing trick since his magic is very strong.MINOTAUR: 1200HP,99MPweakness: Sylphidspells: Earth Slide lv. 4reward: Javelin OrbAfter fighting the boss you'll get the Javelin's Orb, and you'll get to re-energize a new seed. Go back to Kakkara and talk to the town leader near thedry well. He is glad you've returned the seed, but says he needs a SeaHare'stail. Now, once again, visit Watts to upgrade your weapons, then enter the Cannon Travel center and head for the Empire.PART SIXTEEN - THE EMPIREThe Empire is composed of three towns; North Town, South Town and the GoldIsle. You've landed in Southtown. Area 32 : SouthtownWhat you must do here is find a way to get to Northtown. Find the north-westernmost house where the Tasnican spy Mara resides. She will tell youthe sewer access code (364). Now go to the east border of town to find the sewer access gate and give the code to the guard. Area 33 : SewersBLUE DROP ~ 300HP, 0MP, 330EXP, 216GP - Reward : Chocolate, Golden Tiara Weakness : Salamando Spells : noneDINOFISH ~ 230HP, 24MP, 400EXP, 204GP - Reward : none Weakness : Salamando Spells : ?Carefully go through the sewers, keeping your HP up since the Dinofish canbe quite a pain. You'll eventually end up in the resistance's main base. Area 34 : SouthtownChocolate ~ 30GPFaerie Walnut ~ 500GPMedical Herb ~ 10GPCup of Wishes ~ 150GPQuilted Hood ~ 700GPTiger Cap ~ 1100GPTiger Bikini ~ 7100GPSilver Band ~ 525GPGolem Ring ~ 750GPFrosty Ring ~ 1200GPYou'll start off in the resistance's base, where you should talk to Krissie.Exit the house and equip yourself with some good armor, and finally save andgo northeast to the Ancient Ruins.PART SEVENTEEN - THE IMPERIAL RUINSArea 35 : The RuinsROBIN FOOT ~ 125HP, 16MP, 368EXP, 213GP - Reward : Chocolate, QuiltedHood Weakness : none Spells : Fire SaberGREEN DROP ~ 40HP, 0MP, 4EXP, 11GP - Reward : Medical Herb, 24 GP Weakness : none Spells : noneBLUE DROP ~ 300HP, 0MP, 330EXP, 216GP - Reward : Chocolate, Golden Tiara Weakness : Salamando Spells : noneRED DROP ~ 380HP, 0MP, 330EXP, 210GP - Reward : Chocolate, Silver Band Weakness : Undine Spells : noneWIZARD EYE ~ 200HP, 50MP, 530EXP, 504GP - Reward : Chocolate, Faerie Walnut Weakness : Salamando Spells : Cure WaterGHOUL ~ 270HP, 32MP, 330EXP, 288GP - Reward : Candy, Medical Herb Weakness : Lumina Spells : Speed Up/Speed Down lv.7GRAVE BAT ~ 210HP, 25MP, 440EXP, 258GP - Reward : Candy, Chocolate Weakness : Lumina Spells : ?IMP ~ 250HP, 20MP, 582EXP, 312GP - Reward : Candy, Cup of Wishes Weakness : Lumina Spells : Fireball, Exploder lv.5Go up until you meet Phanna at the Ruin entrance, and watch the little sceneas the girl gets pissed. Now enter the ruins, which this time around are about 3 to 5 times as large as the previous ones, but just as (if not more)linear. Make sure to find the 3 treasure chests containing weapon Orbs (Bow,Spear, and Sword). These are situated in the left and right towers, and in asmall room along the way (the door to this room is surrounded by spikes; hita switch on the bottom floor of the ruins' largest room to deactivate them).At the end, you will be in a large room where Dyluck is standing. Talk to him. After a bit, you will have to fight Doom Wall; use the same techniques against him as you did against Wall Face.DOOM WALL:(sides) 425HP,99MP(middle) 1180HP,99MPweakness: Gnomespells: Acid Storm, Energy Absorbreward: Whip OrbOk good going, but now you have another problem ÷ a giant Vampire. He isnot specifically difficult but the battle can be very long. He casts attack spells often but eventually runs out of MP. He jumps around the room when he's not flying, which is when you have to hit him - time your attacks well.VAMPIRE: 2550HP,99MPweakness: Luminaspells: Dark Force, Freezereward: Boomerang OrbAfter this area, in the Resistance's base, Krissie is invited to the see theEmperor in his tower... follow her there (after saving of course).PART EIGHTEEN - THE EMPERORArea 36 : The Emperor's TowerEMBERMAN ~ 125HP, 36MP, 685EXP, 516GP - Reward : Faerie Walnut, Chocolate Weakness : Undine Spells : Lava Wave lv.4ARMORED MAN ~ 250HP, 20MP, 633EXP, 540GP - Reward : Candy, Cup of Wishes Weakness : none Spells : Defender lv.4DARK NINJA ~ 300HP, 22MP, 740EXP, 600GP - Reward : Candy, Chocolate Weakness : none Spells : Speed Down, Burst, Flame Saber lv.2This is situated at the far north end of Northtown. At first, everyone seemsvery nice, but after meeting the emperor, you find yourself in a jail cell.Talk to the guards, who will throw you in a pit to fight the Metal Mantis.This beast can effect-magic your characters, but has fairly low HP. Whack itwith all you've got for a quick victory and a Glove Orb.METAL MANTIS:1220HP,40MPweakness: Gnomespells: Fire Bouquet, Flame Breath...reward: Glove OrbAfter slaying the beast, make your way back up and save the members of theResistance, then find a way up the top of the tower. Don't miss the longroom containing the 2 chests! This room is in the right wing of the towerand is accessed from the outside. In the first room is a chest being guardedby 2 Armored Men; this contains a Whip Orb. Keep going up and walk into the next area to get an Axe Orb. The final area seems tricky but it's actuallyvery simple. First go left and trip the right switch. You'll appear to the right. There's a near-invisible switch on the wall; hit it so you can pass.Atop the tower, Geshtar will attack you again as Mech Rider 2. Beat him byconstantly zapping him with random spells, and hit him when he's close.MECH RIDER 2: 1258HP,40MPweakness: Syplhidspells: Speed Upreward: Javelin OrbYou'll get a Javelin's Orb for defeating him. The tower will then start to crumble, but at the last minute, an old friend decides to show up for a visit. Drop him off at his home in Matango (near the mountain range in the Upper Land).*TIP* The Emporer's Tower is a great spot for level building! Embermen giveloads of experience AND gold, and multiply perpetually. The Armored Men sometimes drop armor! PART NINTEEN - FLAMMIE THE DRAGONTo call upon Flammie, select the drum from the inventory and press B. He will dash out of the sky and pick you up. Controlling him is easy - simply use the arrow pad to go in the direction you want to go. He can even fly towards the screen. When you get close to the ground, the view changes and the camera angle is set to "top view". To obtain this effect while high up,press -L-. Press -start- to bring up a complete 3D model of the world. To see the map as a flat illustration, press -L- while in map mode.Now is a good time to get the Moogle Belt and Midge Mallet. Find the smallisland shaped like a diamond, then lower Flammie over a nice landing spot to set you down. From there, visit the shop and obtain the Sea Hare's tailand bring it to Kakkara village to trade it for the Moogle Belt. Now visitGaia's Navel and speak to the dwarf behind the large moon-shaped hole in the ground. He is so happy to see you that he gives you his Midge Mallet. Another interesting site is the Lighthouse Island, so try to find it!When you're done messing around, head for Mandala. This small village islocated in the mountain range of your home continent. Land at the smallhouses in one of the clearings.PART TWENTY - A LOT OF STUFF TO DO...Area 37 : Mandala VillageCandy ~ 10GPChocolate ~ 30GPFaerie Walnut ~ 500GPMedical Herb ~ 10GPCup of Wishes ~ 150GPCirclet ~ 2300Magical Armor ~ 11500Ivy Amulet ~ 1875GPIn the mountain village is a shop selling excellent gear, buy what you needand save. If you want, visit the temple to the north of town and observe themysterious Veedios, but eventually head south to the Mountain Path.Area 38 : Lofty Mountain PathTRAP FLOWER ~ 130HP, 50MP, 800EXP, 532GP - Reward : Medical Herb, Candy Weakness : Salamando Spells : SleepF., E.Absorb lv.5BOMB BEE ~ 310HP, 40MP, 863EXP, 528GP - Reward : Medical Herb, Royal Jam Weakness : Glove Spells : none (yet it has MP!?)EGGATRICE ~ 185HP, 0MP, 863EXP, 528GP - Reward : Medical Herb, Chocolate Weakness : Undine Spells : none*Important notes on the Eggatrice* the EGGATRICE, in my beleif, is the greatest creation in the history of humankind. Not only is it ultra cool-looking, but it goes "pop" when you kill it, and feathers fly out!Simply follow the path; the cave you cross near the beginning is the Palace of Darkness... you can beat it now but I recommend you wait a little. At onepoint on the path you will find Neko if there are 2 or less enemies onscreen(the onscreen NPC limit is 3 - thanks to James Smith for telling me this). Just use him to save, his stuff is as usual too expensive. At the end of thetrail, enter the cave. Talk to "Jehk" who tells you that Sage Joch is out tothe Palace of Darkness, the cave you saw earlier. So go back down and go in.Area 39 : Palace of DarknessGRAVE BAT ~ 210HP, 25MP, 440EXP, 258GP - Reward : Candy, Chocolate Weakness : Lumina Spells : ?EMBERMAN ~ 125HP, 36MP, 685EXP, 516GP - Reward : Faerie Walnut, Chocolate Weakness : Undine Spells : Lava Wave lv.4DARK KNIGHT ~ 200HP, 56MP, 996EXP, 1020GP - Reward : MagicalArmor! Gauntlet! Weakness : Lumina Spells : Wall lv. 4MIMIC BOX ~ information unknown - Reward : (see notes below) Weakness : unknown Spells : noneFIERCE HEAD ~ 308HP, 80MP, 928EXP, 804GP - Reward : FaerieWalnut,UnicornHelm Weakness : Lumina Spells : Lava Wave, Exploder, Dark Force lv. 5*Notes on the elusive Mimic Box* Not much information about this enemy hasbeen gathered do to the fact that it is so very rare. It could be possiblethat it in fact sometimes leaves a treasure when it is defeated. Battlelordpointed out an interesting possibility. You'll notice that the Armor listonly lists 19 Helms, while every other piece lists 20. Perhaps the final Helm is a rare treasure of the Mimic Box? This palace has medium-hard enemies. It's a good idea to get the Gauntlet and Magical Armor right away, it would make the few next boss battles ALOTeasier. Now this place is a little too complicated to chart out verbally soinstead I'll give you some pointers; start off by going RIGHT, check all therooms for treasure chests (one contains a Glove Orb), and after you remove the barrier from the main hall, don't go back down right away - go find agap to cross with the whip and hit the switch, then use the Magic Rope togo back. Once up the last flight of stairs, you must fight the Lime Slime.Go right for his core and whack away at it, healing constantly. LIME SLIME: 2888HP,99MPweakness: Salamandospells: Dark Forcereward: Javelin OrbAfter the battle you can enter the seed room and meet Shade, who'll givethe sprite his powers. While in the dungeon, make sure to get the Glove Orb!Return to Joch's and talk to Jehk, who tells you Joch is at the Gold Isle.Area 40 : The Gold IsleFaerie Walnut ~ 500GPChocolate ~ 30GPCup of Wishes ~ 150GPLazuri Ring ~ 8800GPShield Ring ~ 5100GPBattle Suit ~ 70000GPFlower Suit ~ 21000GPDuckhelm ~ 7500GPUnicorn Helm ~ 5625GPThe Gold Isle is near the main continent of the Empire - it is easy to distinguish since it glitters. Here you must visit the tower up north, butto get in you need a key! Talk to the Guard walking around on the elevatedwalkway to hear what he has to say about "the spy", then head for Southtownand talk to Mara, who will give you the tower key. Now enter the tower.Area 41 : The Light PalaceEMBERMAN ~ 125HP,36MP,685EXP,516GP - Reward : Faerie Walnut, Chocolate Weakness : Undine Spells : Lava Wave lv.4BEAST ZOMBIE ~ 320HP, 48MP, 1065EXP, 708GP - Reward : Chocolate, MedicalHerb Weakness : Lumina Spells : Acid Storm lv. 7WIZARD EYE ~ 200HP, 50MP, 530EXP, 504GP - Reward : Chocolate,Faerie Walnut Weakness : Salamando Spells : Cure WaterThe monsters in here are pretty tough so make sure you've got good armor equipped. This place like the others, is fairly easy to follow. Make sureto find the chests containing the Axe and Spear Orbs. You'll eventually come across the enemy lord Blue Spike. He's very tough, so go nuts with GemMissile, and keep on healing! His demise will land you a Boomerang Orb.BLUE SPIKE: 1980HP,99MPweakness: Gnomespells: Fireballreward: Boomerang OrbNext story of the tower you have to beat the Gorgon Bull, who is easier butstill a threat. Zap him with your best spells and hit him as he runs by.GORGON BULL: 2470HP,99MPweakness: Sylphidspells: Earth Slide, Defenderreward: Bow OrbThe girl will receive Lumina. Seal the seed and go back to the mountainsand find Jehk. He tells you that now Joch is at the Moon Palace. Blaaarggg.Fly over Kakkara desert with Flammie, and you'll notice a large black void in one area. Land as close to is as possible. From the desert, walk northto reach Charon's Ferry, who will transport you to the Palace.Area 42 : Moon PalaceMARMABLUE ~ 324HP, 50MP, 1385EXP, 816GP - Random : FaerieWalnut, CupOfWishes Weakness : none Spells : Magic Absorb lv. 7 This Palace is only made of 2 rooms. The first is a regular room with a stairway, but the other one is huge and hard to find your way around in.What you have to do in this room is find a Dark Orb, and use Lumina magicon it. To find it easily, start off at a landmark (a monster for example)and run diagonally until you reach that same monster again (the landscapeloops). From here, go up a screen's height and run in the same manner. Youwill eventually find it and be sent to a room where Luna is. She'll givethe girl and the sprite her magic powers. Go back to Joch's. Arrg! He stillisn't here. But at least this part is done. Go to Tasnica, off a large chunkof land attached the mountain range on your home continent. Land on thetower protruding into the sea.PART TWENTY ONE - THE EMPIRAL SPYArea 43 : TasnicaHere, you learn that there is an Empiral Spy inside the castle. There are no items of interest in this place as of yet, so just head straight for thethrone room. Talk to the king and find out who the spy is - I think you'llbe pleasantly surprised! Kill the Dark Stalker (the spy) to get a Sword Orb.DARK STALKER ~ 510HP, 60MP, 1219EXP, 900GP - Reward : Chocolate, NinjaGloves Weakness : Lumina Spells : Ice Saber lv. 6Now you can explore the castle if you wish. The only thing you may want to visit is a shop which is hidden in a room. To get to this shop, go to the room that has a bar and two stories. Enter the bar (the whiskey type bar) and go down. You will enter the wall! Go right alot, then up then left andtalk to the dancing person. There's nothing that great for sale, but heywhat do you gonna do. Now exit this place and do has Jema told you; return to the Lofty Mountains to speak to Joch.PART TWENTY TWO - TEST OF TRUE COURAGEOnce you arrive, Jehk introduces you to Joch, who speaks the ancient tongue.He says that you must find your inner courage. Answer YES when he asks if you will do it, then take the newly accessible path.Area 44 : Cave of CourageNITRO PUMPKIN ~ 417HP, 20MP, 130EXP, 468GP - Reward : CupOfWishes, Chocolate Weakness : none Spells : Wall,Burst,SleepF. lv7SHAPE SHIFTER ~ 350HP, 0MP, 1140EXP, 1500GP - Reward : unknown Weakness : none Spells : noneEGGPLANT MAN ~ 300HP, 0MP, 1140EXP, 1500GP - Reward : CupOfW., WatcherRing Weakness : none Spells : Lucid Barrier lv. 7The monsters in here are nearly impossible to kill, and aren't much worthkilling, so just pass by everything (no special items in this area, no need to search). Use the Whip to cross ravines and use the Axe to clear the path of rocks. At the end, you'll come across the Dopplegangers, clones of yourown group. Once they're dead, Joch reveals his true identity. After this,use Flammie to go to the Tree Palace (bottom of map).PART TWENTY THREE - THE SUNKEN CONTINENTSuffice to say I don't like this place. It's the biggest maze I've ever seen,and it has no save points, so if you die, you're screwed. This maze is hardto explain but I'll do my best. I'll divide this long area into 4 sections. SECTION A fortess risingArea 45 : The Tree PalaceAs soon as you enter the Palace, you'll meet with the Emporer, Sheex and Phanna. Sheex is pissed so you have to fight him as Aegagropilon.AEGAGROPILON: 3019HP,99MPweakness: Sylphidspells: Burst, Wall, Sleep Flowerreward: Spear OrbAfter the battle go left and down the stairs to get Dryad's powers. Afterthe continent rises, use Flamie to go save somewhere, then go back to thecontinent and decend onto it. Jema and some troops are down there securingthe area, but he needs help getting inside. SECTION B entering the abyssArea 46 : Outside the Grand PalaceARMORED MAN ~ 250HP, 20MP, 633EXP, 540GP - Reward : Candy, Cup of Wishes Weakness : none Spells : Defender lv.4SHAPE SHIFTER ~ 350HP, 0MP, 1140EXP, 1500GP - Reward : unknown Weakness : none Spells : noneMETAL CRAWLER ~ info unknown - Reward : Chocolate, Gauntlet Weakness : none Spells : unknownFrom the outside of the Grand Palace, go down the stairs, keeping to theleft, until you reach the water. From here, follow the small maze through the waterway to get to a flight of stairs leading down. Use the stairs.Area 47 : Ancient City - EntranceMARMABLUE ~ 324HP, 50MP, 1385EXP, 816GP - Random : FaerieWalnut,CupOfWishes Weakness : none Spells : Magic Absorb lv. 7METAL CRAWLER ~ info unknown - Reward : Chocolate, Gauntlet Weakness : none Spells : unknownBASILISK ~ info unknown - Reward : Faerie Walnut, Cockatrice Cap Weakness : none Spells : noneIn the first small room, use the axe to get through the plants, then take the high-stepper to reach the second level. Run across the waterfall, openthe chest to get the Boomerang Orb, and run to the door on the left. In thisroom, a million things are growing out of the ground. Chop them, but don't hit the switch in the middle of the room unless you want them all to grow back. Make your way all the way up then left, where a waterfall will block your path. You can't run all the way across, but while being trapped in thecurrent, there's a switch somewhere along the left wall of the waterfall,so hit it! Now do the same for the next waterfall, but the switch will beon the right side this time. Go through the door and fight the enemy lordHydra, a three-headed monster. Attack it physically and with your best magic, and it should die easily.HYDRA: 3382HP,99MPweakness: Salamandospells: Acid Storm, Energy Absorbreward : Whip Orb SECTION C one hellish mazeArea 47 : The Ancient CityDARK STALKER ~ 510HP, 60MP, 1219EXP, 900GP - Reward : Chocolate, NinjaGloves Weakness : Lumina Spells : Ice Saber lv. 6KIMONO WIZARD ~ 408HP, 80MP, 1660EXP, 1080GP - Reward : F.Walnut, Royal Jam Weakness : Gnome Spells : Airblast, T.bolt lv6CAPTAIN DUCK ~ 523HP, 22MP, 1850EXP, 1440GP - Reward : Royal Jam, Duck Helm Weakness : none Spells : Exploder lv. 5In this maze, there are little borders in certain places which let you go down but not back up, so make sure which way you're going. Anyhow, start bygoing downstairs and through the middle door, then take the left elevator down. Go through the hidden door on the left and hit the switch to get ridof the barrier, which you go through to get to a room where the Resistanceis staying. Krissie will heal you and Watts can upgrade your gear, but youcan't save. Go through the corridor to an elevator, and press the switch onthe right (this removes a barrier in a main room). Go through the corridoruntil you get to a plate of four dots on the floor. Step on it to shut offa barrier. Keep going until you get to the four colored light switches. Flip them in this order: RED, BLUE, YELLOW, GREEN. Now go down. Hit the switch where the two Kimono Wizards are BEFORE going down or else you'llhave to restart everything. You'll get to the subway station. Area 48 : The Subway TrainGHOUL ~ 270HP, 32MP, 330EXP, 288GP - Reward : Candy, Medical Herb Weakness : Lumina Spells : Speed Up/Down lv.7EGGPLANT MAN ~ 300HP, 0MP, 1140EXP, 1500GP - Reward : CupOfW., WatcherRing Weakness : none Spells : Lucid Barrier lv. 7STEELPION ~ 399HP, 0MP, 1900EXP, 2240GP - Reward : Medical Herb, Royal Jam Weakness : none Spells : noneThe enemies in here are all dead easy except for the last ones; an EggplantMan who spews Steelpions, which can kill you in a single attack. For your sake, ignore them. When you exit the train... well what do you know! It's your old pals! Fight Kettle Kin in the same manner you did Kilroy, you'll get a Bow's Orb when you win. Whew! Let's exit this dump.KETTLE KIN: 1230HP,33MPweakness: nonespells: nonereward: Bow Orb SECTION D faceoffArea 49 : The Grand PalaceDOOM SWORD ~ 411HP, 32MP, 2190EXP, 2640GP - Reward : CupOfW., Guardian Ring Weakness : none Spells : Stone Saber lv. 2GREMLIN ~ info unknown - Reward : Candy, Royal Jam Weakness : none Spells : unknownHECK HOUND ~ 550HP, 99MP, 1964EXP, 2450GP - Reward : Royal Jam, FaerieWalnut Weakness : none Spells : Blaze Wall lv. 5TURTLANCE ~ 560HP, 44MP, 2300EXP, 2965GP - Reward : Chocolate, TortoiseMail Weakness : Salamando Spells : !?NATIONAL SCAR ~ 630HP, 58MP, 2425EXP, 2600GP - Reward : F.Walnut, AmuletHelm Weakness : none Spells : Wall, Dispel lv.5Now you're outside. Talk to Jema and go through the entrance into the GrandPalace. This place actually isn't that bad, just cast the appropriate spellson their dark orb to remove the barrier in the main area. Don't miss theSword Orb in a chest near the Lumina dark orb. When you leave this place,it's time to end this goddamn maze with a fight with the Snapdragon. He'seasily killed with fire spells, or you can use the same trick as with the guy in Undine's cave. You'll get a Javelin Orb for his defeat. SNAPDRAGON: 1215HP,6MPweakness: Salamandospells: Cure Waterreward: Javelin OrbGo downstairs where you'll find the Emporer dead. Tired? Cause now you haveto fight Hexas... just whack at it and you'll easily win and get a Whip Orb.HEXAS: 3465HP,69MPweakness: Gnomespells : ?reward : Whip OrbWait that's not all! Here's the FINAL Mech Rider Battle. He's been holdingout on you and now he's pissed as hell! Charge your attacks and forget magicbecause it'll mostly be useless. You might need to revive characters a fewtimes until it dies. After one hell of a cut scene, you'll be riding Flamie.MECH RIDER 3: 4327HP,38MPweakness: nonespells: Wall, Speed Upreward: Spear OrbArea 50 : Tree Palace (exterior) Now the Mana Fortress is floating in the sky. Ignore it for now, and go backdown to the Tree Palace to speak to Jema and Phanna (inside). Most impor-tantly, follow the edge of the Palace to find Neko. He sells you the best stuff you can buy in the game, but you need at least 350K to buy it all, so you might need to sell some of your old stuff first.Candy ~ 20GPChocolate ~ 60GPFaerie Walnut ~ 1000GPRoyal Jam ~ 300GPMedical Herb ~ 20GPCup of Wishes ~ 300GPBarrel ~ 900GPNeedle Helm ~ 30000GPVestguard ~ 65500GPGauntlet ~ 37500GPJema teaches you that there's still hope - just find the "Mana Volcano" (itsreal name is the Pure Land, but it looks like a volcano) and find the Mana Tree itself. Save your game, and find the thing he's talking about. Land right in the middle area where it looks like you shouldn't be able to land.PART TWENTY FOUR - THE PURELAND RABITE ~ 22HP, 0MP, 1EXP, 2GP - Reward : Candy, 4GP Weakness : none Spells : NoneNEEDLION ~ 599HP, 28MP, 2800EXP, 2430GP - Reward : Royal Jam, Needle Helm Weakness : Sylphid Spells : Earth Slide lv. 7MUSHGLOOM ~ 628HP, 38MP, 2550EXP, 3220GO - Reward : Chocolate, Barrel Weakness : none Spells : Wall lv. 5GRIFFIN HAND ~ 600HP, 99MP, 3090EXP, 2560GP - Reward : Choco., Griffin Helm Weakness : Gnome Spells : Defender,Silence lv.6ICE THUG ~ 440HP, 99MP, 3090EXP, 816GP - Reward : Royal Jam, Dragon Ring Weakness : Salamando Spells : A.Storm,CureWater lv.7GHOST ~ 632HP, 99MP, 3540EXP, 2140GP - Reward : Royal Jame, Imp Ring Weakness : Lumina Spells : Freeze, Cure Water, Energy Absorb lv. 7The monsters here don't even compare to the ones in the Tree Palace, so makesure you have good armor. Now, go through the long maze, taking ANY coursebecause there are no special items along the way. The first enemy boss youencounter will be a Dragon Worm. Hit him with all you got whenever he comesout of his hiding spot, and when you win you'll get an Axe Orb.DRAGON WORM: 3525HP,99MPweakness : Salamandoreward : Axe OrbAfter this, you'll come across a "save point" that says "If you can beat thedragon to the left of this area, you can pass". Do just that. SNOW DRAGON: 3000HP,99MPspell: Freezeweakness: Salamandoreward: Bow OrbKeep going you'll come across an Axe Beak, who's weak against Undine; killhim to get the Javelin's Orb then keep going and save at the save spot.AXE BEAK: 2800HP,99MPspells: Fire Ball, Blaze Wallweakness: Undine (Freeze, Acid Storm), Salamandoreward: Javelin OrbGo left, kill the Red Dragon (weak against Undine), get the Glove Orb thenreturn, save and go on further. The next enemy boss is an extremely powerfulThunder Gigas that's weak against Gnome (Gem Missle). Do not let him hityou, because chances are you'll just instantly die. Pummel him with GemMissles (level 6 or higher recommended) and attack with the other charac-ters. After this guy dies and gives you the last Sword Orb.THUNDER GIGAS: 4462HP,99MPspells: Air Blast, Thunder Saberweakness: Gnome (Earth Slide)reward: Sword OrbSave at the NEW save point, and go left to kill the Blue Dragon.BLUE DRAGON: 3200HP,99MPspell: "air" magicweakness: Gnome (Earth Slide)reward: Boomerang OrbGo through the pass thing and you'll have found the Mana Tree. After thebig melodrama, you're ready to beat the fortress.*NOTE* The Pure Land is the only place in the game you can obtain the boy'sbest helm, the Griffin Helm. This rare item is dropped by Griffin's Claws atapproximately 75/1 odds.PART TWENTY FIVE - INTERMISSION / TRAININGBecause you're now ready to take on the Mana Fortress, you should try to getyour weapon and magic levels up. These are be best spots I have found togain easy weapon and magic levels.1- Path to Potos2- Upper Land Summer area3- Crystal Forest (Ice Country)An easy way to gain the girl some magic levels is to go to the Wind Palace,where the sprite's granpa is, and to keep casting low MP cost spells on whoever. when she's drained, to talk to the old guy who will restore her MP.For easy character levels, the easy place is obviously the non-boss areas ofthe Mana Fortress and the Pure Land. PART TWENTY SIX - THE MANA FORTRESSIMP ~ 250HP, 20MP, 582EXP, 312GP - Reward : Candy, Cup of Wishes Weakness : Lumina Spells : Fireball, Exploder lv.5MARMABLUE ~ 324HP, 50MP, 1385EXP, 816GP - Random : FaerieWalnut, CupOfWishes Weakness : none Spells : Magic Absorb lv. 7DOOM SWORD ~ 411HP, 32MP, 2190EXP, 2640GP - Reward : CupOfW., Guardian Ring Weakness : none Spells : Stone Saber lv. 2HECK HOUND ~ 550HP, 99MP, 1964EXP, 2450GP - Reward : Royal Jam, FaerieWalnut Weakness : none Spells : Blaze Wall lv. 5TURTLANCE ~ 560HP, 44MP, 2300EXP, 2965GP - Reward : Chocolate, TortoiseMail Weakness : Salamando Spells : !?NATIONAL SCAR ~ 630HP, 58MP, 2425EXP, 2600GP - Reward : F.Walnut, AmuletHelm Weakness : none Spells : Wall, Dispel lv.5DARK STALKER ~ 510HP, 60MP, 1219EXP, 900GP - Reward : Chocolate,NinjaGloves Weakness : Lumina Spells : Ice Saber lv. 6KIMONO WIZARD ~ 408HP, 80MP, 1660EXP, 1080GP - Reward : F.Walnut, Royal Jam Weakness : Gnome Spells : Airblast, T.bolt lv6CAPTAIN DUCK ~ 523HP, 22MP, 1850EXP, 1440GP - Reward : Royal Jam, Duck Helm Weakness : none Spells : Exploder lv. 5DARK KNIGHT ~ 200HP, 56MP, 996EXP, 1020GP - Reward : MagicalArmor! Gauntlet! Weakness : Lumina Spells : Wall lv. 4MASTER NINJA ~ 400HP, 44MP, 4388EXP, 2760GP - Reward : F.Cloak, BoomerangOrb Weakness : none Spells : StoneSaber, Wall lv.7TERMINATOR ~ 300HP, 99MP, 4570EXP, 3600GP - Reward : Faerie Walnut, Whip Orb Weakness : Shade Spells : Lucid Barrier/Beam lv.7TSUNAMI ~ 388HP, 99MP, 3700EXP, 2280GP - Reward : Amulet Ring, Spear Orb Weakness : Salamando Spells : AcidStorm,E.Absorb lv.7FIEND HEAD ~ 582HP, 99MP, 3700EXP, 2100GP - Reward : VampireCape, AxeOrb x2 Weakness : Lumina Spells : Dispel Magic lv. 5METAL CRAB ~ 573HP, 99MP, 2700EXP, 2100GP - Reward : VestGuard, Bow Orb Weakness : none Spells : Light Saber lv. 7WHIMPER ~ 230HP, 44MP, 2300EXP, 2965GP - Reward : Power Suit, Javelin Orb Weakness : Salamando Spells : Stone Saber lv. 7WOLFLORD ~ 280HP, 50MP, 4210EXP, 2400GP - Reward : Faerie Ring, Glove Orb Weakness : Lumina Spells : CureW., LunarBoost lv.7Yes, there is indeed a large selection of beasts in this area. This is apretty standard maze. The crystals blocking your path can be chopped downwith either the sword or the axe. Equip one character with one of these, andanother with the whip to get across the gaps. Not too far in the maze, youhave the choice of going down past a gap using the whip, or going left. Godown, the left path leads to nothing. The first boss is a very easy Vampire.Blast him with Gem Missile and Lucent Beam, and hit him when he lands.BUFFY: 4200HP,99MPspells:Dark Force, Dispelweakness: Lumina (Lucent Beam)After this boss, you can go left or right. Both paths lead the same way, butthe right path is much less troublesome. One area you will have to go uppast a gap, or down to a maze of new rooms. Go up, since the other way leadsnowhere. The second boss is a giant slime immune to all physical attacks.Use Shade spells on him, or Gem Missile - he is fairly easy.LIME SLIME: 5000HP,99MPspell: Acid Stormweakness: Shade (Dark Force)After passing through the areas where Terminators are situated, a roomwill be shaped in a "no entry" type design. When you enter the warp platein the middle, you are in a large room. When you take the right teleporterout of this room you have no choice but to beat the game. The Dark Lich(Thanatos's soul) is weak against Lumina and nearly useless without hismagic, so have the girl cast Lucent Beam and the Sprite use Magic Absorbor Gem Missile for a quick victory.DARK LICH: 6666HP,99MPspell: Dark Force, Freezeweakness: Lumina (Lucent Beam)After a dramatic sequence, you come face-to-face with a huge mana beast.Equip the sword and have BOTH magic users cast Mana Magic on it to reviveit. It is possible to kill this beast without the Mana Sword, but it takesVERY long! Use Defender and Speed Up on the boy and attack the beast whenit flies close enough to be hit. The girl's Lunar spells also work greatagainst this boss.THE MANA BEAST: 9999HP,(infinite)MPspells: Wall, Lucent Beamweakness: Mana SwordPART TWENTY SEVEN - THE ENDOnce you kill the Mana Beast, you've done it! Sit back and enjoy the greatending. I'm sure this isn't the last time you'll be playing this great game.____________________________________________________________________________III. WEAPONS AND ARMORWEAPONSSwords------1. Rusty Sword: ATT: 3 Found at the beginning of the game in a pond.2. Broad Sword: ATT: 8 (Raises agility/evade x.) Received after defeating Mantis Ant in Potos Village.3. Herald Sword: ATT: 14 (Effective against slimes/lizards.) From treasure chest in vault of Pandora Castle.4. Claymore: ATT: 20 (Inflicts damage on insects, etc.) Won after defeating Great Viper in Forest of Matango.5. Excalibur: ATT: 27 (Effective on evil/nonliving enemies.) Found inside a treasure chest in Northtown Ruins.6. Masamune: ATT: 35 (Raises % of critical hits.) Given by King after beating Dark Stalker in Tasnica.7. Gigas Sword: ATT: 44 (Increases strength 2 pts.) Found inside a treasure chest in Tree Palace.8. Dragon Buster: ATT: 52 (Effective against dragons.) Won after defeating Thunder Gigas in Pure Land.9. Mana Sword: ATT: 127 (The top sword!) 1. Load up game that you want the ninth sword orb on. (preferably already having 8th sword orb upgrade) 2. Fly over the Ice Country and land ON ONE OF THE SMALL ISLANDS BESIDE IT! NOT ON THE ICE COUNTRY ITSELF!!!! 3. You will appear in front of Neko. Create a save log. 4. Press reset code R,L,(start),(select). 5. Start a new game. 6. Go all the way to the Mantis Ant. 7. When all the dialogue is over (exactly when the fight begins), hold reset code for about 5 seconds. 8. Load the Neko save Log. 9. Finish off the Mantis Ant, and get last Sword Orb! Now call on Flammie and fly away.Gloves ------1. Spike Knuckle: ATT: 2 The girl has it when she joins your team.2. Power Glove: ATT: 6 (Inflicts damage on insects, etc.) Won after defeating Biting Lizard in Undine's Cave.3. Moogle Claw: ATT: 11 (Puts enemies to sleep.) Given by Jema after beating Jabberwocky in Water Palace.4. Chakra Hand: ATT: 17 (Raises intelligence/wisdom.) Found inside a treasure chest in Ice Palace.5. Heavy Glove: ATT: 24 (Inflicts damage on insects, etc.) Won after defeating Metal Mantis in Emperor's Castle.6. Hyper-Fist: ATT: 29 (Effective against slimes/lizards.) Found inside a treasure chest in Palace of Darkness.7. Griffin Claws: ATT: 38 (Poisons enemies.) Won after defeating Red Dragon in Pure Land.8. Dragon Claws: ATT: 47 (Effective against dragons.) Defeat "Kimono Wizards" in Mana Fortress to obtain.9. Aura Glove: ATT: 53 (The top glove!) Defeat "Wolf Lord" enemies in Mana Fortress to obtain.Axes----1. Watt's Axe: ATT: 4 Bought from Watts in the Drawf Village.2. Lode Axe: ATT: 11 (Effective against plants/fish.) Won after defeating Fire Gigas in Underground Palace.3. Stout Axe: ATT: 16 (Increases constitution by 2 pts.) Found inside a treasure chest in Moogle Village.4. Battle Axe: ATT: 23 (Effective against plants/fish.) Found inside a treasure chest in Fire Palace.5. Golden Axe: ATT: 29 (Inflicts damage on insects, etc.) Found inside a treasure chest in Emperor's Castle.6. Were-Buster: ATT: 38 (Use against animals/birds/beasts.) Found inside a treasure chest in Golden Tower.7. Great Axe: ATT: 46 (Effective against plants/fish.) Won after defeating Dragon Worm in Pure Land.8. Gigas Axe: ATT: 59 (Increases strength 5 pts.) Defeat "Fiend Head" enemies in Mana Fortress to get.9. Doom Axe: ATT: 56 (The top axe!) Defeat "Fiend Head" enemies in Mana Fortress to get.Pole Arms---------1. Spear: ATT: 4 Given to the boy by Luka at the Water Palace early on.2. Heavy Spear: ATT: 11 Won after defeating Tropicallo in Dwarf Village.3. Sprite's Spear: ATT: 16 (Balloons enemies.) Found inside a treasure chest in Castle of Pandora.4. Partisan: ATT: 23 (Effective against slimes/lizards.) Found inside a treasure chest in Santa's House.5. Halberd: ATT: 29 (Confuses enemies.) Found inside a treasure chest in Northtown Ruins.6. Oceanid Spear: ATT: 38 (Puts enemies to sleep.) Found inside a treasure chest in Golden Tower.7. Gigas Lance: ATT: 47 (Increases strength 2 pts.) Won after defeating Aegagropilon in Tree Palace.8. Dragon Lance: ATT: 54 (Effective against dragons.) Won after defeating Mech Rider 3 in Mana Fortress.9. Daedalus Lance: ATT: 56 (The top spear!) Defeat Mana Fortress enemy "Tsunami" to obtain.Whips-----1. Whip: ATT: 2 The weapon itself is received from Elinee.2. Black Whip: ATT: 6 (Slows enemies down.) From treasure chest in Dwarf Village (big hole).3. Backhand Whip: ATT: 14 (Raises agility/evade %.) Found inside a treasure chest in Moogle Village.4. Chain Whip: ATT: 17 (Effective against slimes/lizards.) Won after defeating Mech Rider 1 in Kakkara Desert.5. Flail of Hope: ATT: 24 (Effective on evil/nonliving enemies.) Won after defeating Doom's Wall in Northtown Ruins.6. Morning Star: ATT: 30 (Inflicts damage on insects, etc.) Found inside a treasure chest in Emperor's Castle.7. Hammer Flail: ATT: 38 (Slows enemies down.) Won after defeating Hydra in Underground City.8. Nimbus Chain: ATT: 47 (Inflicts damage on insects, etc.) Won after defeating Hexas in Tree Palace.9. Gigas Flail: ATT: 53 (The top whip!) Defeat Mana Fortress enemy "Terminator" to obtain.Bows and Arrows---------------1. Chobin's Bow: ATT: 3 Given to you by the sprite as he joins your team. 2. Short Bow: ATT: 8 Won after defeating Wall Face in Pandora Ruins.3. Long Bow: ATT: 12 (Use against animals/birds/beasts.) Won after defeating Jabberwocky in Water Palace.4. Great Bow: ATT: 20 (Confuses enemies.) Won after defeating Boreal Face in Ice Forest.5. Bow of Hope: ATT: 27 (Effective on evil/nonliving enemies.) Found inside a treasure chest in Northtown Ruins.6. Elfin Bow: ATT: 35 (Raises intelligence/wisdom.) Won after defeating Gordon Bull in Golden Tower.7. Wing Bow: ATT: 43 (Confuses enemies.) Won after defeating Kettle Kin in Ancient City.8. Doom Bow: ATT: 52 (Raises % of critical hits.) Won after defeating Snow Dragon in Pure Land.9. Garuda Buster: ATT: 54 (The top bow!) Defeat the "Metal Crab" enemy in Mana Fortress.Boomerangs----------1. Boomerang: ATT: 2 Also received from the Sprite.2. Chakram: ATT: 6 (Effective against slimes/lizards.) Won after defeating Spiky Tiger in Elinee's Castle.3. Lode Boomerang: ATT: 12 (Slows enemies down.) Won after defeating Spring Beak in Sprite Village.4. Rising Sun: ATT: 17 Won after defeating Frost Gigas in Ice Palace.5. Red Cleaver: ATT: 24 (Inflicts damage on insects, etc.) Won after defeating Vampire in Northtown Ruins.6. Cobra Shuttle: ATT: 30 (Poisons enemies.) Won after defeating Blue Spike in Golden Tower.7. Frizbar: ATT: 38 (Effective against slimes/lizards.) Found inside a treasure chest in Ancient City.8. Shuriken: ATT: 47 (Raises % of critical hits.) Won after defeating Blue Dragon in Pure Land.9. Ninja's Trump: ATT: 53 (The top boomerang!) Deafeat "Master Ninja" enemy found in Mana Fortress.Darts-----1. Pole Dart: ATT: 2 Received from the vault in Pandora castle.2. Javelin: ATT: 6 Won after beating Kilroy in Dwarf Village (big hole).3. Light Trident: ATT: 12 (Use against animals/birds/beasts.) Found inside a treasure chest in Matango.4. Lode Javelin: ATT: 17 (Balloons enemies.) Won after defeating Minotaur in Fire Palace.5. Fork of Hope: ATT: 24 (Effective on evil/nonliving enemies.) Won after defeating Mech Rider 2 in Emperor's Castle.6. Imp's Fork: ATT: 30 (Balloons enemies.) Won after defeating Lime Slime in Palace of Darkness.7. Elf's Harpoon: ATT: 38 (Raises intelligence/wisdom.) Won after defeating Snap Dragon in Tree Palace.8. Dragon Dart: ATT: 47 (Effective against dragons.) Won after defeating Axe Beak in Pure Land.9. Valkyrian: ATT: 53 (The top javelin!) Defeat enemy "Whimper" found in Mana Fortress.ARMORHelmets-------1. Bandana DEF: 2 (Boy) Bought in Potos2. Hair Ribbon DEF: 3 (Girl) Found in Pandora3. Rabite Cap DEF: 5 (Sprite) Bought in the Dwarf Village4. Head Gear DEF: 7 (Boy) Bought in the Dwarf Village5. Quill Cap DEF: 10 (Girl, Sprite) Bought in Matango6. Steel Cap DEF: 13 (Boy) Bought in Matango7. Golden Tiara DEF: 17 (Girl, Sprite) Bought in Kakkara8. Raccoon Cap DEF: 21 (All) Bought in Kakkara9. Quilted Hood DEF: 26 (Girl, Sprite) Bought in Southtown10. Tiger Cap DEF: 32 (All) Bought in Northtown11. Circlet DEF: 38 (Boy, Sprite) Bought in Mandala12. Unicorn Helm DEF: 55 (All) Bought on the Golden Isle13. Dragon Helm DEF: 66 (All) Bought on the Golden Isle14. Duck Helm DEF: 78 (Girl, Sprite) Bought on the Golden Isle15. Needle Helm DEF: 140 (All) Bought from Neko outside the Tree Palace16. Cockatrice Cap DEF: 142 (All) Left by the Basilisk17. Amulet Helm DEF: 143 (Girl, Sprite) Left by the National Scar18. Griffin Helm DEF: 145 (Boy) Left by the Griffin Hand19. Faerie Crown DEF: 145 (Girl, Sprite) Left by the TerminatorArmor-----1. Overalls DEF: 3 (Boy) Boy starts with them2. Kung Fu Suit DEF: 4 (Girl) Girl starts with them3. Midge Robe DEF: 7 (Sprite) Sprite starts with them4. Chain Vest DEF: 10 (All) Bought in Kippo Village5. Spiky Suit DEF: 13 (Boy, Sprite) Bought in the Dwarf Village6. Kung Fu Dress DEF: 17 (Girl) Bought in Kippo Village7. Fancy Overalls DEF: 22 (All) Bought in Matango8. Chest Guard DEF: 28 (Girl, Sprite) Bought in Kakkara9. Golden Vest DEF: 34 (All) Bought in Kakkara10. Ruby Vest DEF: 43 (All) Bought in Southtown11. Tiger Suit DEF: 52 (Boy, Sprite) Bought in Northtown12. Tiger Bikini DEF: 64 (Girl) Bought in Northtown13. Magical Armor DEF: 78 (All) Bought in Mandala14. Tortoise Mail DEF: 95 (Boy, Sprite) Bought in Tasnica15. Flower Suit DEF: 115 (Girl) Bought on the Golden Isle16. Battle Suit DEF: 139 (All) Bought on the Golden Isle17. Vestguard DEF: 240 (All) Bought from Neko outside the Tree Palace18. Vampire Cape DEF: 243 (Girl, Sprite) Left by the Fiend Head19. Power Suit DEF: 245 (Boy) Left by the Whimper20. Faerie Cloak DEF: 250 (Girl, Sprite) Left by the Master NinjaGauntlets---------1. Wristband DEF: 1 (Boy, Girl) Bought in Pandora2. Elbow Pad DEF: 2 (All) Bought in Kippo Village3. Power Wrist DEF: 4 (All) Bought in the Dwarf Village4. Cobra Bracelet DEF: 6 (All) Bought in Pandora5. Wolf's Band DEF: 8 (All) Bought in Matango6. Silver Band DEF: 10 (All) Bought in Kakkara7. Golem Ring DEF: 13 (All) Bought in Southtown8. Frosty Ring DEF: 16 (All) - Protection from "Frostied" Bought in Northtown9. Ivy Amulet DEF: 20 (All) Bought in Mandala10. Gold Bracelet DEF: 24 (All) Bought in Tasnica11. Shield Ring DEF: 29 (All) Bought on the Golden Isle12. Lazuri Ring DEF: 35 (All) Bought on the Golden Isle13. Guardian Ring DEF: 41 (All) Left by the Doom Sword14. Gauntlet DEF: 90 (All) Bought from Neko outside the Tree Palace15. Ninja Gloves DEF: 91 (All) - protection from "Tangled" Left by the Dark Stalker16. Dragon Ring DEF: 92 (All) Left by the Ice Thug17. Watcher Ring DEF: 93 (All) - protection from "Moogled" Left by the Eggplant Man18. Imp's Ring DEF: 94 (All) - protection from "Engulfed"/"Frostied" Left by the Ghost19. Amulet Ring DEF: 95 (All) - protection from "Petrified" Left by the Tsunami20. Faerie's Ring DEF: 100 (All) - protects from Confuse/Balloon/Pygmise Left by the Wolf Lord____________________________________________________________________________IV. SECRETS REVEALEDEnemy Attacks That Heal-----------------------This is my alltime favorite trick in SoM. Whenever an enemy casts a magicspell on you or an ally, use a candy, or healing or effect spell on the onewho is about to be hurt. If you time it right, the spell effect of the enemywill be replaced by the effect of your own spell or item!Outta My Face, Potos Jerk!--------------------------Not quite an original trick, but still pretty cool! To sneak back into Potosafter being banished, wait until you have at least two characters, thenwalk up to the guard, and while you keep walking towards him, press (select)repeatedly· eventually one will get through and the rest will follow! Thislets you access the game's first area, which is great for weapon and magiclevel building. To get out, either call upon Flammie, or try to get out inthe same manner (difficult!)Rare Scenes-----------After exiting Potos at the very beginning, take Cannon Travel to the WaterPalace, then without entering the Palace, backtrack by foot to Cannon Traveland go to Gaia's Navel. From here enter Pandora through the back way andvisit the Castle. The girl will instead of joining you, hit you in the faceand run off. Now you can visit the King and the girl's Fiance. After seeingthe castle you can visit the girl's house. She will talk to you and vanish.If you go to the second room, she will yet again vanish. Next you can go tothe Haunted Forest, and get the girl to join you. With her on your team,keep going in the forest until you arrive at the spot where you need the axeto get through (she'll point it out). Now you can take her to Gaia's Navelwithout her refusing, and you can get your sword upgraded before Luka eventells you to! Careful though, if you get the Sprite on your team beforegetting the spear, you can no longer get the spear at all! Return to thePalace and continue the game. Thanks very much to James Smith for this info.Get Past Weapon Level 8-----------------------I've received a lot of emails from people who were unable to raise theirlevels past 8:00 even after obtaining all the orbs. To get all your weaponsto their maximum, here is what to do: First, equip two characters withweapons already maxed out (8:99), and your third with the weapon which willnot rise in levels. Next, go fight at a good level-rasing area (such as thepath to Potos), and there you go. Now all the weapon points will go towardsthe weapon that will not go up. If it still doesn't work, try killing two orthree enemies at a time, that will get it going for sure.Power Bonus!------------This trick allows your characters to permanently have super strength, speed,defense, or any other power from the girl's magic menu. Simply cast thespell of your choice on any single character, sleep at the Inn and immedia-tely save your game. Restart, and the next time the game is loaded, yourcharacter will have that power permanently. You can do this with as manypower spells as you like, but some spells may interfere with others and cause previous powers to disapear. Nevertheless, this trick is great for ifyour character is already at its maximum power level and you aren't satis-fied with his skills.Permanent Weapon Powers-----------------------Like the trick above, but gives the power to a weapon instead. Cast a spellon a single character equiped with the weapon of your choice, and simplygo to the weapon selection menu and switch the powered-up weapon with a non-powered up weapon equipped to someone else. I recommend casting Lunar on thesword for constant HP regeneration.Cliff Jumping-------------This great trick was given to me by James Smith. You can use it at any gapwhich you can cross with the whip. Simply get your characters on the jumpingarea, and tap the controller in the direction you want to jump. Now chargethe whip to level 5 and release. You will jump towards where you are facing!This trick is a useful shortcut at certain areas in the game, like Joch'smountain path. In other areas, it'll just get you stuck in a wall or such.To get unstuck, transfer control to a character whoâs not stuck in the walland equip him or her with the Whip. Then move back in position to use theWhip to cross the gap. Your other two characters will instantly join you.Stuck in a Wall?----------------If ever this happens to you, simply charge the whip to level 6, point thecharacter in the direction you want to go, and release. You character willjump in the direction he is pointing. Repeat until you are free.High-Powered Attack, Low-Level Weapon-------------------------------------Equip one character with a low-level weapon, and another with a high-levelweapon. Assign each character to a different controller. Have the characterwith the high-level weapon charge up to maximum, and with the second contro-ller, bring up the weapon menu, and switch weapons with the other characterwith the charged weapon. When released, the weapons will switch, and the onewith a low power level will perform a high-level attack!Cumulative Attack / Combo Group Attack--------------------------------------Have the sprite cast consecutive attack spells. While this happens, the bossis incapacitated and cannot harm you. Cast as many spells as it would taketo take off 999 HP and then let the damage happen, and repeat as needed. Youcan also have all your characters attack individually at the same momentfor the same effect.Smoked Sprite-------------Buy a barrel and equip it on one character (the Sprite makes for a bettershow). Now have the girl cast one of the Saber spells on him (flame saberfor a fiery effect). The barrel will glow red and the Sprite will seem to becooking inside the barrel. Make him run around frantically for best comedicimpact.Random Power Attack-------------------Sometimes you'll charge up an attack and hit the enemy, and immediatelyafterwards be able to hit him for a level 1 charge attack. This happens whenyou and an ally hit the same enemy at once.Strafe------This is very useful, I have personally become accustomed to using it. It lets you face the enemy and attack while being able to walk away at the sametime. Hold R and control as you usually would. It's as simple as that.Super Magic Spells------------------Elementals reaching level 8:99 sometimes have strange effects. Get the sprite's levels up to that level and cast random spells on enemies, sometimesthe spell effect or "look" will vary. Here are a few examples:Air Blast = Becomes "Tornado"Blaze wall = Flames are twice as highBurst = Three times longer and, biggerCure water = Effect looks like a Royal Jam was usedDark Force = Last 3 times longer, finishes with large explosionEarth Slide = Smiley faces on rocksEvil Gate = Large face is replaced by dozens of creatures running aroundFire Ball = Three dragons attack the enemyFreeze = Ice bombs are five times biggerLava wave = Your foe seems to be sinking in lavaLucent Beam = A lot more beams attack the enemyInn Trick---------Try using the Moogle Belt or Midge Mallet right before checking into anInn. Thanks to Battlelord for this one.Funky Magic Trick-----------------Thanks Mr.Kank for this cool trick. If you get an ally to cast a spell whileyou are in control of the hero, as soon as the elemental comes up, walk ontoa place where you would whip... they slide over halfway and cast it about 3 times consecutively. This also works sometimes when the enemy is dying.Hidden Faces------------Hidden faces can be seen on the overworld of SoM. The first is in the waternear the NE corner of the map. The second is in the mountains on the southern edge of the Empire. Thanks to Battlelord for this info!The Seven Secret Passages-------------------------1- Scroll the walls in the Inn of Matango. You can get behind the counter!2- Go to the southern-most pathway in Southtown. From here walk towards the left until the character is blocked. You should have walked through the trees and appeared in a small clearing.3- In Tasnica, go to the left wing of the castle where there is a "bar", and scroll the bottom wall while walking towards the right. You will enter a secret pass, which leads to a merchant (who sells nothing of interest).4- In tasnica, take the left branch and keep going until you reach the far- thest room. You will notice a carpet that seems to go right into the wall ...it does. It will lead you to the right route.5- Go to Todo Village and walk to the bottom bridge. Stand right in the cen- ter and walk up. You will walk up onto the ice.6- This will lead you to Charon's Ferry before you get Flammie. Start off in Kakkara desert and walk outside into the desert. Walk as far north east as possible. There will be a blocked path. Stand at a certain spot near the "gate" and run left. You will pass through and appear on another screen.7- In the fight against the Mana Beast, as he charges you, run left and down, and with the other controller have both magic users cast Mana Magic on you. If timed properly, as the Mana Beast charges, you will be knocked straight off the platform. You can walk around a bit until the game freezes, and some say they have walked far enough to see Charon's Ferry. Could this be part of a trick to escape the final fight with your magic users having Mana Magic?Confuse Cure------------Those not used in controling a Confused character (handling the controlsbackwards), there is a simple answer. Go to the controller settings menuand reverse the commands. Now everything works as normal!Screen Glitch!--------------This is hard to get to work, but I've seen it happen. Have the girl cast aspell, and immediately call upon Flammie. The screens might overlap, or makethe spell freeze on the screen as your characters are getting picked up.____________________________________________________________________________V. SHORT FAQThis section will answer questions about SOM that people have asked me thatmay not be covered in my walkthrough above. If you have any other questions,feel free to email me at JDCYR@HOTMAIL.COMQ. How come I keep dying at the bosses, and even because of normal monsters?A. Spend an hour or so gaining levels, switching weapons whenever its level is maxed out, then use your new money to buy the best armor you can find.Q. I finished with my axe at only level 7:99 even after getting its orb from an enemy in the Mana Fortress, did I miss an orb earlier on?A. Possibly, but note that the Fiend Heads in the Fortress give 2 axe orbs. Q. Why is it that sometimes I use Analyzer on a boss and it says he is weak against a certain elemental, then I use that elemental and it only takes off 1 HP from him?A. Ok, when this happens, you're probably not using the right spell from that category. Say it says that a boss is weak against Salamando, then you use Fireball, and nothing happens - use another spell, like say, exploder. If that doesn't work (and sometimes it doesn't), then... ???!Q. Why can't I get a certain weapon past 8:00 even after I upgraded it to 8?A. This is my most asked question. The answer is in "Secrets Revealed".Q. Why doesn't the 9th Sword Orb trick work?A. You probably didn't land on the island near the Ice Country. You probably landed ON the Ice Country and tried getting there on foot. You HAVE to land on the damned island BESIDE the Ice Country, NOT ON THE ICE COUNTRY ITSELF!!!! Q. How come Flammie won't land on the "volcano" up north?A. First off, you can't land there any time before the Mana Fortress is floating in the air, so go beat the Tree Palace and try again. Second, it seems that everyone just tries to land beside the volcano, or on the stream running down it's side; try landing on the green fuzzy area that looks like you shouldn't be able to land on instead, then it'll work.Q. How come all my @&*$# games got erased!!!???A. There seems to be a battery backup problem with certain Square games. In SOM, although rare, the games will get erased for no apparent reason. It happened to me... 3 times! And once to my friend who consequently started crying like a girl. What can you do.____________________________________________________________________________VI. TOP SEVEN CHALLENGESHere's a section for you hardcore SoM freaks out there. See if you can matchme by accomplishing each of these feats without cheating.7-Up every weapon to level 8:996-Up every elemental to level 8:995-Beat the Pure Land without the Vestguard4-Beat the Mana Beast without the Mana Sword3-Get the maximum amount of gold!2-Get every character to level 991-Beat the entire game in less than 2 hours (BattleLord managed to do it in 1:58. You have to time yourself in the Mana Fortress since that extra time won't appear on your save file)____________________________________________________________________________VII. EPILOGUE ETC.Originally this was planned to be a made-for-Notepad document, but with theaddition of BattleLord's armor list, and all the extra enemy info, the was just no way for it to fit in a file of under 60k. Visit my site for my FinalFantasy 3 and Chrono Trigger walkthroughs, as well as v5 of the SoM walkt-through (it's HUGE, but totally worth it). And hey, always feel free to mailme about anything, I'm always happy to answer. Great thanks to all who havehelped me with this, particularly BattleLord (editing, weapons/armor lists). jdcyr@hotmail.com http://mana.gamespage.com (C)JD Cyr, 1999